Enterprise gamification leads companies to move from classical and
linear eLearning modules to more interactive training, for instance serious games.
A classical and
linear eLearning module, or a serious game?
Not exact matches
For instance, it may skip several
eLearning modules for more advanced online learners or take a more comprehensive,
linear approach for those who still lack basic knowledge.
What we discovered recently is that learners are fed - up with classical
eLearning modules, which are
linear and do not propose much interactivity.