Sentences with phrase «little depth running»

Because an all praising review is no fun, I do have to point out that some of the voice acting in this game is terrible, with fantasy stereotypes with little depth running wild.

Not exact matches

An interesting little tidbit: in 2013, the Alabama depth chart at running back was T.J. Yeldon, Kenyan Drake, Derrick Henry, and Alvin Kamara.
The depth chart, as it stands today, only makes that clear, especially in midfield and attack where there is very little depth of the kind Liverpool will surely need if they are to make a deep run in Europe and hold on to a top four spot in the league.
The depth that one would hope would be added over such a lengthy running time — perhaps commentary on the role the economics of the depression played in their spree or even just a tale of people trying to break out of small - town boredom — was discarded in favor of, well, very little.
Unfortunately, most of the side quests in the packs are nothing more than your run - of - the - mill fetch quests with very little depth.
Unlike the «Lord of the Rings» extended editions, which featured characters and arcs deleted from the books to appease a running time, the «Hobbit» extended scenes were larks and just added a little more depth to Middle - earth.
Likewise the games RPG mechanics are running a little light on depth.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
As Frankie and Brent talked about in - depth, unique weapons in the form of the Thermite Rifle and Arc Gun add a little Victorian steampunk flair to the proceedings, and the game has a great running system — that's running as in «physically moving fast» — that finds players constantly sprinting when engaged in combat situations.
While there is little doubt Mario Run is an interesting take on the Mario formula, Miitomo has failed to catch fan's attention, and Fire Emblem Heroes, while still receiving updates and new content, lacks the depth to give it any real staying power.
The last 3 appointments come very close to the US level: an anglophone with hard political right tendencies and unilingual at boot (and proud of it, sort US but not as bad); a woman with so little experience and proven competence (except for running bureaucracies — which for any form advancement within said bureaucracies requires a subservient manner and disposition of great notice and talent to advance) that the appointment cries out — WTF, out of her depth and competence; the one from Québec carries the sulfurous smell of his old man — hanging judge and authoritarian Claude Wagner (here is hoping that the axiom, apple not fallling very far from the tree does not apply).
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