It's far easier to design
a linear single player experience rather than a truly exploratory game.
Not exact matches
The
single player experience is
linear and not that long, but the multiplayer is perfect, stressing a tactical aspect that is not so diffused in the other exponents of the genre.
The biggest in terms of content will be the long - awaited Arcade Mode, where you can enjoy the
linear single -
player experience of taking on a variety of computer - controlled fighters before finally facing off against a boss.
The core of the Dirt 4
experience is the
single -
player career mode, which follows a mostly
linear path.
You can like both
linear single player and open world multiplayer, but when given a choice between two simmilar games, and after
experiences with SOD, I know adding co-op to it could push it over the edge and make it better then other zombie games, like Days Gone that are
single player
Sam Thorne on the decline of
linear single -
player experiences in gaming... Prey is a great game, probably the best game this year that most people will never play.
That game is now gone, and EA's chief financial officer Blake Jorgensen has suggested that the
linear,
single player experience is becoming extinct.
The
single player is still designed to be a relatively
linear cinematic
experience.
Some will point out that the
single player campaign shoehorns tedious
linear objectives into an
experience best enjoyed with friends (or more probably with abrasive foreigners - we are fortunate that there is no headset support or text chat option).