Sentences with phrase «like the artwork first»

Therefore, when I buy, I have to like the artwork first, and then I have to want to live with it.

Not exact matches

First, it looked like Santa Fe — the furniture, fixtures, and artwork were authentic.
Since landing her first large sale to luxury national department store Neiman Marcus in the early 90s, Jill's business has continued to grow and her vibrant artwork has been featured on the pages of style magazines like Glamour, InStyle, House Beautiful, Oprah Magazine, and Better Homes and Gardens.
Night's mug is the first strike against the package — if we shall keep count, the second is that it is not a dual - discer like the other VISTAs, but rather a single platter issue in an Amaray keepcase, with dull artwork to add insult to injury.
The first floor (# 02 - 02) of the shop house features feline - related artworks around the globe, while the Muses gallery on the second floor (# 03 - 01) is designed like a home where visitors can interact and adopt the kittens.
The FightStick was first shown and demonstrated at E3 this year during a demonstration of the Xbox One exclusive Killer Instinct (which is being developed by Microsoft Studios and Double Helix Games and NOT original developers Rare, * sobs *), and will look like the picture shown below, except with official Killer Instinct artwork and button mapping tailored specifically for the game.
It's great that Sega's trying to do all of these things in the first place, but it's starting to get on my nerves that a grand majority of us have to miss out because of annoying little hurdles, like «You can get your artwork into Sonic and the Black Knight, but only if you can draw well.
It looked like a take - off of the enjoyable Monster Strike [Free], had some nice - looking artwork, and its status as a Final Fantasy 15 spin - off, the first playable non-demo anything based on Final Fantasy 15, lulled me into thinking it was going to be of a certain level of quality.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Character artwork from prominent first party franchises like Killzone, God of War, Uncharted, Little Big Planet, and Infamous are featured multiple times across the website.
Call Of Duty World War 2 has quite possible became my favourite call of duty to date, I was always a fan of the Black Ops campaigns / multiplayer and a massive fan of the World At War zombies, WW2 may have just taken my favourites for all of that, it's beautiful artwork and dramatic campaign is not something to overlook mixed with it's almost perfectly put together multiplayer options has made it a winner in my books, I would have liked to see a few tweaks here and there but thats just down to personal opinion, any first person shooter fan needs to check Call Of Duty World War 2 out.
HOWEVER, if there is an artist whose work I actually want to purchase (or have purchased)-- I do also like to follow an RSS stream of new artwork as it is posted — just to have first chance to «jump» on a piece of art if it speaks to me and is available.
Yet the omnivorous diversity of this visual archive (presented as a «Non-Happening» a year before Allan Kaprow's first performative artwork, «18 Happenings in 6 Parts») completes the four - part harmony that, like a squared circle, forms Reinhardt's modernist ethos.
During its first years, the Guerrilla Girls conducted «weenie counts,» such that members visited institutions like the Metropolitan Museum of Art and counted artworks» male - to - female subject ratios.
The first question I like to ask is, «what artwork has stayed with you long after seeing it?
I first saw his work in a Whitney Biennial in the mid 1970s, only I didn't know who had made the objects I noticed — in fact I wasn't totally sure the strange objects were artworks in the exhibition — strange steel wool like oblong discrete objects placed in unusual locations, inside the building, but not exactly where an art work might be located — near a fire alarm, above an exit door, and, as I recall, outside the building as well.
They include digital sirens like Lorna, the star of a 1983 - 84 installation that's been called the first interactive videodisc artwork.
The first show of the G2 Artspace presents 50 artworks from the Hildebrand Collection by emerging as well as renowned and internationally successfull artists from the so - called New Leipzig School, including important names like Tilo Baumgärtel, Uwe Kowski, Rosa Loy, Neo Rauch, David Schnell and Matthias Weischer.
New York City (February 28, 2014)-- Presenting more than 125 works by five artists who launched their careers in a gritty San Francisco neighborhood in the early 1990s, ENERGY THAT IS ALL AROUND / Mission School is the first East Coast museum exhibition to highlight these artworks that have achieved cult - like status in the Bay Area and beyond.
Though MoMA occasionally flirted with politically motivated topics during its first several decades — including exhibitions of artworks made through the New Deal's Works Progress Administration in the «30s and several shows in support of the military during World War II — the institution, like most of its cohorts then and now, tended to keep the focus on art rather than current events.
The group exhibition at the Gallery Marian Goodman in Paris, although it does not seem to have any meaningful concept, is really very good, because the viewer has the opportunity to see works of great artists which are either complementary, like the «Spiegel» (1989) by Gerhard Richter with Dan Graham's «Pavilion Influenced by Moon Windows» (2000), either as stand - alone well - known artworks like «Oltremare» (1979 - 2017) by Giovani Anselmo, which every time you see it, it looks like you are seeing it for the first time.
Howard Hodgkin's artwork falls in the realm of the semi-abstract: It seems nonrepresentational at first glance, but it often suggests embedded figures that contain depth and mystery, like the palm tree referenced in the title of this painting.
And by going to galleries we can learn first hand the role that a loose - knit society of like - minded people play in preserving artworks for future generations.
I could joke like Joseph Beuys would say he made his first artwork with blood and wadding when he was six months old.
This will allow the visitor to have an intimate experience, much like the act of reading itself; he or she can observe the painting while reading the writer's description of the artwork and see an actual copy of the book the text was first published in.
At first glance, the artwork in the lobby looks like an old painting that's been given a serious hammering.
It is all about curation so the first question we ask ourselves is whether our customers will like the artwork.
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