Sentences with phrase «linear progression through the game»

Unlike most previous titles in the series, this should allow for a less linear progression through the game.

Not exact matches

While there are a few twists and turns, and a handful of aggressively lengthy cutscenes, plot is decidedly not the focus of Xenoblade Chronicles X. Rather than forcing you through a set of linear plot beats, the game lets you decide when to take on any given story progression mission for the chapter you're on.
Despite what it was made out to be during the build - up to release, though, the island of Yamatai isn't a playground — your progression through the land and through the game as a whole is largely linear.
Since Re: coded was originally developed as a series of episodic games for Japanese cell phones, the progression through the various worlds is very linear.
While progression through the game is fairly linear, the game world is actually fully open to exploration and you'll want to do that, because collectibles that help you unlock new abilities as well as extra modes, documents, costumes and videos are scattered all over the place.
The game doesn't want to force you to play your way through a series of levels in a linear progression, which is perfectly fine and in fact preferential, but a collection of rooms filled with portraits that serve as portals isn't an inherently intuitive way to find your way around the game.
The series have never been as dynamic as its brother Final Fantasy, treasuring tradition by keeping core staples in all its games: deep character progression, open world maps, linear story - telling, and an aesthetic through - line that never waivers.
However, I think the WORST part of this game, was the lack of intersting worlds (you have forest, you have desert, you have ice, and I really can't remember the others, since they must have been a bore) and the very linear progression mario makes through the map (the only deviations are short, and usually lead back to the same path).
In games like Shadow of the Colossus, MGS3, and Silent Hill 2 your progression through the plot is almost totally linear and where you're supposed to be going at any one time is always very clear.
You could perhaps blame the genre's obsession with vertical progression, but even in games with a more horizontal progression — like Guild Wars 2 — you still tend to go through the world in a pretty linear path.
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