Sentences with phrase «linear stories»

Of course we know far too little about chaos - driven climate processes to be sure about this, since the lion's share of research funding is squandered on the usual narrow linear stories.
We used to enjoy linear stories all the time before the third - person action genre was hijacked by car theft and vendetta killings, as I recall.
The problem is that we humans have been telling linear stories to each other for thousands of years.
Let's say the whole map is loaded with linear stories set around the sandbox.
There seems to exist an opinion, prevailing among serious videogame publishers, which says that the time of cinematic, linear stories in videogames has passed.
Games don't need linear stories.
It hadn't been done like that before — we were out on a limb because we weren't telling linear stories.
Zemeckis makes more linear stories, though, so it probably isn't going...
I'm a fan of linear story - telling on the regular.
It would be a mistake, however, to think of China's new prominence as a simple, linear story of expansion and self - assertion.
The Music Of Silence lacks emotional weight, developed characters, a coherent linear story, and sufficient enough acting to make a passable biopic of a living legend.
With linear story, characters and locations, some fans don't even consider this to be a «Paper Mario» game.
It is also Hitchcock's most innovative film in terms of narrative technique, discarding a linear story line in favor of thematically related incidents, linked only by the powerful sense of real time created by the lighting effects and the revolutionary ambient sound track.
The film tells a linear story, with a subdued sense of suspenseful conflict.
While most of the game involves reading a linear story, sometimes Haku and company have to fight in strategy RPG - type battle sequences.
In the interview Stallone says «One option would be a linear story with Adonis that mirrors the plot of Rocky IV.
The game rarely shuffles you through linear story segments though — only at beginning and end of each mission, basically.
EARTHLOCK takes the rich, linear story and turn - based combat of JRPGs and presents it a gorgeously realized, unique world, rich with history and lore.
Turns out she'd rather be free to follow her imagination than locked into linear story and told what to do.
One of the most controversial aspects of Dead Rising 4 was the removal of the series» beloved 72 - Hour Mode, where the player would have to race to do as much as they could in 72 in - game hours in order to get the best ending, in favor of a generic, linear story with interspersed cutscenes and no variation.
Something Tokien's works lacked and something Lilly previously addressed, «The Hobbit didn't include female characters at all and was a very linear story, a book for children, really.
The game ditches its linear story driven past and focuses on letting you sit in the driver seat.
Luna isn't interested in obtuse camera angles or memorable cinematography; it's a linear story told with emotion and backbone.
Speaking of lack of content, if you're looking to play Conga Master Party solo then all you get is a linear story mode and an endless mode.
However, these are going to be big, bespoke levels that connect to and from linear story missions.
Such objectivity would be difficult to obtain with a linear story structure.
The conversion of linear story or narrative book into audiobook works well.
John Calhoun (JC): Well the game isn't truly a very linear story in that there are a number of progressive points that we know all players will go through, and we know that they'll go through them in a certain order.
While some will complain about the linear story, or the brief moments of interactivity, but it ends up being one of the game's biggest strengths.
Copies of the game can be returned to the place of purchase, with Activision promising a replacement copy that has a «properly linear story» where your choices mean «absolutely nothing, because you won't get any choices».
It also doesn't help that the developers at King Art Games have went for a linear story with minimal branching paths.
The gameplay is actually a linear story through those amazing, complicated worlds.
If Steins; Gate is a tight, mostly linear story that plays with time travel, Steins; Gate 0 is a sprawling collection of smaller stories and «what - if» scenarios that eventually lead back to the true ending of Steins; Gate.
In the linear story levels, flying is very effective.
Like Shenmue, the game is set in an open world with a multitude of things to do and has a linear story that the player follows.
Taking the beloved open world sandbox and fitting it into a mostly linear story - driven adventure game is a strange direction.
While it's a fairly linear story, you do have to make one very big choice partway through the game.
Players must explore the world to move the game's generally linear story forwards.
Far Cry 2 improved that and made the game an open world missions based game involving multiple factions instead of just a linear story.
Returning to the tropical setting and getting away from the sequel's African Safari but also returning to a linear story but still has a mission based format.
He said it does not have a linear story, were ppl expecting Mass Effect?
So on one hand, linear story driven games have become a bad word.
Do NOT make a linear story.
A good, solid linear story with a few side quests to keep things interesting.
Not saying there isn't a place for open world... but we have an absurd quantity of open world games already and the best Final Fantasy games always have a relatively strong linear story that guides you for the first ~ half of the game and gives you a bit more freedom to explore sidequests in the latter half.
I really wish Naughty Dog would have been a little more creative at times, and expanded out from the traditional linear story, but it's everything we expected when it comes to explosive action - packed game play that the Uncharted franchise has always been able to create.
Anyway, do not let the Rockstar Games stamp of approval fool you, this is NOT an open - world game like so many of Rockstars previous games, as L.A. Noire is a linear story set in a somewhat open - world.
I really enjoyed the linear story telling of the original game, and I often find that I do not enjoy stories in sandbox games nearly as much.
The series have never been as dynamic as its brother Final Fantasy, treasuring tradition by keeping core staples in all its games: deep character progression, open world maps, linear story - telling, and an aesthetic through - line that never waivers.
Honestly better than most telltale games made today, choice feels like it matters (even though it's mostly a linear story).
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