Sentences with phrase «like user experience design»

Not exact matches

Putting your ideas on paper as a client will help you solidify your thoughts and if working on a larger project,, like a new website, starting here can help give you a good idea of the UX (user experience) which is a integral part of the design process.
You can get up and running thanks to options like Shopify, giving you access to pre-built e-commerce themes designed to provide pleasant user experiences on all types of devices and easy to manage on the back end.»
The app, designed by Jason Van Anden, also includes a survey for users who would like to report questionable NYPD action they see or experience and a «Know Your Rights Card» instructing those who are confronted by police officers about their rights.
Although I really liked the old design, I decided to make a few changes that I think will provide a better user experience for you.
No other mobile application offers the same user experience that is designed for biracial dating or black white dating, like we do.
A poorly designed User Experience is like a child in a sweet shop finding they can't reach any of the sweets they want on the shelves.
Today's learning programs are being influenced by the digital world to keep up with user demand for a consumer - like, design - rich experience to their learning — from videos to applications and games.
By focusing and honing their skills on tasks like subject matter expert interview techniques, content analysis and organization, learning objective identification, focus and user group testing, and more, these instructional designers can design and direct the production of training materials with little - to - no prior experience with the content.
Great digital learning design is like a symphony with all of its sections — storylines, user experience design (UX), user interface design (UI), visual / sensory design, interaction design, etc..
Great digital learning design is like a symphony with all of its sections — storylines, user experience design (UX), user interface design (UI), visual / sensory design, interaction design, etc. — each contributing a unique element to engage the audience, tell a story, and impart a lasting message.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
While it wears Caddy's Art & Science design language outside, the interior gets features like the automaker's new CUE (Cadillac User Experience) infotainment system, real wood, plated metal and carbon - fibre trim, a cut - and - sew instrument panel, ambient lighting and optional sport seats.
Even within the Nexus line we are starting to see two different models emerge — a Nexus 5X for the masses that is both mid-range in specs and pricing and the Nexus 6P, designed to satisfy the many users that want the pure Android experience, but also would like the top specs.
Readers interested in user experience design might like a quick and dirty video I created which shows the different user experiences of our platform and Comixology, iBooks and a custom made app by the guy who was advising on the Cerebus digitization project.
I think it can be intimidating to try to tackle a professional blog / website without much graphic design experience (I know for me it was terrifying to try using WordPress) but there are some great templates out there like Weebly - what I use - that are user - friendly but still give the author an ability to create a visually - striking, evocative site.
Design simplicity, efficient use, the choice of millions of users: * Multiple - line stacks, hundreds of thousands of novel / newspaper / magazines free read (Note: All stacks are built by third parties) * depth optimization of novel to read txt * visual experience set, all the background color to support several real - time visibility * Page mode * Smart layout, to create the most comfortable reading experience of paper flip effect * real * support for voice input, attack with half times * strong local book file Find (supports wildcards to retrieve and import), a full range of book content search (support regular expression) * free copy like text, and can be sent to microblogging — Format: TXT, HTML, EPUB, UMD, OPDS Official Website: http://anyview.net official micro-Bo: http://t.sina.com.cn/3637250 official QQ group: 161 462 668 readers, e-books
For example, while CrackBerry's founder Kevin Michaluk liked a lot of design aspects of the phone, overall he did not like this phone nearly as much as I, largely due to the user experience of the BlackBerry OS in the absence of a keyboard (he does like the touchscreen experience on the PlayBook tablet).
The 11.6 - inch device, on display here at CES, combines an Ultrabook - like body with a convertible slider design, making for a rather unique user experience.
The all new Eluga I7 with Big View display is designed to target the youth who like to keep it handy & stylish, ensuring that the users get a seamless display experience for everything they view on their smartphones.
That reliance on the cloud makes sense for Amazon, which is using all its strengths to help launch the Kindle Fire, just like Apple has poured in great design and user experience into its tablet.
Despite this paper value disadvantage, the overall package offered by the sleekly designed, angled backed tablet is paralleled only by its replacement with the iPad playing host to a user experience, high - end finish and cult - like popularity that is the envy of all other manufacturers.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's a lot of great research happening at the intersection of video games and psychology, as well as related fields like communication, economics, user experience design, and others.
Experience or training in methodologies like Design Thinking or User Centric Design is preferred
While manufacturers like LG, HTC, and even Samsung move toward a refined user experience with simple, tasteful design elements, Huawei's take remains squarely rooted in the more bubbly, childish Android of yesteryear.
Websites can integrate with Facebook using simple social plugins such as the Like button or design more deeply integrated social experiences built around users and their friends.
Windows 10 Mobile is designed to deliver the best user experience on smaller, mobile, touch - centric devices like smartphones and small tablets.
Beta users can now experience a Firefox that is 2x faster than it was last year; a Firefox that balances memory usage like a highwire acrobat, using 30 % less memory than Chrome; a Firefox with a beautiful new design, plus a more stable add - ons experience; a browser with more of what you love and less of what you don't.
This technology is designed to eliminate all external wires, offering users a cable - free audio experience and support new use cases like hearables.
There are many thoughtful additions here and there, some old and some new, some hardware and some software, and ultimately this feels like OnePlus» best - designed user experience, down to the last detail.
Google can design pure Android all it wants but the reality is that managing a consistent user experience is a lot like herding cats given hardware partners all have their own overlays.
Since I personally value a smartphone's physical design and build materials as much as I value software and user experience, the One seems like a clear choice.
The 11.6 - inch device, on display here at CES, combines an Ultrabook - like body with a convertible slider design, making for a rather unique user experience.
The new Opera for Android also comes with a fresh new look designed with the user in mind, allowing you to easily configure the news categories you would like to see first, disable the news section entirely, as well as various other new options to customize your news reading experience from the «Home page» section.
Google, in addition to its new operating system, is updating its native apps like Play Store, Gmail, Chrome, Drive, Calendar and Maps with the same Material Design language to give users a similar experience on all its key products and services designed for Android.
When it comes to a budget smartphone, the importance is given more on the user experience than the aspects like design and such.
Most users like a clean experience on their devices without unwelcomed add - ons or bloatware, which Samsung took note of when it designed the Galaxy S6 and Galaxy S6 Edge.
I think looking ahead it's going to shift more from having a «seo friendly site» to a site with a great user experience embracing other tactics / tools like responsive design and personalized marketing to name a couple.
Those interested in a User Experience Researcher position should emphasize in their resumes qualifications like computer proficiency, design expertise, analytical thinking, attention to details, and observation spirit.
In fields like design and user experience, applicants are expected to have a portfolio.
Also, if you have any cover letter examples you would like to share, please do so, especially if they are related to user experience research / design.
* Experience in using User Interface Design with web technologies like HTML5, CSS and Java script.
Over 4 Years SAP Security Administrator Analyst experience including design, testing, auditing, security roles and profiles, account management for 50K users, implementing, supporting, troubleshooting security solutions in production and non-production SAP applications like R / 3 / ERP Central Component (ECC), Business Intelligence (BI 7.0 / BW), Conceptualized security design enhancements and go - live activities across all appl...
* Experience in NetSuite Administration activities like Customizing user setup, saved searches, reports, manage roles, creating custom roles and designing custom dashboards.
Professional Summary * 10 + years of IT experience in all phases of Software Development Life Cycle (SDLC) such as Requirement Gathering, Planning, Analysis, Design, Implementation, Testing and Maintenance in domains like Finance, Learning Management System (LMS), Content Management System (CMS), etc., * Intensive work on rich user interface development using HTML5, CSS3, JavaScript, JQuery, AngularJS, XML and JSON upon vari...
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