It's going to be pretty stylish, as it features «James Bond style Bond girls» and No More Heroes
like swordplay.
Not exact matches
At the same time, Uchida is responsible for some of the most remarkable
swordplay films of the 1950s and»60s; his five - film Musashi Miyamoto epic (not screened at MOMA), starring Kinnosuke Nakamura in the title role and Ken Takakura as his arch-nemesis Kojiro, surpasses the better - known Inagaki Samurai Trilogy starring Toshiro Mifune in terms of both drama and
swordplay, yet remains little - known in the West (despite its availability on DVD in the U.S.) After the BAM retrospective (and others) in 2008, most of Uchida's films remained unscreened and undistributed in America, so with MOMA's bigger series recently ending, it's time again to encourage distributors
like the Criterion Collection, Kino Lorber, and Arrow Video to bring out more of the director's masterpieces, both for critical reconsideration and for those whom the veteran filmmaker will be a major new discovery.
The advanced techniques of the Hong Kong action cinema translated from the period kung fu and wuxia film to the modern world of cops and robbers, from
swordplay to gunplay, not for the first time (it was preceded into the present by Jackie Chan's Police Story from the previous year, as well as Cinema City's highly profitable Aces Go Places series of comic adventures and a whole host of films from the Hong Kong New Wave
like Tsui Hark's own Dangerous Encounters - First Kind, not to mention earlier films
like Chang Cheh's Ti Lung - starring Dead End, from 1969), but better than anything before it.
On paper, it may seem
like an odd way of playing a game designed for one on one
swordplay, but it manages to be more entertaining than the round - based team matches.
Your style of trading and explaining trading is
like japan
swordplay — simple and perfect.
Not very much is know about the game, it looks
like it will be an action shooter hybrid with plenty of bloody
swordplay elements.
In the place of parrying is a heavier focus on
swordplay and
like both the parkour and stealth systems it's better than what we've seen previously, but still not great.
However, to compare Prince 4000 to those old classics would be an injustice, because Prince 4000 looks
like a superbly original action platformer with fast - paced
swordplay, jumping gymnastic abilities and over the top special power movies.
And it has Sonic in King Arthur's universe with Wiimote waggle
swordplay and optional playable characters
like Gawain, Percival, and Lancelot?
The idea of a Ciri - starring game in which the player can make the most of her spectacular
swordplay in a manner similar to Metal Gear Rising: Revengeance's 360 - degree «Blade Mode» — where everything goes slow and you can precisely position your blows, to make sandwich ham out of enemy limbs — gets my mouth salivating
like mad.
If Nintendo wants to add Revolution
swordplay to the game then I'd
like to see it remain a surprise.
It's not about stringing together fancy combos
like in DmC and racking up points (though Senuas
swordplay is pretty badass).
The cult favorite action - RPG franchise sounds
like a dream to me on paper: slick
swordplay, huge monsters to take down, co-op action and a whole bunch of Capcom fan service.
From a distance, Hellblade: Senua's Sacrifice ($ 30, PS4 and PC) looks
like a fairly straightforward action - adventure game, packed with
swordplay, puzzles and a harrowing hellscape of demons.