Sentences with phrase «literally see every item»

Not exact matches

While I, who as a vegan / health - nut literally never once bought lunch at school, would have loved to see some hummus and falafel offered *, I am also aware that it would not be the most popular menu item, by far.
I love it when you find a new item of clothing that you literally can wear with everything, this see is such a versatile number, it looks great with denim cut offs and converse, equally with a suede little skirt and heels like today's look.
I'd already bought this skirt in the black earlier this year (it was one of those items that I literally hunted down as I loved it so much) and when I saw this tan version in the tall section I knew I needed it immediately (especially as it would be a slightly longer alternative to my black one, which is unbelievably short — seriously I find Topshop skirts are made for 5ft people and that's it).
It will be interesting to see how the publishing industry continues to evolve as it not only fights for profitability against books published outside of its purview, but also against movies, videogames, network television, streaming shows, and all the other entertainment items literally at consumer fingertips.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
You've got areas and bosses like the first few which are too easy to the point they probably weren't tested well, you've got parts of levels where traps you can't see or predict in advance get sprung on you at random and a general zero acceptance for minor mishaps (no items here, if you run out of points or eggs, you're literally incapable of getting a good score or sometimes beating the level).
My current biggest project is purging — I've really come to see how having unnecessary things eats my time (especially here where my unused items literally have mold growing on them!).
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