Plus, if you watch some of the gameplay on Youtube, you'll see that this game finally supports rounds
like traditional fighting games.
The game actually has Rounds
like traditional fighting games rather than being the single fight - centric game it's been for years.
Executing those can transition you into the duel phase, which shifts to a 2D perspective
like a traditional fighting game.
The thing that struck me as annoying is that instead of the brawler gameplay with a focus on ring - outs (Smash Bros), the game seems to want to be more
like a traditional fighting game, so instead of building up you foe's damage, you build up a special meter, and can only defeat others (and be defeated) via those specials.
Not exact matches
The
game features several new additions to the series, such as wide - open, not - on - rails space battles, as well as blaster
fights during which the player can duck behind cover
like a
traditional third - person shooter.
The first half of the
game was relatively
traditional MGS «tactical espionage action» (i.e. it's a stealth
game) with a few modest tweaks
like being able to move in first person or
fighting alongside a warring faction.
On one side there's the
traditional fighting game that offers free movement of characters and pretty much behaves
like a
fighting game on other platforms by using a bunch of virtual buttons to approximate physical controls.
Fights in Shiness combine attacking, parrying, dodging and combos
like in
traditional fighter
games with a clever use of elemental magic.
Everyone just wants to
fight for whatever reason, and the mode just plays
like a
traditional arcade mode would in a
fighting game.
The final battle against any boss is set up
like a
traditional 2D
fighting game matchup, but ends up not playing as such and instead ask you to hit the correct button sequence to defeat your foe.
Much
like certain
fighting games, Dragon's Crown allows players to keep performing combat moves on their opponents for as long as they can keep their attack going, so while there is no
traditional combo - system, players are allowed to improvise for as long as they can with a given character's moveset, and this is where Dragon's Crown's true value lies.
On face value, Pokken Tournament is exactly what it sounds
like, a
traditional fighting game featuring Pokemon characters (including the iconic Pikachu, Mewtwo, Suicune, Gengar, and one of my personal favorites, Machamp, among others).