Not exact matches
That may not seem
like much, but the stages are impressively lengthy and full of a variety of action
segments that keep the
gameplay exciting.
Hatoful Boyfriend: Kind of reminded me of Deadly Premonition with the way that lot of the bizarre story elements that seemed
like they were weird just for the sake of being weird actually came together in the end — except without all the legitimately - awful
gameplay segments in between the inexplicably - entertaining bits of plot.
As for the E3 demo, it's very possible as with most E3 demos, but it did look
like an actual
gameplay segment.
Gameplay segments should never feel
like obligatory hoop - jumps that connect non-interactive plot points.
It actually felt a little more
like Time Crisis than Gears of War, but I think that's for the better; the LEGO video games aren't designed to be third person shooters, so it's nice that these new
segments feel more
like a mini-game that add a little bit of variety to the
gameplay.
The real - time combat that drives
gameplay between story
segments is very similar to an MMO, but still manages to feel
like a natural evolution of classic JRPG turn - based battles.
The same old cathartic hack n» slash
gameplay present in games
like Hyrule Warriors is here, and it is fun at times, but the boring visual novel
segments, coupled with the noob - unfriendly story, really drag the game down.
The glory of Battle Chef Brigade, Adult Swim Games» publishing debut on Switch, is that the concoction of
gameplay on display effortlessly flows together, merging an intricate take on match - three puzzling with focused beat -»em - up
segments and even an RPG -
like story and progression.
Its main Live mode is a curious blend of Guitar Hero
gameplay and live - action FMV
segments which are designed to make you feel
like a rock star but instead feel more
like you've teleported into the world's most terrifying teenage model and hipster convention.