And I felt like there was very
little actual designing going on.
Not exact matches
So I'll go into some of the details of the vehicle
design and performance, and I'm gonna gloss over — I'll only talk a
little bit about that the technical details in the
actual presentation, and then I'll leave the detailed technical questions to the Q&A that follows.
While most organizations will tout the body of research highlighting the effectiveness of employing financial incentives and penalties for inducing weight - loss, dig a
little deeper to understand the background of those
designing and contributing to the
actual weight - loss programming.
I was very naive when I started — I knew about
design but in
actual fact I spend very
little time
designing.
Every town we stopped in had an AWESOME park that was intelligently
designed, fenced, policed by
actual cops to keep vagrants and teenagers (sometimes the same thing...) out, sections for big kids and
little kids, all visually accessible from all points of the play area.
Mostly it felt like it had been
designed by
actual, real - life parents of
actual, real - life
little humans (which, incidentally, it was).
The acronym may sound a
little forced but the
actual tool will be very helpful in case of health - related outbreaks, especially since it can be
designed for paper - based tests.
Featuring an
actual panda
design (and topped with
little ears), it's great for watching movies, hanging out with friends or doing work in.
You do get a
little less in the jar than you may initially have imagined due to the jar
design only filling about half of the
actual jar size, which can be a bit misleading unless you read the
actual ounces in each jar before purchasing.
The entire process started a few days before the
actual event so that Gurira's hair grew a
little higher in the area where the
design was to be placed, with the hair around it cut close to the head for what Scott calls an «inversion» effect.
The
actual sound
design of the film is a
little less impressive; while wholly clean and clear in presentation, dialogue is a bit flat and the use of the surrounds is a
little erratic.
The Ghost unit type is
designed for stealth and long - range kills, but the first mission is set inside a facility and features very limited stealth action and plenty of killing, with
little actual need for tactics and strategy.
The camera, the
design (Gerald Sullivan), the editing (David Trachtenberg) are always doing stuff — there are always oddball flourishes like sudden camera tilts or exaggerated symmetries (it's almost superfluous these days comparing such effects to Wes Anderson, they're so much part of the landscape) and
little comic riffs, like the photo of Hugh Jackman on Rachel's wall, which suddenly lectures Greg in the
actual voice of Hugh Jackman.
Sure, there's plenty of content to dive into and a massively impressive roster of characters, as well as several diverse and well
designed environments, but this means very
little when the
actual gameplay leaves a lot to be desired.
Darksiders has a beautiful, almost comic book art style to it and the gameworld is brought to life by some great
designs however the
actual graphics themselves are a
little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty game to look at with some great art
designs, though some enemies look a
little under textured and detailed.
Again, my own experience was that while the map was overly cluttered, a nasty side - effect of Ubisoft's current
design template, but the
actual missions themselves were worth completing, the Paris Stories providing nice
little bites of narrative and the Murder Mysteries pretty interesting.
The game just seems lazily
designed graphically in that it doesn't offer much
actual differences between most of its
designs; a colour change here, a
little edit of the model there — that's a new area / monster right?
Now I'll focus a
little more on
actual game play and
design.
In the way that a child's drawing posits a car as the mere sum of its visible parts — a misshapen assemblage of windshields, wheels and windows — so do these works evince
little concern for
actual automotive
design.
But with all of the other realities of life, I was just not able to keep my Etsy shops up - to - date (and I eventually only sold ebook patterns for my children's
designs at mamas *
little * treasures instead of
actual garments), and they've just kind of been sitting there, making a sale here and there, but nothing consistent for about a year now.