Sentences with phrase «links to the items where»

This post contains affiliate links to items where I receive a few cents for each click or purchase.
I've got a (by no means comprehensive) list below, with links to the items where possible.

Not exact matches

ModCloth, an online clothing retailer, emails its subscribers eye - catching emails that feature playful photos of their latest fashions with links to where to buy each item on their main website.
6) I would also love love love love love love to have a statistic for profile views / shop views (as well as individual item listings) and either some internally - provided statistics on where these visits are coming from (even if it's just a simple breakdown like a % that come from «Folksy Search» «Search Engine» «Direct Link») or the ability to use Google Analytics or similar code within our shops
Click on the picture below for the direct link to where you can purchase each item.
In cases where the publication is freely available online (i.e., Open Access or Self - Archived), we provide a link to that item.
I appreciate you posting links on where to find things that you recommend, but there are a few items we have never purchased and am hoping you could pass along your recommendations of the best place to buy these items --
This post contains affiliate links where I receive a small commission on items purchased at no additional cost to you.
Here are my current faves that I have been posting on my Instagram with the links to where you can find these great items!
This post contains links to these fabulous items where I receive a couple of cents for each click and purchase — thanks!
(The downside to wearing old items is finding similar enough current versions to link to...) As much as I like wearing matchy - matchy outfits, I also love outfits like this where every item is different but they all go together.
I usually go with the ones where I can link the item to be purchased or to a similar item.
It's a great recap of all the photos you might of missed on my feed and I also have everything linked right to the website where the item is, which makes it easier to shop for those of you who do not use LiketoKnow.it.
You can also sign up for Liketoknow.it (see also link on my sidebar called «SHOP MY FEED») and you if you like my photo on IG, you will receive a personal email directly with the links on where to purchase the featured items!
So I decided to create a roundup of some of my latest IG posts and include links to where you can find these great items!
I'm going to add links where I can and some more items, but here are some more Anthropologie items I'd love to see reissued: Charlie & Robin's Follow the Leader Cardigan Elevenses» Cape of Sapphires Coat Floreat's Midnight Migration Sheath as a tank - top style dress Lil's Tawny Garden Dress Leifsdottir's Floe & Current Coat McGinn's Night Owl Tee
You always look terrific and I appreciate that you link your outfit to the store where the items are available (usually my favorite store).
Thank you also for providing links to where we can buy featured items!!!
Would you like me to add links to similar items for sale online, where I can find a good substitue?
When you sign up for the challenge, you will receive a downloadable shopping list with links to recommended items, 21 outfit ideas using clothes from the list, and membership in a private Facebook group where fellow challengers and I will share outfit pictures, style tips, the best deals on wardrobe items, and encouragement for our personal style journeys.
You will probably already have most of these items in your wardrobe but if not I will also give you direct links to where you can purchase the pieces and any alternatives (both medium priced and budget options).
I get a lot of questions about where products are from and I don't always have time to answer every one of them, so this provides you with the links to those exact products (or sometimes similar items) instantly.
If you're interested in what I'm wearing, I always link to the shops where I originally purchased the item — or I link to similar ones if the exact garment isn't available.
Since Jane.com is a daily deal site (the deals last for 72 hours then they're gone) I linked to the pages on Jane's website where you can find similar items.
There's going to be a Shop The Post below where you can check out some of the items in this post which I think you'll like better than my old links.
Am I missing something... where are the links to he items shown here... I NEED to purchase a few of them!
Remember the hack for Zelda: A Link to the Past that randomized where all the weapons and items were?
** The pack contains the following: A worksheet on deals that children may see in shops - the children must decide if the deals are good or bad deals A powerpoint linking to good and bad deals A worksheet where the children must estimate how much every day items cost A powerpoint linking to estimating the cost of items and showing the children how much things actually cost An activity where the children must match the money / finance word to the definition The pack is useful for introducing real life spending and money to children.
Some states do not provide test results in a form that makes it easy for principals and teachers to do an item analysis showing where students did not perform well, and which curriculum standards are linked to those test items.
Build a Learning Item that includes the name of the webinar and a link to where it will be hosted, as well as the date and time.
This site shows ads via Google Adsense and applies Amazon Affiliate links where I feel they are relevant to the post (in most cases, an item I've purchased myself for the related recipe).
Media links generally take you a bookshelf of your items, with cloud and device tags, and an arrow giving one - touch access to Amazon's store, where you can purchase more stuff without any further sign - in.
We hope you enjoy your visit at Foxstone Maltese dogs where you will find information about Maltese puppy breeders, Maltese puppies, Maltese dogs, Maltese dog size, How to find a Reputably bred Maltese dog From Reputable Maltese Breeders, Teacup Maltese puppies, Maltese puppies and Young Children, with links for shopping for Maltese dog and Maltese puppy items such as Bows and accessories, Shampoos, Conditioners, Maltese dog Coat care supplies, Food, AKC Maltese Breed Standard, and much more.
What is required is a Database where users can sign up and link items (that will be created on the site) to there account.
Other options available at the ready page are links to «Action» (mission select), «Treasure» (collectibles which can net you costumes and transformations), «Shop» (where you can buy items, upgrades, and weapons), and «Config» (your basic options menu).
A Link Between Worlds introduced a new mechanic where instead of earning each item by going through dungeons, Link has to either rent or buy each item from a «wandering merchant» named Ravio.
In the Second Quest, this Item Shop has moved to the north - easternmost screen on the overworld map, where Link can find a Secret Moblin with 100 Rupees in the First Quest.
[4] Ravio later sets up a shop in Link's house [5] where he will rent [6](and later sell)[7] his own items to use across the Overworld and in various dungeons.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hlink between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really hLink - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Each is Linked to a site where you can find out more about the items and, in most cases, even buy them.
They are places where Link encounters a Great Fairy, who can replenish his health and give him upgrades to certain items or even magic.
That first linked patent is meant to create a literal losing > jealousy / frustration > paying > winning loop where players can get beaten in - game by someone with a paid - for item and then be presented a chance to buy it.
Unlike other games in the series where you gradually unlock new items to access new areas, solve previously impossible puzzles and therefore follow a tightly sculpted path through the game, A Link Between Worlds opens itself up dramatically thanks to an item shop.
The touch screen controls where Link runs and also is used with items like the boomerang and to solve puzzles.
All main Zelda games share the same basic structure - start out as a wee elf boy named Link, build an arsenal of peculiar items to both increase your strength and ability to traverse a fantasy landscape, defeat monsters - but where the 3D games tend to draw the experience out for a more filmic story, the 2D games tend to be faster, more compact impressionistic experiences.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
Blog Mom Judy Curry has a post suppling some excerpts from the WSJ item and from the Koonin memo to the authors of the CSSR, the memo itself being also posted at Judy's site (where NorrisM linked to it @ 221).
The Amazon page for an electronic device that holds an EPEAT ranking shows a label that says «This product is EPEAT registered» but it doesn't show which ranking the item earned, nor does it provide a link to the page on EPEAT where users can see how the product ranked in different categories.
The returned search results include a link to the Open WorldCat «Find in a Library» Web service, where they can enter geographic information that helps them locate the item at a library in their city, region or country.
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