Sentences with phrase «like tactical turn»

Iron Tides Is a rogue - like tactical turn based Viking indie game.

Not exact matches

Sometimes it doesn't look like Arsenal have a coach and a tactical plan the way they turn out.
Whilst some fans point to the lack of titles as the evidence of failure, my personal frustrations has been from repeated mistakes like the lack of investment in transfers and tactical issues on the pitch, because I strongly believe that no team has the divine right to any trophy just by turning up.
Like the kid at school who seemed to dominate every athletic pursuit with ease, the 22 - year - old has excelled in every role he has turned his hand to, expertly carrying out various tactical and technical tasks.
It turns out that Thad Cochran didn't just make good strategic decisions, like courting Democratic voters in a Republican primary; his campaign also made the smart tactical choice to rely on a data - driven field operation to persuade voters and get his supporters to the polls last week:
It turns out that Thad Cochran didn't just make good strategic decisions, like courting Democratic voters in a Republican primary; his campaign also made the smart tactical choice to rely...
A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game.
Do you like turn - based, tactical JRPGs?
Though it's rough around the edges, has difficulty spikes and very much feels like the foundations on which Harebrained can build upon, the core turn - based tactical gameplay of BattleTech is great.
XCOM ®: Enemy Within, $ 9.99 -[Review]- [Forum Thread]- When the original XCOM, the tactical turn - based RPG that was a smash hit on console and PC, arrived on iOS last year it felt like it had landed on the perfect platform.
Still, it is a strange combination, made stranger still by throwing in XCOM - like turn - based tactical battles into the mix.
It's a turn - based tactical role - playing game like Final Fantasy Tactics or Devil Survivor, but with a twist: As your combatants fight alongside one another, they can fall in love.
Sure, the game is a weird three - way between Ubisoft's Rabbids, Nintendo's characters, and XCOM's tactical turn - based combat (complete with zoom - in views for dramatic shots) but with Miyamoto chuckling along it looks like a good time.
Solid9 Studios» Exorder, a title which marries the challenging tactical turn - based combat we've come to be familiar with from titles like XCOM with mid-mission unit production, territory control and resource management.
A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game.
Push the Lane is turn based tactical strategy game that combines elements from DotA, Rogue - likes, and puzzle games into something totally new.
The less gifted players can enjoy end to end fast - paced action, whereas the better ones throw in the tactical nuances to turn proceedings in chess - like affairs.
Massive Chalice is a turn based strategy that embraces the more free - form movement that has become popular in the tactical strategy arena and focuses on building your nation's legacy as a god - like ruler.
It may not have the fanfare or reputation of some of the bigger PS Vita releases from the past few months, but if Grand Kingdom is anything like the other tactical, turn - based strategy RPGs out there, then I have definitely been missing out on something great.
Don't get me wrong — I love tactical games and strategy games like X-com, but they work because the whole battle plays out in a turn - based system.
It looks like a turn - based tactical game but as it turns out, it's all in real - time!
The battles are random, as with most RPGs, but they are a mashup of normal turn - based fights, and tactical ones like what you would see in Final Fantasy Tactics.
I like turn based and what you get is an involving tactical combat game with enough plot
1C is proud to announce that Deep Sky Derelicts, an original combination of turn - based strategy and RPG, enriched with tactical card combat and popular rogue - like elements, will be released in Early Access on SteamTM in October 2017.
The Extreme Vs. games feel like highly polished versions of Virtual - On: A friendlier control scheme, smoother gameplay, and a more refined set of rules turn every encounter into a high - speed tactical melee.
Tactics V is a retro - style tactical turn - based video game in homage to games like 1997's Final Fantasy Tactics from Square - Enix.
Hero - U plays like a classic RPG, with turn - based tactical combat and exploration of the environment on top - down, 2D maps.
Like any junkie, I will get my turn - based tactical fix from wherever I can while I wait for the next XCOM: Enemy Unknown add - on to come out next month, even if that requires shamelessly playing a game made for children.
From Project Reality, which gives a complete facelift to ArmA 2: Combined Operation in the realism department allows players to experience tactical realism and pvp like never before, to Invasion 1944 which turns ArmA II into a WWII Military Shooter, and DayZ which has become the ever popular persistent - world sandbox survival mod.
The gameplay, like the first, is still a turn based tactical battle system which moves on square grids.
Instead of playing out like your typical MOBA, running around killing your opponent's team and eventually destroying their base, this game plays out in a more tactical turn - based type of gameplay.
All of these projects look fantastic, it looks like turn - based tactical games have a bright future.
For over 20 years the Worms turn based tactical series has entertained gamers with the likes of the concrete donkeys, exploding sheep and holy hand grenades.
The Jack Ryan books are analogous to the Rainbow Six games in that they turned from tightly focused tactical experiences to more action - oriented adventures with games like Rainbow Six: Vegas.
Up until then, Squaresoft's games had largely been turn - based RPGs like the older Final Fantasy games, or tactical RPGs like Front Mission.
Enemy encounters were random like in Dragon Warrior, but the battle system itself was designed as a top - down turn - based tactical fight similar to the tactical RPG genre we have today.
It's no longer a real - time fighting game but instead a turn - based, area - arena game where players can position and move around their squad like a tactical strategy game.
When the plot calls for it, the story will give way to a tactical, turn - based combat level, where the player equips and chooses the characters to fight with and then battle using a grid - like system, such as in the Fire Emblem and Ogre Tactics / Final Fantasy Tactics franchises.
Just like previous games in the franchise, Fire Emblem Heroes is a turn - based tactical strategy game that gets more in - depth the farther along you play.
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