Sentences with phrase «like urban myths»

Education debates are like urban myths.
It may sound like an urban myth, but in the backstage area of the Matterhorn Bobsleds ride, there is a small attic space with a basketball hoop and a cramped area for cast members to play quick games between shifts.
It sounds like an urban myth, but it's very real.

Not exact matches

I like to believe that's an urban dinnertime myth.
There is a popular urban myth going around that you could eat as much fruits and veggies as you like.
Getting that coveted post-workout flush without actually working out can seem like a makeup urban myth — but not if you know the right products to use and, really, how to use them.
Although the series is now over a decade old, many of the recommendations made by the task forces are still relevant today, such as providing effective professional development for teachers and principals, professionalizing teaching, political and policy challenges like bipartisanship, and dispelling myths about the challenges of leading urban districts.
I feel like I've been writing stories since I was a teenager (more than a few years ago now), and I wrote a web series pilot called Dating in LA and Other Urban Myths starring Jen Lilley, Lesley Fera, Tamara Taylor and Kris Polaha that we filmed in 2013.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
I started painting again when I was living on a council estate in south - east London and wanted to tell the stories that people tell each other about living in a place like that: stories that become urban myths.
Just like urban legends, some myths evolve from rumors, inconsistencies, and even marketing gimmicks.
There is a rumor, an urban myth, a fiction, a fantasy, a black and white screen cliché that love looks like the mad, romantic dash through airports for a last chance at a flailing kiss.
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