Don't expect the visuals to blow you away but
like the gameplay expect it to be very smooth and very impressive.
Not exact matches
The
gameplay, as
expected, looks a lot
like a spiritual successor to Super Meat Boy with super tight jumps, clinging to walls, and precise platforming being crucial to advancing in a level.
It's surprising that the
gameplay is fairly indepth as I was fully
expecting something pretty brainless, sort of
like 18 Wheeler from Acclaim.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and
gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was
expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff
like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The
gameplay feels
like so and I'm pretty glad if it turns true because I remember I've kinda
expected this game to have online.
So don't
expect any super deep
gameplay systems or anything
like that because, well, you simply won't find it here.
The expansion is called Road to the Olympics, and as could be
expected, the expansion offers players a way to train for Olympic competition through a series of
gameplay modes
like downhill skiing.
For this game, and much
like Harry Potter years ago, I
expected the
gameplay to be simplistic, maybe even a little repetitive, but I wished that when you sat back, ignored all the small stuff and just enjoyed it as a game that you'd
like it.
It delivered twists and surprises that really did catch me off guard at times, I appreciated most of the new
gameplay elements outside of the mini games, and I came to
like the cast much more than I was
expecting to given their seemingly weaker overall designs.
With a name
like Coffin Dodgers one would
expect the type of laughs the game will invoke but if you're
like me and enjoy that tongue - in - cheek humour then that's not necessarily a bad thing, it's the
gameplay and graphics which bog down the overall experience.
The
gameplay footage plays out
like one would
expect a keyboard interface to: a vertical piano roll with colored shapes meant to match with corresponding notes.
Interspersed with what looks
like gameplay footage, the trailer sports all the zombie beatin», blood splurtin», ridiculous headwear sportin» loveliness you would
expect from a Dead Rising game, but hang on, did I just see a home made dual - chainsawed staff?
There are plenty of kick - ass shooters without co-op but given the core
gameplay of how shooters are played and how big online gaming has become a co-op option in any shooter past or present would be a definite plus and
like many reviews for KZ2 stated you already have teamates along for the ride through the whole campaign allowing one of them (or more) to be playable in co-op mode doesn't change the story or how the game is played in anyway, except instead of AI controlled teamates you have your best bud along to shoot the bad guys with you, which is WHY shooters are the perfect genre for co-op, and its becoming more and more
EXPECTED as a feature / option in shooters this gen. I remember when it was questionalbe reading requests for a certain game on a certain forum filled with Gamers request for co-op campaign; It was crazy.
Looks
like we can
expect some new
gameplay footage and details on the game to come from that event.
the
gameplay lacked the depth I was
expecting, it was disappointing and they try to hide the shortcomings up with flashy camera angles and graphics which I thought were nice but I
like games with a bit of meat
This game stole the show... not only of EA conference but among Bethesda, Ubi and Square too... this was very pleasant to see at E3, I never
expected something
like Unravel to show at EA conference cuz damn the game looks fantastic.The
gameplay looks top - notch and I already can't wait to play it....
After the Cyloid battle, I found myself treated to some driving
gameplay, something that was previously an alien concept to the Duke Nukem franchise, but luckily it acts a lot
like what you'd
expect, taking you out into the desert wilderness.
The footage for the Order however, shows
gameplay taking place in smaller, more confined spaces and can therefore pull off more consistently better visuals all round but nonetheless, we found ourselves more taken aback by The Order than Ryse: Son of Rome, the latter game of which feels
like a more conservative leap in visuals that we
expected.
Modifying and updating
gameplay is to be
expected, particularly when there has been a 12 year gap between titles, but simply being handed power weapons and allowing everyone to run rampant through the map with them did not feel
like Doom, it felt
like Halo or Call of Duty, particularly with loadouts being present.
First of all, I'd
like to say that I have never played a Dynasty Warriors games before playing this game, but I have played many of the DW clones such as Devil Kings so I know what to
expect from the
gameplay.
While the game will be a complete re-imagining,
expect some of the usual favorites
like the same classic playable classes and great co-op
gameplay.
The
gameplay is what will grab the attention of most, as it feels more or less what we
expect Mega Man 11 would play
like if such a game were made in the same retro style as Mega Man 9 and 10.
Not a fan of the linear
gameplay, and a disappointment if you are
expecting a Creed -
like game.
The
gameplay feels
like so and I'm pretty glad if it turns true because I remember I've kinda
expected this game to have online.
As it name would suggest, Ridge Racer Unbounded plays very much
like previous Ridge Racer games, but without some of the
gameplay limitations we have come to
expect with the franchise.
I think there is a lot to
expect from Sony
like Uncharted
gameplay, and teasers for game
like God of War and a release date and
gameplay for The Order 1886.
Liberation's
gameplay is its greatest draw, as it plays exactly
like you'd
expect any Assassin's Creed game to play.
Mecha fans will love the number of customisations on offer and people who
like Koei Tecmo's Warrior series» will enjoy the mindless combat in play, but don't go into the game
expecting a deep enthralling story and unique
gameplay mechanics.
While it wasn't as scary as
expected, its clever
gameplay elements would appear in a more polished way in games
like Zelda.
Lovecraftian detective game The Sinking City's developers share some insight into what the
gameplay of the game will be
like, and what to
expect from the lore.
Those familiar with the Neptunia series will still find a lot of similarities from previous iterations that have more or less become a staple with the series and help give it its own flair over the years, with the usual dungeon crawling, goofy dialogue, and what not, but if you've played titles
like Sword Art Online: Lost Song / Hollow Realization or Dragon Ball Xenoverse, then you'll more or less know what to
expect in terms of
gameplay and how the menu system as well as attacks are utilized.
First got this game today opened minded to what i'll
expect, This isn't quite the beutifull awesome graphics you'll find in a top title
like the last of us or uncharted, but the
gameplay is really fun the battles are great storyline is fun, It's great if you just want to get into the game without all the wishy washy of long beginnings, The user score speaks for itself!
I must admit, the inclusion of water physics was a great idea, and adds a new element to
gameplay, though it's not perfect - the water has a sort of «globby» feel to it, sometimes not quite reacting how you might
expect and running more
like oil.
I'm not
expecting to be
like Elder Scrolls in every single way, but I am looking for a game that departs significantly from the standard Themepark MMO
gameplay.
The
gameplay is slow and steady, just
like you would
expect, yet it's also exciting and very entertaining once you really get into it.
Our game is structured as episodes, much
like the Wii version, but it's built for shorter, burst - style
gameplay that you would
expect from a game that you are playing on the go.
Remember, Nintendo typically
likes to have more in - depth Directs for their bigger titles, so viewers should only
expect a trailer and maybe some brief
gameplay.
While the trailer didn't show off any actual
gameplay, the scenes of carnage certainly feel
like what we've come to
expect out of a Call of Duty game.
Combine that with the standard barriers that one might
expect from a hockey game (namely trying to chase a small black dot across the screen) and it's hard to imagine most visually impaired gamers enjoying any of the live action
gameplay; but again, the simulation modes,
like the General Manager mode, should be playable as it uses clear visible text.
As
expected, the
gameplay is full of explosive, high - octane action that feels
like a good mix of Need for Speed and Burnout.
Adr1ft looks
like an exciting prospect, and the
gameplay trailer shown gives us a look at what to
expect, as survival takes a new and bold new step.
However, the trailer did not show much on what the actual
gameplay will be
like, but it gives players a general idea on what to
expect in the game, which doesn't look good for Lara.
The
gameplay trailer for Anthem certainly looks and feels
like something players would
expect from BioWare and the look and feel of the title alone is enough to make most players» jaws drop.
«The
gameplay is rewarding, the story twists and turns more than you'd
expect from a game
like this, and everything comes together to produce one of the best - looking, best - playing games on the PS2 so far.»
Really?I haven't been checking out much
gameplay of this, thinking that if I get it a want to go in quite «fresh», and was
expecting it to be more of a «hack n» slasher»
like DMC or Heavenly Sword.
Like, obviously, in a game called Grand Theft Auto, one should
expect stealing cars to be a fundamental
gameplay mechanic.
But, really; after a decade I
expected more out of the third Yoshi's Island title, be it via memorable levels
like those seen in Rayman Legends, or solid challenging
gameplay in the vein of Super Meat Boy.
Coming in at just under 17 minutes, the video shows off the slick stealth based
gameplay we have come to
expect from the Hitman series, but it also seems
like Agent 47 has learnt some new tricks whilst he has been away.
Of course there is a few things that could be better in the game and the
gameplay is pretty much the same on each level but you can't
expect much more from a game
like this either.
So the
gameplay is a bit
like you'd
expect if you played Metal Gear Rising a few years ago, mixed with a little bit of Bayonetta in places.