Sentences with phrase «little actual designing»

And I felt like there was very little actual designing going on.

Not exact matches

So I'll go into some of the details of the vehicle design and performance, and I'm gonna gloss over — I'll only talk a little bit about that the technical details in the actual presentation, and then I'll leave the detailed technical questions to the Q&A that follows.
While most organizations will tout the body of research highlighting the effectiveness of employing financial incentives and penalties for inducing weight - loss, dig a little deeper to understand the background of those designing and contributing to the actual weight - loss programming.
I was very naive when I started — I knew about design but in actual fact I spend very little time designing.
Every town we stopped in had an AWESOME park that was intelligently designed, fenced, policed by actual cops to keep vagrants and teenagers (sometimes the same thing...) out, sections for big kids and little kids, all visually accessible from all points of the play area.
Mostly it felt like it had been designed by actual, real - life parents of actual, real - life little humans (which, incidentally, it was).
The acronym may sound a little forced but the actual tool will be very helpful in case of health - related outbreaks, especially since it can be designed for paper - based tests.
Featuring an actual panda design (and topped with little ears), it's great for watching movies, hanging out with friends or doing work in.
You do get a little less in the jar than you may initially have imagined due to the jar design only filling about half of the actual jar size, which can be a bit misleading unless you read the actual ounces in each jar before purchasing.
The entire process started a few days before the actual event so that Gurira's hair grew a little higher in the area where the design was to be placed, with the hair around it cut close to the head for what Scott calls an «inversion» effect.
The actual sound design of the film is a little less impressive; while wholly clean and clear in presentation, dialogue is a bit flat and the use of the surrounds is a little erratic.
The Ghost unit type is designed for stealth and long - range kills, but the first mission is set inside a facility and features very limited stealth action and plenty of killing, with little actual need for tactics and strategy.
The camera, the design (Gerald Sullivan), the editing (David Trachtenberg) are always doing stuff — there are always oddball flourishes like sudden camera tilts or exaggerated symmetries (it's almost superfluous these days comparing such effects to Wes Anderson, they're so much part of the landscape) and little comic riffs, like the photo of Hugh Jackman on Rachel's wall, which suddenly lectures Greg in the actual voice of Hugh Jackman.
Sure, there's plenty of content to dive into and a massively impressive roster of characters, as well as several diverse and well designed environments, but this means very little when the actual gameplay leaves a lot to be desired.
Darksiders has a beautiful, almost comic book art style to it and the gameworld is brought to life by some great designs however the actual graphics themselves are a little rough around the edges and you will notice some screen tear etc however they are by no means terrible and Darksiders is a pretty game to look at with some great art designs, though some enemies look a little under textured and detailed.
Again, my own experience was that while the map was overly cluttered, a nasty side - effect of Ubisoft's current design template, but the actual missions themselves were worth completing, the Paris Stories providing nice little bites of narrative and the Murder Mysteries pretty interesting.
The game just seems lazily designed graphically in that it doesn't offer much actual differences between most of its designs; a colour change here, a little edit of the model there — that's a new area / monster right?
Now I'll focus a little more on actual game play and design.
In the way that a child's drawing posits a car as the mere sum of its visible parts — a misshapen assemblage of windshields, wheels and windows — so do these works evince little concern for actual automotive design.
But with all of the other realities of life, I was just not able to keep my Etsy shops up - to - date (and I eventually only sold ebook patterns for my children's designs at mamas * little * treasures instead of actual garments), and they've just kind of been sitting there, making a sale here and there, but nothing consistent for about a year now.
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