Here are the types of genres I can think of that the Kinect can't currently work with: First Person Shooters, Third Person Shooters, Sports titles such as Madden (unless it's just a series of mini games), Racing games (Joy Ride and Sonic Riders demonstrated the
massive limitations of the hardware), Tight Platformers, Adventure Titles (or any title that requires copious amounts of free - roaming and backtracking).
GoldenEye 007 proves that excellent game design and superb action can
overcome limitations of hardware or dated graphical presentation and is the rare Wii game that is just as compelling and addictive online or off.
In an interview with Re / code, Samsung Design America studio chief Dennis Miloseski discusses why smartwatches are still very much works in progress and says that tech companies are still trying to cope with some of the
technological limitations of the hardware that's available now to use in devices such as the Galaxy Gear.
They can use Nintendo's old, weird three - pronged controlled to navigate menus and make selections on the Xbox One, but then they hit the
basic limitations of the hardware.
It looks great, and it plays pretty good considering
the limitations of the hardware.
The Metal Gear Solid franchise was designed around
the limitations of the hardware it ran on.
Thats due to
the limitations of the hardware in relation to the engine, so common sense would dictate that better hardware would run the version of the game intended for weaker hardware better regardless of any update.
Therefore developers will obviously be creating games on
the limitations of that hardware.
I had made a Game Boy game before, so I knew
the limitations of the hardware, and I was really worried about how much we were adding.
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems at odds with the rather predictable albeit demanding AI you face in the game It is expected that this will continue into the future, with more technologies lifted directly from the AI community being considered as
the limitations of hardware are slowly relaxed for the game development process.
The visuals don't hamper the experience in any way and you can probably place some of the blame on
the limitations of the hardware.
But the thing we must surely focus on is the ways in which developers work around
the limitations of the hardware, rather than simply pointing out every time a Kinect game comes in for review that the motion tracking can go a little squiffy at times.
Even though the maps are flat as
a limitation of the hardware, they catch the eye far better than the muted colors of F - ZERO (pun intended).
The studio also had to scale down its visual expectations in order to suit
the limitations of the hardware.
These bits were great, if a little lower on the frame rate due to
the limitations of the hardware in the Wii U.
This was simply
the limitation of the hardware — in a time when all you could use was slightly irritating bloops, the need to fashion them into something palatable was all the greater.
As with the first launch of Dark Souls 2, a great deal of understanding goes into its pain - by - design and
the limitations of the hardware it was designed for.
Given
the limitations of the hardware, the comments are short but do have a lot of character.
Unfortunately, the beauty of Akihabara is diminished due to
the limitations of hardware.
This tries to be a remake of Super Mario Bros. on the NES, and while it has a greater level of depth and variety than the two previous titles,
the limitations of the hardware can make it frustrating to play.
For others, it was something they dealt with as
a limitation of the hardware of the times but never enjoyed and didn't want to see again.
This side - scroller is the rare 8 - bit game that's tough because it's meant to be, not because of poor design choices or
the limitations of the hardware.
Yes, during this era of gaming, there were games like Super Mario 64, Final Fantasy VII, and Silent Hill, that could transcend
the limitations of their hardware and convey the breadth of a large and intricate world.
An adventure game on a handheld suffers from
the limitations of the hardware.
Nintendo did an amazing job of squeezing the full Legend of Zelda experience into a Game Boy cartridge, despite
the limitations of the hardware.
Metal Gear was a successful crapshoot, a product of circumstance that had to be changed to work with
the limitations of its hardware.
This is due to the specifications of the Xbox One and
no limitation of the hardware from our side.
However, due to
the limitations of the hardware, compromises have to be made.
Due to
the limitations of the hardware, some colors do not look as expected when rendered on Echo Buttons.
This does have to do with
the limitations of the hardware, but would have still been great features to have on the Moto G.
The software is able to understand and adapt to
the limitations of the hardware.
Game development is often the art of compromise and of accepting trade - offs to squeeze important features into a game while removing others in order to comply with
the limitations of the hardware.