Sentences with phrase «little annoying problem»

Not exact matches

KRISTEN STRATTON: I'm so relieved to hear a positive baby airplane story because in the last few months, it's been either problems with airlines not supporting breastfeeding, people getting annoyed, or moms having to make little goody bags for the people sitting next to them just so they would not get upset with them.
I didn't see the plot U-turn and it really makes things interesting as you root for Owen's character, before that its a little annoying as you tend to blame Aniston for his ever mounting problems but after the twist you see why.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
A little cash and a fair amount of annoying wrench work and the problem was solved.
1) Trackpad: RIM is little by little getting rid of those annoying trackballs that cause problems to most Blackberry users.
«That's So Annoying: Adding Small Problems to Your Plot» by Janice Hardy < — Assistance will all the little annoyingAnnoying: Adding Small Problems to Your Plot» by Janice Hardy < — Assistance will all the little annoyingannoying issues!
What starts out as cute, your cat gently rubbing around your legs until you weaken and give her a little of what she is after, can soon turn into one of those downright annoying cat behavioral problems.
We contacted the front desk and everything was solved, but it is very annoying to have little problems all the time during a holiday.
These problems can prove annoying, making the game feel less skill - orientated at times, but when Spectra gets it right it's quite a lot of fun to weave madly between bumpers and snag those little pellets of points.
For the most part Goodbye Deponia also succeeds in its puzzles, but there are also quite a number of conundrums where any semblance of logic that the game has simply vanishes, leaving obtuse solutions to the problem at hand that do little more than annoy and bring the pace of the game to a grinding halt.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
It's not the biggest problem but it was a little annoying.
This is a consistent problem of games with this nature on the 3DS but while it can be a little annoying trying to keep your camera centered it is still very manageable and feels like they did the best they could without a second joystick.
The problem is that our annoying little habits and traits only appear senseless and tasteless when we have defined our problem in too narrow of a way.
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