Not exact matches
There are so many things wrong with this
game,
first of all the plot is too
linear you play as Mario throughout the whole
game you don't get to play as peach or bowser, there are no new characters other
than kersti, all the characters in the
game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this
game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this
game.
Secondly, heroes have a more
linear progression
than they did in the
first game.
Full stealth is encouraged more by the level design, the levels are more interesting, and it's a little more open - ended
than the
first game was (though still quite
linear).
Even though this
game is less
linear than the
first two in the series thanks to a somewhat open world approach, the missions themselves feel very underwhelming, and could have been copied and pasted from any other
first - person tactical military shooting
game.
The ability to jump in a
first - person shooter gives the player more control over the environment, which makes the
game feel less
linear: jumping out of a window is more satisfying
than backtracking to look for stairs.
For Chaos on Deponia Daedalic have gone with a slightly more open structure to their
game, allowing you to solve several different puzzles in whatever order you like rather
than the
first game's more
linear progression.
But when each new item requires a team of 3D designers working overtime and every line in the
game needs a seasoned voice actor, designing a
linear first - person shooter is much easier
than designing a true, sprawling RPG.
While the
first Zelda
games forced the player to explore a boundless world, the more recent
games are nothing more
than an extended
linear obstacle course.
We already know that the events in State of Decay 2 take place around a year and a half after the
first game, but things are a lot less
linear than before.