Sentences with phrase «like the gameplay expect»

Don't expect the visuals to blow you away but like the gameplay expect it to be very smooth and very impressive.

Not exact matches

The gameplay, as expected, looks a lot like a spiritual successor to Super Meat Boy with super tight jumps, clinging to walls, and precise platforming being crucial to advancing in a level.
It's surprising that the gameplay is fairly indepth as I was fully expecting something pretty brainless, sort of like 18 Wheeler from Acclaim.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The gameplay feels like so and I'm pretty glad if it turns true because I remember I've kinda expected this game to have online.
So don't expect any super deep gameplay systems or anything like that because, well, you simply won't find it here.
The expansion is called Road to the Olympics, and as could be expected, the expansion offers players a way to train for Olympic competition through a series of gameplay modes like downhill skiing.
For this game, and much like Harry Potter years ago, I expected the gameplay to be simplistic, maybe even a little repetitive, but I wished that when you sat back, ignored all the small stuff and just enjoyed it as a game that you'd like it.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new gameplay elements outside of the mini games, and I came to like the cast much more than I was expecting to given their seemingly weaker overall designs.
With a name like Coffin Dodgers one would expect the type of laughs the game will invoke but if you're like me and enjoy that tongue - in - cheek humour then that's not necessarily a bad thing, it's the gameplay and graphics which bog down the overall experience.
The gameplay footage plays out like one would expect a keyboard interface to: a vertical piano roll with colored shapes meant to match with corresponding notes.
Interspersed with what looks like gameplay footage, the trailer sports all the zombie beatin», blood splurtin», ridiculous headwear sportin» loveliness you would expect from a Dead Rising game, but hang on, did I just see a home made dual - chainsawed staff?
There are plenty of kick - ass shooters without co-op but given the core gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
Looks like we can expect some new gameplay footage and details on the game to come from that event.
the gameplay lacked the depth I was expecting, it was disappointing and they try to hide the shortcomings up with flashy camera angles and graphics which I thought were nice but I like games with a bit of meat
This game stole the show... not only of EA conference but among Bethesda, Ubi and Square too... this was very pleasant to see at E3, I never expected something like Unravel to show at EA conference cuz damn the game looks fantastic.The gameplay looks top - notch and I already can't wait to play it....
After the Cyloid battle, I found myself treated to some driving gameplay, something that was previously an alien concept to the Duke Nukem franchise, but luckily it acts a lot like what you'd expect, taking you out into the desert wilderness.
The footage for the Order however, shows gameplay taking place in smaller, more confined spaces and can therefore pull off more consistently better visuals all round but nonetheless, we found ourselves more taken aback by The Order than Ryse: Son of Rome, the latter game of which feels like a more conservative leap in visuals that we expected.
Modifying and updating gameplay is to be expected, particularly when there has been a 12 year gap between titles, but simply being handed power weapons and allowing everyone to run rampant through the map with them did not feel like Doom, it felt like Halo or Call of Duty, particularly with loadouts being present.
First of all, I'd like to say that I have never played a Dynasty Warriors games before playing this game, but I have played many of the DW clones such as Devil Kings so I know what to expect from the gameplay.
While the game will be a complete re-imagining, expect some of the usual favorites like the same classic playable classes and great co-op gameplay.
The gameplay is what will grab the attention of most, as it feels more or less what we expect Mega Man 11 would play like if such a game were made in the same retro style as Mega Man 9 and 10.
Not a fan of the linear gameplay, and a disappointment if you are expecting a Creed - like game.
The gameplay feels like so and I'm pretty glad if it turns true because I remember I've kinda expected this game to have online.
As it name would suggest, Ridge Racer Unbounded plays very much like previous Ridge Racer games, but without some of the gameplay limitations we have come to expect with the franchise.
I think there is a lot to expect from Sony like Uncharted gameplay, and teasers for game like God of War and a release date and gameplay for The Order 1886.
Liberation's gameplay is its greatest draw, as it plays exactly like you'd expect any Assassin's Creed game to play.
Mecha fans will love the number of customisations on offer and people who like Koei Tecmo's Warrior series» will enjoy the mindless combat in play, but don't go into the game expecting a deep enthralling story and unique gameplay mechanics.
While it wasn't as scary as expected, its clever gameplay elements would appear in a more polished way in games like Zelda.
Lovecraftian detective game The Sinking City's developers share some insight into what the gameplay of the game will be like, and what to expect from the lore.
Those familiar with the Neptunia series will still find a lot of similarities from previous iterations that have more or less become a staple with the series and help give it its own flair over the years, with the usual dungeon crawling, goofy dialogue, and what not, but if you've played titles like Sword Art Online: Lost Song / Hollow Realization or Dragon Ball Xenoverse, then you'll more or less know what to expect in terms of gameplay and how the menu system as well as attacks are utilized.
First got this game today opened minded to what i'll expect, This isn't quite the beutifull awesome graphics you'll find in a top title like the last of us or uncharted, but the gameplay is really fun the battles are great storyline is fun, It's great if you just want to get into the game without all the wishy washy of long beginnings, The user score speaks for itself!
I must admit, the inclusion of water physics was a great idea, and adds a new element to gameplay, though it's not perfect - the water has a sort of «globby» feel to it, sometimes not quite reacting how you might expect and running more like oil.
I'm not expecting to be like Elder Scrolls in every single way, but I am looking for a game that departs significantly from the standard Themepark MMO gameplay.
The gameplay is slow and steady, just like you would expect, yet it's also exciting and very entertaining once you really get into it.
Our game is structured as episodes, much like the Wii version, but it's built for shorter, burst - style gameplay that you would expect from a game that you are playing on the go.
Remember, Nintendo typically likes to have more in - depth Directs for their bigger titles, so viewers should only expect a trailer and maybe some brief gameplay.
While the trailer didn't show off any actual gameplay, the scenes of carnage certainly feel like what we've come to expect out of a Call of Duty game.
Combine that with the standard barriers that one might expect from a hockey game (namely trying to chase a small black dot across the screen) and it's hard to imagine most visually impaired gamers enjoying any of the live action gameplay; but again, the simulation modes, like the General Manager mode, should be playable as it uses clear visible text.
As expected, the gameplay is full of explosive, high - octane action that feels like a good mix of Need for Speed and Burnout.
Adr1ft looks like an exciting prospect, and the gameplay trailer shown gives us a look at what to expect, as survival takes a new and bold new step.
However, the trailer did not show much on what the actual gameplay will be like, but it gives players a general idea on what to expect in the game, which doesn't look good for Lara.
The gameplay trailer for Anthem certainly looks and feels like something players would expect from BioWare and the look and feel of the title alone is enough to make most players» jaws drop.
«The gameplay is rewarding, the story twists and turns more than you'd expect from a game like this, and everything comes together to produce one of the best - looking, best - playing games on the PS2 so far.»
Really?I haven't been checking out much gameplay of this, thinking that if I get it a want to go in quite «fresh», and was expecting it to be more of a «hack n» slasher» like DMC or Heavenly Sword.
Like, obviously, in a game called Grand Theft Auto, one should expect stealing cars to be a fundamental gameplay mechanic.
But, really; after a decade I expected more out of the third Yoshi's Island title, be it via memorable levels like those seen in Rayman Legends, or solid challenging gameplay in the vein of Super Meat Boy.
Coming in at just under 17 minutes, the video shows off the slick stealth based gameplay we have come to expect from the Hitman series, but it also seems like Agent 47 has learnt some new tricks whilst he has been away.
Of course there is a few things that could be better in the game and the gameplay is pretty much the same on each level but you can't expect much more from a game like this either.
So the gameplay is a bit like you'd expect if you played Metal Gear Rising a few years ago, mixed with a little bit of Bayonetta in places.
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