This is just
like team death match, but with humans on one side and AI on the other.
The competitive multiplayer unlocks as your progress through the game, starting out with Control — a standard zone - holding mode — and adds modes
like team death match, relic retrieval, and regular deathmatch.
Not exact matches
Due to the objective - driven gameplay, these battles don't feel
like your standard
team death match.
# 2 Maybe a lot of people have forgotten, but this isn't a round of
team death match, where you aim for other players exclusively and thus would benefit greatly from
team chat to coordinate, to find the opponents that you can't normally find and keep track of all at once without aid of something
like a SATCOM.
The inclusion of Call of Duty -
like rewards called ordinances in Infinity Slayer, the game's traditional
team death match mode, feels natural and doesn't really shake the Halo multiplayer formula up that much.
So popular, in fact, that lots of people
like to turn all the other modes into
team death match, too!