Sentences with phrase «linear feel»

Here, a mid-century sideboard, dining table, and bench seating echo the linear feel of the kitchen.
A larger scale contemporary take on the traditional ikats of Central Asia, printed on a vertical rib embossed vinyl, with an expressly linear feel for your wall.
The square edge of the worksurface echoes the kitchen's linear feel.
It's a very pick up and play style game, that allows the player freedom to choose what to do when, as opposed to the linear feel from the first Mirror's Edge game.
Adding to the linear feel is the fact that you have no control over what path you take — each opponent is selected for you, so you can't fatten up your record on lesser talents or pit yourself against more dangerous opponents in hopes of reaching a title bout earlier.
An excellent title for anyone who enjoys adventure games, especially those who like the less linear feel that Fable has to offer.
The new LEAF's electric power steering system has a more linear feel that enhances confidence, especially on highways, with enhanced feedback from the road surface.
The combination with a downsized turbo engine improves fuel efficiency, while at the same time the smooth, linear feel when accelerating brings driving enjoyment.
Hydraulic, RPM - sensing rack - and - pinion steering has been calibrated with a quick, 13.8:1 ratio, delivering both linear feel and agile response to driver inputs.
In NORMAL mode, the Civic Si's EPS delivers a smooth, natural turning and handling response, which transforms to a noticeably more direct and linear feel when the driving mode is set to SPORT.
This transforms into a noticeably more direct and linear feel when the driving mode is set to Sport, and to a highly direct and fully racetrack - ready steering feel in + R mode.
STEERING Hydraulic, RPM - sensing rack - and - pinion steering has been recalibrated with an even quicker, 13.8:1 ratio, delivering both linear feel and agile response to driver inputs.
Still, the gasoline engine model has a smooth linear feel, and with a traditional 6 - speed automatic transmission, the Golf has solid road manners and a comfortable ride.
The new Nissan LEAF's electric power steering system has a more linear feel that enhances confidence, especially on highways, with enhanced feedback from the road surface.
They grab early and provide a linear feel.
It provides a more linear feel to the throttle pedal position.
What that means, product planner Alice Lee says, is that performance in the snow and other harsh weather conditions is improved and the steering has a more linear feel.
More insulation was added, making for a quieter cabin, Honda claims, and the steering has been adjusted to provide a more linear feeling.
Fortunately, the brakes are good, with a steady, linear feeling, and the Rogue Sport's short wheelbase makes for easy maneuvering in traffic, parking lots and cramped city streets.
Nintendo has put faith back into the players to figure out the dungeons for themselves, dungeons no longer have a linear feeling and players have the choice to tackle the dungeons in whichever order they wish.

Not exact matches

You will, and ought to, feel the freight train of linear causality slamming you from behind as you serve out your sentence.
Men's Jordan Grind Running Shoe has a lightweight upper for a comfortable fit, plus Lunarlon cushioning in the midsole for a plush ride — ideal for linear speed with a cushioned feel.
A: This has not been a linear journey, but I am in a place now where I feel I can explore infidelity and divorce with some distance, providing a perspective that isn't driven by fear or anger, but by having discovered that in those painful and scary hours some real magic happened.
And the Edge utilizes something called a linear motion bearing which makes the trigger feel smooth and easy.
«In linear theory, two surface - gravity waves traveling toward each other do not feel each other; they get closer, pass each other, and then move away without exchanging any form of energy, as if they have never met,» Kadri explains.
My health has gradually improved ever since and even though I realized that healing is not a linear process and doesn't happen overnight, I could see and feel my body slowly healing itself.
While it feels tempting to say any well - designed diet plan can optimize hormonal levels, the truth isn't always so linear or clear - cut.
There isn't much of a linear narrative, it's more about the feeling of this oppressive environment and atmosphere you find yourself in, with some psychological weirdness that will have you questioning reality.
The multiplayer action is fast - paced and furious, just like Quake multiplayer should be and the single - player campaign feels just like it should, even if it is linear.
Prince Of Persia's overalls structure never quite compels, it offers too few distractions to qualify as a sandbox, nor does it possess the quick narrative impetus of more linear games, ultimately feeling a little shallow and repetitious.
The campaign felt tiresome, familiar, predictable and linear.
Levels felt very very linear and if you didn't follow
The game is empty and boring, it tries to be an open world gamebut it's pretty linear and it lacks of a decent gameplay, unfortunately it's another interactive movie, it feels like you're watching a movie instead of playing a game, it tried to be a witcher 3 / zelda wannabe but it comes no where close to any of them, the onlything this game brings is graphics and nothing else.
However, the GamePad, even if it doesn't feel like the linear progression of game console technology we'd expect, does feel like a futuristic leap.
There's no real sense of momentum at work here; Constantine feels more like a series of vignettes loosely strung together (some far more effective than others) than a linear, cohesive film.
Just played this for the first time in 2015 the graphics and game play are sweet, the story is entertaining and the linear nature of the game is made to feel less so by the forced changes of which transformer you get to play as.
Finally, the game sometimes feels very linear when you must complete certain quests to access an area.
Allied is unusually linear, after the initial setup: Max is told he married a German spy in Marianne; against orders and behind Marianne's back, he sets out to disprove it.2 The apologist urge is to call it a maturation of Zemeckis's style, to tell a story so simply and economically (even if we've kind of been here before with Cast Away), but the film feels conspicuously underdeveloped as opposed to streamlined, to the extent that the big reveal seems as if it was decided on a coin toss; it's easy to imagine the opposite outcome without any sort of retrofitting to accommodate it.
Tarantino surprisingly goes for a straight linear narrative here rather than breaking his story up into chapters, but the film still feels like it's broken up into sections.
That said, I can't shake the nagging feeling that I might be looking at things the wrong way — that I might be looking for a linear plot when that's not supposed to be the focus of the game, and that all the random asides are there to be reminders of that fact.
One of the big downsides to the Doom 3 game was the fact that it was a bit too linear for many FPS fans who have been used to a more open ended feel.
Most of the people I spoke to at Summer of Sonic about Sonic Boom shared the same sentiment that I did about the powers - saying it felt forced, broke the flow of the game and made it feel linear, especially in comparison to Sonic Mania.
I'll admit the latter two feel linear, but they get away with it with an interesting combat and leveling system.
My only gripe is that the game feels linear in where you can explore as the developers have strategically placed boxes and other items in your way, which creates this almost cattle dog approach to gaming.
There is also no overworld, so Berseria feels quite linear — especially with a lack of any real side - quests.
Where more linear horror games can sometimes feel like theme park haunted houses, The Evil Within 2's world is alive and deviously fun to navigate.
While there were some entertaining moments and the mission worked as a tutorial level, its level design felt inspired by the classic capture the flag multiplayer mode, only more linear, against AI and with an added narrative.
Overall, the tight - knit nature of the game's length never made the combat or puzzles in - between the straightforward linear path towards Senua's end goal feel like it overstayed its welcome.
I expected a linear series of monsters and scares but instead found a loose, semi-open world structure that made me feel anxious and helpless.
12 Years a Slave is more linear and conventional than McQueen's previous work and leaves less to interpretation, but such a strategy feels coherent with the topic.
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