Sentences with phrase «line narrative of the games»

The annualization and inconsistent naming structure of Assassin's Creed titles, coupled with the abandonment of the one major through - line narrative of the games, painted an ugly and confusing picture of the series which once dominated the video games industry.

Not exact matches

The oblong game is pitilessly finite: Wholly concerned as it is with conquest and shifting lines of force, it is exactly and inviolably demarcated, spatially and temporally; having no inner unfolding narrative of its own, it does not end, but is merely curtailed, externally, by a clock (even overtime is composed only of strictly apportioned, discrete units of time).
The Gunners did get back into the game with an excellent Welbeck header from an Ozil free - kick, and should have had a penalty when Rashford handled near his own line (but that would ruin the narrative of his fairytale Premier League debut to report that he should have conceded a penalty!).
Sure, later iterations of the game gave players the vague quest line of defeating the Ender Dragon after countless hours of scrounging for increasingly rare materials, but in general the game lacks any semblance of an overarching narrative.
The bottom line is that Divinity Original Sin 2 is heaven - on - earth for D&D fans and / or gamers that love experiences that involves zero hand - holding and an extremely «shades of grey» narrative and...
The Uncertain Episode 1 The Last Quiet Day is a puzzle based Indie Game that offers intriguing narrative story line of era when Human's are destroyed and the world is ruled by Robots.
This narrative twist has been the subject of intensive theorising and fan speculation since the game's release in January, but you get the impression that Capcom weren't really aware of this, as the mystery is basically brushed aside with a throwaway line of dialogue.
Later, he clarified that maybe «erotic» was the wrong word for the character designs, and also claimed that the narrative themes of the game lined up with the reaction that people had to the sexy sniper.
There's also a through - line to 2015's Metal Gear Solid V: The Phantom Pain — narratively we are shown Big Boss going openly rogue and actively opposing the world order, and while the game's mechanical focus is on freedom, this falls within the constraints of a larger economic system where the narrative freedom to do what you want, is a smokescreen for another system of exploitation.
It looks like just the kind of game we've been missing; a dark, linear, narrative - driven adventure along the lines of the old Onimusha titles.
A game jam is a great opportunity to teach fundamentals of game design, from story line and narrative to the actual mechanics.
This game was the first in the line of mecha third - person shooter games, unlike the other games, this featured the Generation One mecha and narrative.
If you're a fan of the previous game then don't expect any brand spanking new story lines here, as Ken's Rage 2 follows the same narrative as its predecessor.
Almost all of the great narrative - based games in existence are entirely singleplayer experiences; from The Last of Us and Spec Ops: The Line to Inside and Half Life 2, the great narrative - centric games are all singleplayer experiences.
Electronic Arts announced today the car culture icons who have inspired the narrative behind the reboot of Need for Speed, and revealed how technology is blurring the lines between live action film and in - game.
The overarching narrative is as simple as it comes, then, but what keeps the entire thing entertaining is the quirky and sometimes downright daft humour exhibited not just the heroes, but also the villains of the piece, such as one baddie who constantly uses the wrong words, leading to several brilliant lines At first the humour is grating, but the game's own desire to avoid taking itself seriously slowly turns into a strange charm.
Quite a ways off, but 343 have already climbed on the hype machine with the release of two trailers highlighting the game's new style of narrative which looks to be more personal and smothered in betrayal and moral grey lines.
The multiplayer focus of the game appears to be in - line with the direction the industry is headed, with games - as - a-service and competition a priority over a single - player narrative experience.
They discuss the importance of the narrative line in game design and how it can keep game players engaged throughout a game with immersive details.
It won't be winning any awards for its narrative, (in fact I don't think there was one line of dialogue through the entire game) but it's just a solid little puzzle / platformer that prides itself on just being... well, fun.
Ether One is a peculiar game in many ways — it at once stands out in the crowd, but is also part of a wave of non-violent first person games, seemingly following in line with The Stanley Parable and Gone Home, two games which expertly present new ideas on game design and storytelling (allowing gamers to break a narrative, and highlight the importance of contextual stories).
Upon arriving at these points of interest, the game transitions to something of a visual novel as you are presented with a short, self - contained narrative in the form of a still image accompanied by a few lines of dialogue.
The new game will follow a narrative through - line in the same vein as the original, in which the groove - some twosome found themselves stranded on a strange alien world, our home and possible the wackest planet of them all, Earth.
I'd come from a line of relatively terse action - adventure games like Zeliard on the PC and The Legend of Zelda: A Link to the Past on the SNES, but it wouldn't be long before I'd experience more verbose narratives in games like Betrayal at Krondor or little - known shareware gem The Aethra Chronicles.
This mostly unfolds in line with a Western open - world role playing game; main quests will heave the narrative and the game forward, while extraneous quests from scattered NPC's help build the world and pad the stats of your characters.
A perfect example of the game's wonky narrative is showcased in the very first spoken line of VO in the game:
The worst part is, by changing a few small details, adding a few lines of explanation, or even just a bit of lampshade hanging, the stories of these two games could form a cohesive narrative.
Paul: Erica is the latest in a line of PlayLink games for PS4, and in this interactive movie / game hybrid you have to make key choices through certain points in the narrative that drive the direction of the story.
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