Sentences with phrase «limited types of enemies»

Tangling with limited types of enemies may feel a little stale towards the end, but the game clearly maximizes their potential.

Not exact matches

Each type of object has specific limits, which GameXplain goes through object by object, starting with blocks and platforms and working through enemies.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
This is an inexpensive way to change the route of incoming enemies, while not limiting the types of defense towers you can place in the future.
Rolf is your main and an all - around powerhouse, Rudo has one of the strongest attacks in the game, Anna's slashers can hit multiples of the same type of enemy at once, and Amy is the only significant healer (Nei and Rolf have healing powers, but they're limited).
Because the game only has a limited number of spots to deploy weapons, the later levels become very puzzle like — making your task a game of anticipating possible enemy types, something the game's weapon testing room is particularly created for.
Monolith acknowledges the shortcomings of FEAR: endless corridors, limited enemy types, and general lack of gameplay variety.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Predictable enemy AI and a limited number of enemy types also contribute to the repetitive nature of War in the North's battles.
The addition of this level type is cool to an extent, but the way the game is balanced and the enemy AI behaves makes the strategy available incredibly limited.
It also results in a rather disappointingly limited assortment of environments and enemy types, making it hard to feel like you aren't just doing the same thing over and over again.
Enemy weaknesses and strengths flash across the screen as you target, so you're inspired to keep your equipped weapons (limited to 8 at a time) mixed with mods for different types of enemies.
For example, players might try a certain Pikmin type against a certain enemy type and lose a few, but players can always regenerate these Pikmin, so the only thing lost is time, which is a factor because of the time limit within the gameplay.
You can play with a limited amount of resources or towers; you can play where your cursor deals damage to your enemies, or you can limit yourself to the types of towers that are available to you.
True, you're supposed to learn from your mistakes in this type of challenging game, however you're pretty limited in ways to approach groups of enemies.
In other words, Dishonored 2's gameplay is fantastic and while the range of enemy types is relatively limited, sneaking around the Steampunk - inspired environment is interesting and entertaining.
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