Sentences with phrase «little character variety»

Though not as bad as say, Homefront, little character variety made it hard to enjoy the story missions.

Not exact matches

She came to find a little variety of things, including how it is also to possess an amazing teaching character to get men and women with no trouble gain knowledge of selected tricky things.
In the multiplayer component this game has a very impressive variety of game types but the lack of customizeable classes or features for your character gives very little incentive to rank up and is unfortunate.
There is, as such, little doubt that the less - than - believable nature of the movie's premise isn't quite as problematic as one might've feared, as Niccol does an effective job of both transforming Timberlake's character into a likeable, compelling protagonist and peppering the proceedings with sequences of an unexpectedly engrossing variety (eg Will frantically attempts to reach his mother before she runs out of time).
The Force alignment structure may be systemically unsalvageable, and with little end - game content currently available for those characters who have reached level 50, one wonders whether BioWare will be able to hold on to the more serious gamers and guilds who yearn for a variety of large - scale challenges.
A key incentive is meant to be unlocking each of the 80 - odd different characters, but not only does this mean repeating the same missions over and over again but there's very little meaningful variety outside the first handful of main characters.
A wide variety of playable characters sounds good on paper but in execution they mostly feel the same with the exception of the little girl, whose parts were extremely dull.
Crucially, there's just enough character growth and variety (little bits of their pre-apocalypse lives help dictate their personality and skills) that you never get used to losing survivors, no matter how essential a part of the game it is.
Although you start with the Mana Sword, each of the three characters can gain a variety of other different weapons, but all are used in the same basic fashion: press the button and wait for a little meter to build up to 100 % before you unleash the most powerful attack possible.
There's over 50 characters to step into combat with, and like an open buffet, the enormous variety offered here encourages you to try a little bit of everything.
Unleashing the power of Chi, which powers up the attack and speed of your character after collecting enough blue orbs, helped add a little variety to the combat, but it wasn't enough to hold my interest.
Meanwhile, to provide a little variety, the screenplay gives Stallone a sidekick in the form of Taylor Kwon (Sung Kang), an out - of - his - jurisdiction cop whose character frequently makes no sense whatsoever, and a daughter, Lisa (Sarah Shahi), who has a nude scene to justify her inclusion in the movie.
So as your character explores this world and engages in a variety of missions and battles, you also come across a very eclectic group of characters that add to the overall experience of the trilogy but just be wanted that the dialogue can be a little heavy at times.
In terms of gameplay, the title is a little lacklustre and requires the players to solve a variety of puzzles as each characters fits the puzzle quite differently such as Esteben being able to call down the power of the sun or Tao the ability to read ancient languages.
Where «The Purge» spent little - to - no time developing relatable characters you grew to like, The Belko Experiment casts a wide variety of new and familiar character actors who strongly remind you of friends and co-workers from your everyday life — you care very much about who survives, who's in danger, and who's personality turns very, very ugly.
This all works about as well as something designed for console could hope for, helped by the fact that the addition of both Marvel and now Star Wars characters has helped bring so much variety to your options, but it's a place where Infinity gets a little too cute with its tendency to lock content like buildings and objects away behind singeplayer playthroughs; kids (or me!)
While every character can use almost any weapon (although with varying skill) giving plenty of variety in DW7, a couple of the characters did feel as though they lost a little of their unique flair when given a less personalised weapon.
It's not like the new additions don't ensure a decent array of variety among fighting styles, though the entire bottom row of unlockable characters is disappointing — it both spits in the face of the fact that modern beat -»em - ups simply shouldn't have unlockable fighters and offers precious little to suggest that any of the aforementioned absentees wouldn't have filled those gaps better.
With a little more care and creativity put into the level design and voice work, a larger variety of character classes, equipment and enemies, and a more flexible and flowing combat system, this could have been a standout title in the 3DS» library.
Leave the stresses of city living behind you Take part in a bustling little town full of characters Open world exploring Visit a variety of regions (one will be under water I think!)
So as your character explores this world and engages in a variety of missions and battles, you also come across a very eclectic group of characters that add to the overall experience of the trilogy but just be wanted that the dialogue can be a little heavy at times.
While Shulk is a little more locked in on what he can do, other characters feature a little more variety, giving players plenty to toy around with throughout the extremely long campaign.
The included skill tree unlocks a wide variety of abilities and passive perks, and there aren't enough skillpoints to unlock everything, so each character can feel even a little more personal based on how you've customized their attributes.
A fighting game relies on the balance and variety of its characters» move sets, and it certainly looks as though Yoshinori Ono and company have kitted Cole out with enough moves for him to hold his own, most notably in that handy little electro - rod melee weapon he's smacking Ryu about the face with.
In terms of gameplay, the title is a little lacklustre and requires the players to solve a variety of puzzles as each characters fits the puzzle quite differently such as Esteben being able to call down the power of the sun or Tao the ability to read ancient languages.
Most of these characters send you on little quests, of which there are quite a variety.
Naturally it can feel frantic, such is the nature of the genre, and it feels a little off when a variety of the characters share the same height and visual characteristics, being able to keep an eye on who exactly is attacking you from any angle and being able to evade each swing coming your way can be tricky.
It would have been nice to have seen a little more variety in the characters but I guess nothing is perfect.
-- Female Protagonists, For Real I'm sorry to say I have very little interest in the cultural and political shitstorm that tends to follow declarations like these, but it sure is nice to be getting some genuine variety in lead gaming characters.
The three additional characters and different themed stages add a little bit of variety to the experience, and longtime AVGN fans will probably get a good dose of nostalgia out of it.
Character models are decent enough, but it would've been nice to get a little more variety and also more obvious differentiations between hostiles and civilians at distance without using foresight.
The best part of the game's variety is that each of the characters have little improvements that actually make it fun to play as them.
Taking the popular comic - book character Nancy as his muse, Brainard cast this loveable and enigmatic little girl in a variety of surprising roles, among them Nancy as a face on Mount Rushmore, as an old Kleenex, as a de Kooning «Woman» painting, and as a building in New York City.
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