Sentences with phrase «literally changed the game»

I started using it for my gut and it literally changed the game in terms of digestion for me.
Safe, easy and comfortable, this is one gift that will literally change the game for parents.
I started using it for my gut and it literally changed the game in terms of digestion for me.
Black Panther is now the highest - rated live - action superhero movie ever, and with a record - breaking box office weekend for its premiere, the film is literally changing the game.

Not exact matches

In 2011, at the age of 22, not long after creating a literally powerful, game - changing ball — and while juggling a full course load at Harvard University — Matthews went all in and singlehandedly launched Uncharted Play, her inaugural social enterprise, around the unique toy.
Because I can think of some rule change to help hitters out, and it would literally inject additional offense into the game.
All those great stats from Romo (in an era when rule changes made all QB's stats rise in the league)... hey guys, look, if you have fun watching a QB who cant stay on the field, who literally chokes in the biggest games where the season is on the line... well, you must have had a frigging BLAST during the Romo era.
Though some fans would like to associate with a fine 2010 - 2011 campaign, where he was literally flawless, others would associate with that horrendous last minute mistake in an ill - fated league match against Birmingham City in 2008, a game which changed the entire course of Arsenal's season.
Basically, the insurgents, the malicious and others that use IEDs, are phenomenally adept and aggressive at using the Internet and any other means they can to find out about counter IED to refine and change their own tactics and the IEDs themselves to get around, the means being using to try to counteract them; it's an amazing, unbelievable cat - and - mouse game where you could see alterations to tactics or technology literally in a day or two.
This concealer and foundation in 1 solution from Stila is literally game changing.
This game literally changed my life.
Sonic Mania changed all that in spectacular fashion earlier this year, a true homage to the glory days and literally the best Sonic game since 3 by simply remaining true to the formula.
Darth Vader's «I am your father» moment is now ingrained in the cultural lexicon, but it was one of cinema's most unexpected, game - changing twists, and Han Solo being frozen in carbonite was a chilling image (literally) that wouldn't be resolved for another three years.
Meanwhile I was unable to redeem my digital game, the prices on everything dropped literally one day after I spent all my coins, and the stuff I ordered was all sent to an address i havent lived at in months, but was unable to change because i could no longer log into my nintendo account, could not mail them about it, and a phone call just led to my question being ignored and a stock reply being spit back at me.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
Literally hundreds of changes have been made to the core game, and with these improvements comes plenty of bugs.
This changed the game both literally and figuratively.
OMFG!!!!!!!!!! I can't believe ma eyes, I had tears of joy while watching that trailer.I thought this would simply be the original 3 games as they are with PS1 graphics but miraculously in 1080p playable on PS4, I can not believe you guys are truly «remastering» them, holy crap it looks gorgeous.I can not believe you guys are using all the original things... original designs of characters, original geometry, I literally thought this was impossible to happen in this reality, cuz all devs to this day messed up in remastering old games, they always change things and mess up... but you guys are like, its like y ’ all read ma mind and made exactly what I wanted.This is a true «remaster» and every single dev out there that wants to remaster something should learn from this.
I'm gonna play my Assassin that's been at level 50 since game launch» and then literally an hour later I saw patch notes that it was getting changes
Such a formulaic approach to horror does not work well, and when combined with the fact that the player is never literally left in the dark (due to the unlimited lantern light), much of the horror brought by the game's spooky atmosphere is dissolved with a quick changing of camera angles.
Because with a flick of a switch, you can literally have the game change from a modern art style to an eight bit retro one on the spot!
But since so much of this one is literally playing old arcade games from the «80s and early «90s, if that sort of thing doesn't float your boat that isn't magically going to change.
Xbox Game Pass could literally change the way we play games.
Good Old Games has just let out a flood of announcements that changes the face of the video game distribution service, both literally and figuratively.
a b c d e f g h i j k l m n o p q r s t u v w x y z