Sentences with phrase «like stepping on a scale»

It's like stepping on a scale and seeing your weight; you realize that you need to get in shape, but how you go about getting fit is the real challenge.

Not exact matches

But, if the same thing happened at LAUSD on a larger scale because the LAUSD has so many more students than than West Virginia school district, then the costs would have been so enormous that I don't think the producers could have stepped in to cover those costs like they did last season.
I know what it feels like to be overweight and unhappy but I also know what if feels like to finally fit into a smaller size pair of pants and smile when you step on the scale.
Many people who drink diet soda are trying to lose (or keep off) weight by eating healthier, and they may turn to the sweetness of diet soda for comfort as they scale back on sugar, carbohydrates, and other satisfying foods — much like a heroin addict who steps down to Oxycontin, Dr. Urschel says.
There are those annoying indications like tight clothes, getting out of breath doing simple activities, or stepping on a scale for the first time in awhile.
Actually, she didn't like what she wasn't seeing whenever she stepped on the scale: her toes.
The other day I stepped on the scale, like I do every morning, and recorded my weight.
Right now, nobody is expecting these to be on anything like the scale of those deployed during the height of the recession, but it is hoped that relatively modest steps could correct the downward trend.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Movement is stepwise like in the old Wizardry games, and even though it's possible to turn on a «step - scale» option in the menu, it merely uses a kind of movement blur filter to weakly simulate actual movement, which really is more irritating than helpful.
It's certainly not as advanced and flexible as learning a new programming language, but it's the first step towards segueing to the likes of a Raspberry Pi and undertaking projects on a much bigger scale.
Although my installations are commanding in scale, I feel like my smaller works on paper have an attitude of courage and experimentation that often is one step ahead of the installation works.
While this may sound like just another proposal (and it is one of a very large number introduced in the scaling debate of late), Bitcoin Cash took a notable step forward earlier this week when ViaBTC launched futures trading for the tokens - and trading took off (it had about $ 11m in volume on Thursday).
Though this does feel like a step in the right direction for the social media giant, Facebook still has a way to go before it reaches its purported goal, and, as TechCrunch mentions, the company will almost certainly receive notable backlash from advertisers if it starts prioritizing local events and businesses on a grand scale:
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