I would recommend it to anyone who
likes zombie stories.
Not exact matches
Talking snakes, talking donkeys, a boat at sea for half a year with a couple million animals, a temple less than 5000sq feet taking 150,000 workers and 7 years to complete, and then sacrificing 14 animals a minute for 7 days straight, a virgin birth
story (
like there weren't already a few of them before), a
zombie invasion that no third party seemed to witness, a dude living in the belly of a fish for a couple days, a guys last words (before become back as a
zombie) being «My god, my god, why hast thou forsaken me.»
An English newspaper
story makes its way through a Spanish website, a French radio station, an Italian television show, then arrives back onto the pages of another English newspaper, and all of a sudden the rumour's back,
like some hideous shambling
zombie.
News
stories in recent months have blamed flakka for incidents of extreme violence, paranoid psychoses, compulsive nudity,
zombie -
like behavior and even «superhuman strength.»
Well, it depends how you interpret this little
story, but it certainly sounds
like we have a
zombie exoplanet on our hands (figuratively speaking).
Dead Rising 4 has some obvious flaws,
like a shallow
story, poorly executed co-op and the difficulty level that is nonexistent for anyone who has a tiniest bit of gaming experience, but I honestly enjoyed killing almost 15.000
zombies throughout the campaign.
Once you get through the
story, the game really opens up because you're not worrying as much about trying to complete the game, and you can concentrate on things
like saving all of those oddball survivors, taking out the wonderfully erratic psychos in the game or having a friend drop in to help you cut and shoot your way through the unbelievable number of
zombies that Blue Castle manage to pack into a single space.
mmm... a protagonist who complete dominates a long film to the detriment of context and the other players in the
story (though the abolitionist, limping senator with the black lover does gets close to stealing the show, and is rather more interesting than the hammily - acted Lincoln); Day - Lewis acts
like he's focused on getting an Oscar rather than bringing a human being to life - Lincoln as portrayed is a strangely
zombie character, an intelligent, articulate
zombie, but still a
zombie; I greatly appreciate Spielberg's attempt to deal with political process and I appreciate the lack of «action» but somehow the context is missing and after seeing the film I know some more facts but very little about what makes these politicians tick; and the lighting is way too stylised, beautiful but unremittingly unreal, so the film falls between the stools of docufiction and costume drama, with costume drama winning out; and the second subject of the film - slavery - is almost complete absent (unlike Django Unchained) except as a verbal abstraction
Like much sci - fi, it expands on a high - concept short
story — in this case, All You
Zombies by Robert A Heinlein.
but when i happened to watch resident evil extinction, i realy really
liked it, it wasn't, well the typical
zombie stories which feature pure bitting and infecting and gross scene, it actually makes sense,
It's too smart for its own good, presenting a superhero origin
story without allowing any of its characters to ever once even whisper the word (a lot
like «The Walking Dead» making everyone look
like assholes by avoiding the term «
zombie») and spending too much time letting its teen titans drop names
like Schopenhauer before making it clear that the character who most embraces the philosopher's theories of aesthetics and self - abnegation ultimately takes up the mantle of one of Schopenhauer's offshoots, Nietzsche.
Under the
zombie story, the film is merely a genre approach to exploring the idea of relationships, and what it's
like when they crumble.
The rest of the cast of no - names contribute
zombie -
like performances to a
story that makes Greek mythology even more dull and boring than it already is (which I didn't think was possible).
I feel
like most of the multiplayer maps for future DLCs are quite predictable after The Resistance, but after playing The Darkest Shore, I can not wait to see where the
zombie mode's
story goes next.
He goes on to talk about Reliant Presents, «[This] is an anthology title in which the opening
story is about the supernatural menaces of the literary past,
like Dracula, the Frankenstein Monster, Mr. Hyde, with some werewolves and
zombies added... against newly rising modern day superhuman defenders.
The Future Chronicles fresh voices and award - winning authors original speculative fiction short
stories # 1 anthology on Amazon with every release
Like the storied SF collections of the past, The Future Chronicles brings you themed anthologies on the topics you love: Robots, Telepaths, Aliens, Artificial Intelligence, Dragons,
Zombies... and more on the way.
Nazi
Zombies plays more
like a structured
story than previous versions, with themed encounters hitting alongside the standard wave - based fare.
Zombies, skirmish, multiple mp modes
like «wager» and, imo, a great campaign with great
story telling.
Like Naughty Dog's The Last of Us, it too features a
story about surviving the
zombie menace.
Farts VS
Zombies includes a
Story Mode and a Survival Mode, and you can even challenge your friends on your favourite social networks
like Facebook or Twitter.
Up to two players can tackle the game's
story mode or three mini-games, all revolving around improving your typing skills so you can type
like a speed demon at work or school (though some of the edge will be taken off since you don't have to deal with flesh - eating
zombies at work.....
How exactly is a
story about a small band of human survivors fending off hordes of
zombies while holed up in a shopping mall not
like Dawn of the Dead?
Just
like our favorite
zombie TV show took us through a prequel
story which saw the main characters realize that hell had broken loose around them, we thought it would be cool to put our players through a similar situation.
Opting to base itself around a series of central objectives rather than the classic premise of surviving as many waves as possible, this version of
zombies plays more
like a
story - driven mission than modes of the past and it's integrated well into the gameplay despite how farfetched it becomes.
As you complete
story missions you'll unlock some of these new weapons
like zombie bait used for luring
zombies together to blow them all up in one shot or simply as a quick distraction so you can run off.
I thought the game looked good (from what I saw advertised) and it LOOKED
like survival horror; being hunted by Safe - head Man etc. but seeing this and now knowing that its a typical
zombie beat em up with
story progression cut - scenes, I think I'll pass.
Resident Evil 7 PS4 demo lacked
zombies and seemed
like a supernatural ghost
story.
Many wondered if Resident Evil is moving away from the
zombies and biological weapons lore to a more supernatural ghost
like story.
From there, you can basically do whatever you'd
like whether that's mulch down
zombies or work through the
story.
The first three Halo games largely tell the
story of Chief taking down the Covenant, a fanatic alien group whose religious beliefs convince it that humanity must be extinguished, as well as the Flood, a
zombie -
like parasitic race whose only purpose is to kill.
To supplement the lack of a
Zombies, the games «Hoard Mode» in COD: Ghosts offered up a side quest focused on a
story about feral beast
like aliens invading Earth by means of a meteor shower.
The
story of The Last of Us sees the world overrun by an incurable outbreak that turns people into
zombie -
like creatures, sending the world into chaos.
However, this time around it looks
like Sledgehammer has combined the series» staple Nazi
Zombies mode with the co-op campaign to create a brand - new,
story - focused mode to play through.
I mean unit 13 had no
story, short missions, repetitive locations, «
zombie»
like ai but because it was a handheld game and the above allowed it to be played in short bursts it wasnth criticised for it infact it was given 8/10
Just
like Dead Island, Dying Light's
zombie parkour playground features a
story.
Blockbuster games are finally learning how to tell mature
stories, even if they do still quite
like blasting
zombies into space with shotguns.
As someone who doesn't
like having to rely on others to try to enjoy the
zombies»
stories for each map, I loved the prologue in this one that allows players to play for as long as they care to alone.
You are entertained and persuaded because the
story is believable, even if certain aspects of the
story are fantastic,
like the «bird in the oak across the driveway» that watches the house with its head cocked, listening to the burned toddler's cries in David Foster Wallace's
story, or bloodthirsty
zombies in AMC's wildly popular TV - adaptation of The Walking Dead graphic novels.
We can ask what a specific
zombie story tells us about the most fundamental legal values that survive the apocalypse and what the legal environment of the
zombie apocalypse looks
like.
Where past
zombies modes have relied on increasingly tongue - in - cheek humor to stand out, «the final Reich» feels more
like a horror
story.
Like many games of this genre (even Yooka - Laylee), the
story eventually involves wacky animal characters and creatures such as a skeletal jazz musician (justified by the
zombie dust) and an aged female scientist who is a turtle (I have no idea about that one).