With only five levels and
limited dialogue options, the repetitive lines can start to wear thin.
Not exact matches
I can't stand point - and - click games, and the unimpressive script and
limited conversation
options in
dialogue - driven games are the reason I avoid them.
Haynes brilliantly uses the restrictions of the genre to critique cultural expectations: Cathy's purposefully stilted
dialogue remains bound by the front - office conventions of post-WWII Hollywood (interestingly, Frank's isn't), and unlike the men in the film, her
options are as
limited as the choice between a happy or a sad ending.
Fans of Telltale games will feel right at home, as most
dialogue options have a brief time
limit, forcing you to make decisions on a whim.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel
option becomes quite a hindrance as time goes on and the further you get in the game because at times it will force you to travel huge distances to speak two lines of
dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and
limited as you manoeuvre certain cars around a corner.
The whole thing is played from a first person perspective from which you select objects and talk with people by choosing
dialogue from a tilt wheel that is often time -
limited to such a heavy degree that it's nearly impossible to absorb your
options and make a deliberate choice.
Both games have very
limited dialogue as
options for the main character.