Sentences with phrase «limited number of weapons»

You can only kill so many faceless baddies before things become dull, and the game's limited number of weapons do little to mix up the monotony.

Not exact matches

The governor said yesterday that the gun control law, which updates the state's assault weapons ban and limits the number of bullets in a high - capacity magazine to seven, isn't intended to hurt sportsmen or hunters or infringe on Second Amendment rights.
Pyongyang has only a limited amount of plutonium at its disposal, restricting the number of possible weapons it can build to 4 - 8 devices.
The event comes on the heels of a sweeping gun control law that passed last month in Albany that updates the state's assault weapons ban and limits the number of rounds in a high - capacity magazine.
«Instead, we should be addressing the root causes of gun violence by reducing the number of guns on our streets, limiting access to these deadly weapons and increasing mental health services to ensure the kind of healthy environment that will allow kids to grow and thrive.
The letter comes as gun control advocacy groups and some Republican lawmakers who voted no blast the law, which tightens the state's assault weapons ban, limits the number of rounds in a high capacity magazine and tightens criminal penalties for illegal weapons.
Investigations can be repeated a limited number of times, but there are so many investigations that you won't run out of opportunities to hunt a particular monster whose claws you need to level up your weapon or your armor.
Because the game only has a limited number of spots to deploy weapons, the later levels become very puzzle like — making your task a game of anticipating possible enemy types, something the game's weapon testing room is particularly created for.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As opposed to swapping weapons, and only ever holding a limited number at one time, Wolfenstein allows you to carry every weapon simultaneously, occasionally taking some away in the name of better pacing.
As the game begins, his stamina bar (which is used for running, swimming, and, mainly, for climbing up walls and mountains) is small, severely limiting the places he can reach; the number of hearts he carries is laughable, making him an easy target to even the most insignificant enemies; and the slots for weapons in his inventory can be counted in one hand.
Instead of unlocking new weapons and gear by leveling up and accessing a Star Card — where it might grant you a sniper rifle or a jetpack and you had a limited number of card slots for your deck — the new game has it setup where Star Cards are uncovered through Crates and they no longer give you weapons or items, but rather boosts or crafting material.
Until you find a better weapon it's possible to use psychic energy to temporarily enhance the power of your current weapon, but it only lasts for one battle, and you can only do this a limited number of times between sleeps, so you need to use it wisely.
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played before with a more «realistic» approach to how damage is dealt.
When going on a mission, you're only allowed to take one weapon and a limited number of items.
«The potential for terrorists to obtain a nuclear weapon or for states to develop nuclear weapons that could be used in limited regional wars will certainly increase with an increase in the number of nuclear energy facilities worldwide.»
Your item pouch can only carry a limited number of these high - end weapons, so use them sparingly.
They passed a resolution urging state and federal lawmakers to pass gun control measures, including restricting the sale of ammunition and gun modifiers, to ban assault weapons, to limit the number of firearms a person can own, and institute a universal background check.
Maybe in Red Dead Redemption 2, the number of weapons you can carry at any given time will be limited, however these will always be present on the player character's in - game model.
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