Coming from playing full games on PSVR and HTC Vive they seem
like tech demos, but at least you're not paying hundreds of pounds or dollars just for VR hardware.
It's awkward, it's expensive, and most of the games and apps still feel
like tech demos.
Most VR games feel
like tech demos to showcase what VR is capable of, however, this feels like a true game.
Also, most of the VR games feel more
like tech demos than full - fletched games so I will not issue a score, just some opinions on what I liked and what I didn't like.
Aside from the games that everyone knows them for, they've also worked on some very obscure projects,
like tech demos for the PlayStation 2 and part of the XMB interface on the PlayStation 3.
The bonus missions are a tad disappointing, however, and two of them feel very much
like tech demos that were slightly spruced up before being thrown into the game.
Like all tech demos, particularly those shown at an event like a keynote, it's natural to be at least a little skeptical about whether or not what you're seeing is real...
Outside of some mods for existing games and other software that seems more
like tech demos, the pickings area slim.
Most of the launch titles: With the single, shining exception of Dace Central, the launch titles feel more
like tech demos than complete games.
Right now, however, many of these videos feel
like tech demos, more concerned with showing you how the concept works than applying it in any special way.
The game was more
like a tech demo to show off what Sony's new console could do.
if twilight princess looked
like the tech demo they showed for the wii u a few years back with link fighting the giant spider, wouldnt that be epic?!
As they describe it, it just looks
like a tech demo, but it could easily be a cheap game for the Store, and it looks like it uses only the back touch panel for control.
True, but I don't see the game looking
like the tech demo.
It's not perfect, and some new issues have appeared while trying to smooth out some of the rough edges, but the tablet doesn't feel
like a tech demo anymore.
And uhm, if zelda looks
like that tech demo they showed, it has this game beat.
I am a fan of Dracue's work though, as the Gunhound games are good fun, but this feels
like a tech demo than game.
Seems more
like a tech demo first and game second.
Portal 2 While making the original Portal look
like a tech demo in the proccess, Valve's masterful sequel delivered just the right amount of set pieces, puzzle solving, laughs, intrigue and suspense to keep players guessing at every turn, all the while making us question how we had ever made it through elementary school.
Yeah, so was I. Playing the game felt in some ways more
like a tech demo, which, in some aspects, isn't necessarily a bad thing.
The game was more
like a tech demo to show off what Sony's new console could do.
There doesn't seem to be any strong push from Google to really bring this smartphone - based VR technology to the forefront and Daydream, or even Gear VR for that matter, remain more
like a tech demo and a toy rather than a serious VR platform.
But the current version of Here One often feels too much
like a tech demo because it the current applications are so limited.
Not exact matches
(Evidently,
tech companies can't help but make all their assistants female: In the
demos, Google Assistant speaks by default in a woman's voice,
like both Alexa and Siri.)
The entire game looks and feels
like an unfinished
tech -
demo.
Taken as a kind of
tech demo of what the future of television could look
like, #WarGames makes for an intriguing evening's entertainment.
Dark Souls 2 always seemed
like a prime candidate for an Xbox One and PS4 makeover, having controversially failed to deliver the visual experience fans were promised during early
tech demos and trailers.
Lovely looking
tech demo and them now saying it won't be anything
like it.
Fans merely wanted the game to look
like the Zelda
tech demo promised to us.
I really
like the aesthetics and art of Ocarina / Twilight /
Tech Demo tough, but I don't think they'll do it that way.
Sounds
like the next zelda game is going to have a similar art style to wind waker and not the
tech demo we all got excited about which would be a huge let down imo.
im personally in favor of zelda looking EXACTLY
like he did in the
tech demo along with that being the art style of the whole game.
I
liked the vibrant art style in the Zelda
tech demo, but I hope that they make another character model for Link.
We got a taste of what it could look
like with the E3 2011
tech demo, but the graphical style is still undecided.
Characters still appear as barely animated shop mannequins, and the backdrops look
like 10 - year - old PC
tech demos that haven't quite been finished.
This looks
like an early
tech demo for a new Animal Crossing U.
Indeed,
like the development prototype I
demo'd back in September, the A8's driver assist
tech will include an escalating series of warnings if it detects an inattentive driver while the cruise control is activated.
All of these companies do
tech demos in - person at the trade shows... at least I can confirm for Sony and Onyx... and I know that Amazon does press release type
demos like Apple does.
3D depth cameras,
like Microsoft's Kinect and HoloLens, have a way of wowing everybody in controlled
tech demos.
No more games will be
like ryse or killzone, just
tech demos with style over substance, later the games will get better looking and will play better and all will be well.
Actually thinking back on this game it was more
like playing a
tech demo with a couple of things to do thrown in but ends up feeling
like the same things are just being repeated on the planets and the big battles in space never happened just saw the same large ship sitting pretty much doing nothing every time I jumped to another system.
Like promised, Crytek is showing off the recently announced CryENGINE 3 at GDC this week and IGN seems to be first one they sent a little
tech demo to.
Mostly what's available right now are
tech demos or betas
like Elite: Dangerous.
The visuals were spectacular, but all the other elements just felt
like something out of a glorified
tech demo.
Of course you have wade through a lot of crap to get to the most awesome of sauces, but taking a look at the above
tech demo for The Unfinished Swan it looks
like we can all place this one next to our other favorite Indie game sauce flavors.
And, just in case we find ourselves in a similar position next week, it's worth remembering that Sony USA boss man Kaz Hirai said it would be fascinating to see how the
likes of GTA, Metal Gear and Gran Turismo, franchises reborn on the PlayStation 2, evolved on the PS3, while Square Enix said Final Fantasy would be coming to PS3 and president Yoichi Wada said the company was not remaking Final Fantasy VII, despite showing a
tech demo.
Nintendo reps came out wiggling and waggling
like fools with those basic graphics that look great if one is into
tech demos.
The
tech tree is staggeringly huge (although limited in this
demo), ranging from basic ancient technologies
like reading and pottery to nuclear weapons and «future
tech.»
I feel
like I could come up with several things right off the top of my head... but then again, I care for my games to be more than just
tech demos.
Whereas many Kinect titles have felt
like glorified
tech demos, offering anthologies of disjointed mini-games, The Gunstringer artfully binds its variety of gameplay mechanics together.