Sentences with phrase «linear story levels»

In the linear story levels, flying is very effective.

Not exact matches

However, these are going to be big, bespoke levels that connect to and from linear story missions.
I thought it was a boring, run - of - the - mill FPS with horribly linear level design, so - so graphics and a story that couldn't hold me even if it would've cuddled afterwards.
Grim Dawn won't hold your hand to ensure you never make a bad decision and it won't feature a story on rails with linear level design to prevent you from ever getting lost.
the cons was the game was short and the level designs were linear but given that if Konami decided to move on to the story of «RAIDEN» and continued his story through Metal Gear Rising — The game could be very impressive on Next Gen and they would make huge bucks given that they work with Platinum and do not rush them like the last time.
As a linear experience, Evan feels that DECEIVER's levels should act as a tool to drive the story forward.
To progress through linear story, the players take on the enemies throughout levels.
Call me mad / silly but I can actually see Garden Warfare 2 working with a short linear story campaign a bit like zany and fun Gears of War, with progression through levels and character choice / co-op rather than simply repackaging Garden Ops in a repetitious structure.
They changed the travel system, the weaponry, the level designs, made a few maps open rather than completely linear, gave us a hell of a story, puzzles, and jet boots (my personal favorite edition).
The large, but incredibly linear levels are broken up into smaller sections that must be cleared of enemies and story - specific obstacles before moving on.
Despite the linear gameplay, I enjoyed all the lore tidbits dispersed through the levels via in - game documents, which ultimately enhanced the story for me.
Co-op play is also available via a unique story mode, though it almost feels like a different game with the open - ended campaign abandoned for set pieces and linear levels.
Bland story, unlikable and forgettable characters, spammy moves, terrible combat, repetitive gameplay, far too few good sections, extremely linear levels with few or no branching paths, incredibly easy to fling off a ledge and miss a platform.
The structure features unconventional architectural features, including a full - height Grand Atrium, prevalent interior windows, a four - story linear central staircase, and upper - level skyways, which reflect the design intention of inspiring, socially interactive space for students and faculty.
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