Iron Tides Is a rogue -
like tactical turn based Viking indie game.
Not exact matches
Sometimes it doesn't look
like Arsenal have a coach and a
tactical plan the way they
turn out.
Whilst some fans point to the lack of titles as the evidence of failure, my personal frustrations has been from repeated mistakes
like the lack of investment in transfers and
tactical issues on the pitch, because I strongly believe that no team has the divine right to any trophy just by
turning up.
Like the kid at school who seemed to dominate every athletic pursuit with ease, the 22 - year - old has excelled in every role he has
turned his hand to, expertly carrying out various
tactical and technical tasks.
It
turns out that Thad Cochran didn't just make good strategic decisions,
like courting Democratic voters in a Republican primary; his campaign also made the smart
tactical choice to rely on a data - driven field operation to persuade voters and get his supporters to the polls last week:
It
turns out that Thad Cochran didn't just make good strategic decisions,
like courting Democratic voters in a Republican primary; his campaign also made the smart
tactical choice to rely...
A handful of minor niggles,
like the inability to pause outside the start of your own
turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely
tactical game.
Do you
like turn - based,
tactical JRPGs?
Though it's rough around the edges, has difficulty spikes and very much feels
like the foundations on which Harebrained can build upon, the core
turn - based
tactical gameplay of BattleTech is great.
XCOM ®: Enemy Within, $ 9.99 -[Review]- [Forum Thread]- When the original XCOM, the
tactical turn - based RPG that was a smash hit on console and PC, arrived on iOS last year it felt
like it had landed on the perfect platform.
Still, it is a strange combination, made stranger still by throwing in XCOM -
like turn - based
tactical battles into the mix.
It's a
turn - based
tactical role - playing game
like Final Fantasy Tactics or Devil Survivor, but with a twist: As your combatants fight alongside one another, they can fall in love.
Sure, the game is a weird three - way between Ubisoft's Rabbids, Nintendo's characters, and XCOM's
tactical turn - based combat (complete with zoom - in views for dramatic shots) but with Miyamoto chuckling along it looks
like a good time.
Solid9 Studios» Exorder, a title which marries the challenging
tactical turn - based combat we've come to be familiar with from titles
like XCOM with mid-mission unit production, territory control and resource management.
A handful of minor niggles,
like the inability to pause outside the start of your own
turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely
tactical game.
Push the Lane is
turn based
tactical strategy game that combines elements from DotA, Rogue -
likes, and puzzle games into something totally new.
The less gifted players can enjoy end to end fast - paced action, whereas the better ones throw in the
tactical nuances to
turn proceedings in chess -
like affairs.
Massive Chalice is a
turn based strategy that embraces the more free - form movement that has become popular in the
tactical strategy arena and focuses on building your nation's legacy as a god -
like ruler.
It may not have the fanfare or reputation of some of the bigger PS Vita releases from the past few months, but if Grand Kingdom is anything
like the other
tactical,
turn - based strategy RPGs out there, then I have definitely been missing out on something great.
Don't get me wrong — I love
tactical games and strategy games
like X-com, but they work because the whole battle plays out in a
turn - based system.
It looks
like a
turn - based
tactical game but as it
turns out, it's all in real - time!
The battles are random, as with most RPGs, but they are a mashup of normal
turn - based fights, and
tactical ones
like what you would see in Final Fantasy Tactics.
I
like turn based and what you get is an involving
tactical combat game with enough plot
1C is proud to announce that Deep Sky Derelicts, an original combination of
turn - based strategy and RPG, enriched with
tactical card combat and popular rogue -
like elements, will be released in Early Access on SteamTM in October 2017.
The Extreme Vs. games feel
like highly polished versions of Virtual - On: A friendlier control scheme, smoother gameplay, and a more refined set of rules
turn every encounter into a high - speed
tactical melee.
Tactics V is a retro - style
tactical turn - based video game in homage to games
like 1997's Final Fantasy Tactics from Square - Enix.
Hero - U plays
like a classic RPG, with
turn - based
tactical combat and exploration of the environment on top - down, 2D maps.
Like any junkie, I will get my
turn - based
tactical fix from wherever I can while I wait for the next XCOM: Enemy Unknown add - on to come out next month, even if that requires shamelessly playing a game made for children.
From Project Reality, which gives a complete facelift to ArmA 2: Combined Operation in the realism department allows players to experience
tactical realism and pvp
like never before, to Invasion 1944 which
turns ArmA II into a WWII Military Shooter, and DayZ which has become the ever popular persistent - world sandbox survival mod.
The gameplay,
like the first, is still a
turn based
tactical battle system which moves on square grids.
Instead of playing out
like your typical MOBA, running around killing your opponent's team and eventually destroying their base, this game plays out in a more
tactical turn - based type of gameplay.
All of these projects look fantastic, it looks
like turn - based
tactical games have a bright future.
For over 20 years the Worms
turn based
tactical series has entertained gamers with the
likes of the concrete donkeys, exploding sheep and holy hand grenades.
The Jack Ryan books are analogous to the Rainbow Six games in that they
turned from tightly focused
tactical experiences to more action - oriented adventures with games
like Rainbow Six: Vegas.
Up until then, Squaresoft's games had largely been
turn - based RPGs
like the older Final Fantasy games, or
tactical RPGs
like Front Mission.
Enemy encounters were random
like in Dragon Warrior, but the battle system itself was designed as a top - down
turn - based
tactical fight similar to the
tactical RPG genre we have today.
It's no longer a real - time fighting game but instead a
turn - based, area - arena game where players can position and move around their squad
like a
tactical strategy game.
When the plot calls for it, the story will give way to a
tactical,
turn - based combat level, where the player equips and chooses the characters to fight with and then battle using a grid -
like system, such as in the Fire Emblem and Ogre Tactics / Final Fantasy Tactics franchises.
Just
like previous games in the franchise, Fire Emblem Heroes is a
turn - based
tactical strategy game that gets more in - depth the farther along you play.