Sentences with phrase «linear focused levels»

My only gripe is that I wish they had allowed just a bit more interaction with the characters in the city before you're sent off into more linear focused levels.

Not exact matches

Developer Intelligent Systems made the smart choice of switching up the level design in the second act to focus more on problem solving rather than simple battling and linear progression.
It's all about blending the focused, bespoke, deliberately curated pacing of hand - crafted, linear level design with the rewarding essence of discovery and expansion that comes from open - world exploration.
In contrast, reviewers from GamesRadar and Computer and Video Games appreciated the linear nature; the former stated that «the streamlined, focused structure eliminates potential tedium without dumbing anything down», [12] while the latter felt it was «a clever move», [111] and kept the player from being» [bogged] down with mundane number crunching, [and] finicky and repetitive leveling - up.»
There used to be a wide range of different games to choose, from run - and - gun action titles to slow - paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and «cinematic experiences.»
There are the more linear, action focused levels akin to past Killzones, explosive set pieces similar to those found in COD games (even though they tend to be just one giant set piece) whilst also having the odd open level that is more similar to how Crysis's campaign works.
Levels are very linear in nature, and it is easy to complain about that or use that as some example of limitation, but exploration of the game is not the focus here (it is on combat) so it seems like a mute point.
Later titles became much more focused on action and adopted a much more linear design to its levels.
As the game is a classic three - dimensional platformer, gameplay focuses on completing linear levels, avoiding traps, and fighting enemies, which can be dealt with using a few attacks, like spinning or jumping on enemy's head.
To examine if commitment level moderates the effect of regulatory focus on initial attraction (Hypothesis 2), a linear regression was conducted using PROCESS.
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