Sentences with phrase «limited use in battle»

These items have limited use in battle and the same applies to the sub-weapons that recharge after a set amount of time once used.
Countries stockpiled sulfur mustard during World War II, but it saw limited use in battle.

Not exact matches

Not sure i am convinced because how do you explain the verse an eye for an eye in the old testament there have always been consequences for wrong doing and stiill are for sin.If we believe the word then that word is from God not satan.As far as satan is concerned he uses violence as his tools of trade he works on our fears and is limited to robbing stealing and destroying he does nt have anything else.Violence confirms to us that there is a spiritual battle going on both on the earthly plane and in the heavenlys and the battle is over souls.The verse the kingdon of heaven is expanding and violent people take it by force is referring to that spiritual battle and as satan uses violence to expand his dominion so does God use violence to counter him.So what does he mean by that term for me i think it is saying that the the force of evil that satan uses or violence is overcome by a greater violence or force a more powerful one that being the Love of Christ.Through the cross we see that clearly portrayed and in our lives that very same battle is still happening right now for dominion be clear if we walk in the flkesh satan will have dominion over us but if we walk according to the spirit and abide in Christ we have freedom from our old nature.and satan.He can oppose us but he wont be able to influence us if we are in Christ.
Moreover, the Senate bill that would fund DOE — the so - called energy and water bill — hangs in limbo, thanks to the political battle over the Obama administration's plan to use Environmental Protection Agency (EPA) regulations to set new limits on carbon dioxide emissions from power plants, especially those that burn coal.
They offer an offensive, defensive or recovery advantage in the battle and despite their limited use, can make a tough battle easier.
While they are extremely powerful in battle, they have a cooldown meter in addition to limited uses and have to be recharged through shrines located throughout the outposts.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
There are limits which come in the form of AA guns placed around bases you must capture during the battle, and players can also buy and place AA turrets using credits earned in - game as well.
These are limited in use and can be activated in the maps different sectors (up to two in one sector) and when used correctly they can turn the tide of battle.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
There is a limit to how much you can use this ability in any given battle, and as a result the challenge stays alive while making the player more willing to attempt big plays.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Original Dragon Ball story and characters - Dragon Ball Super story and characters - More Dragon Ball Z characters from series and movies - Ability to turn off time limit - Ability to pick different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players fighting for themselves, rather than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be tied to stats - More variation in character creation, similar to sports games.
The game features solid gunplay, which I had fun with as I weaved through incoming fire and returned some of my own with various weapons, but I also had fun with the skill trees, which players can use to learns skills that can turn the tide of battle (though limited in the beta once again), like team healing, using special grenades or ballistic shields, and more.
The way the battle system works is similar to Final Fantasy Tactics on the Gameboy Advance, where it consist of your max of 5 recruits, moving in limited amount of space and attacking or using an ability.
By killing enemies using one turret and keeping a high combo score, the action bar fills up, gives commanders an edge in battle by allowing them to use a portion of it or the entire bar to summon the team's hero for a limited time, or use special attack barrages to cause huge damage to enemy units.
The final boss battle also requires you to use the cockpit view mode that I spent as little time in as possible using during the campaign because I wanted to see the game world around my Arwing, Gyrowing, or Landmaster rather than looking through the cockpit's limited field of view.
Depending on who you're using (which can be swapped at will in dungeons), you can do things such as, but not limited to: Gaining an advantage in battle before it begins, reveal secret rooms / passages, stun enemies to avoid conflict, or heal the party.
In The Witcher, Gwent is basically a collectible card game (CCG) where players construct a deck from their in game collection that contains a limited number of cards which are used to battle an opponenIn The Witcher, Gwent is basically a collectible card game (CCG) where players construct a deck from their in game collection that contains a limited number of cards which are used to battle an opponenin game collection that contains a limited number of cards which are used to battle an opponent.
The battles in the game are limited to five to ten turns which players move their units by touching and dragging them using the DS stylus.
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