We can not blame the public for having a jaundiced eye so to speak when agents insist on having «fifteen - minute» appointments and very
little dialogue other than here's the price to be had for your house, quick — sign here because other appointments are waiting.
Not exact matches
With the shock value of the fears of Musk and
others abating, Arruda thinks
dialogue about so - called «bad AI» will start to have a
little more subtlety in 2016.
But when we are having a
dialogue about this stuff, tell me how can I get my point of view across, like, I believe that being gay is a choice, and then use what many, many
others use to defend their so - called choice,
little girls.
The actual reason there is very
little «useful
dialogue» going on in this blog is because people appear to be approaching discussion somewhat like a chess game... attempting to anticipate my moves and characterize my «style of play» based on previous experience with
others.
That means the fan runs a
little quieter than some
other models so there's less chance that it will distract you from the movie
dialogue.
All of this makes the
dialogue a
little inscrutable, but I wouldn't have it any
other way.
Offering
little dialogue and even less in the way of explanation, this is a movie that's going to engender enthusiasm from certain quarters and head scratching from
others.
This film, like
others of its nature and era, gets a
little bit carried away with its contrived, simplified portrayal of Ancient Rome, with sophisticated, but near - cheesily overblown
dialogue, and character types.
While I love the way Gerwig and Baumbach's rapid - fire
dialogue moves and breathes, it's difficult to not notice characters don't really talk to each
other as much as they talk at each
other, divulging random personal facts with
little to no follow up.
Others modulate their tones just a
little, just enough to distinguish the
dialogue.
Oddly, there is
little dialogue in much of the first half —
other than the barks and barbs of Gunnery Sgt. Hartman, viciously and accurately portrayed by Lee Ermey, a real - life leatherneck who spent three years in Vietnam.
, contains very
little dialogue that isn't reminiscent of
other, similar Hollywood blockbusters; and the acting is pretty much of the same, lowest - common - denominator variety, although Ishirara uses his boyish, cherubic face effectively to convey conflicting emotions.
The film's limited
dialogue leaves
little room for language concerns
other than some brief arguing.
He talks about how this film is a fairytale and how he loves the
little girl he cast and how honest she is in her complete inability to be anything
other than herself (and, damnably, how much he let her ad lib her
dialogue and thus alter his film).
Characters interact in fun
little ways, and some of the cutest touches come in things like pre and post battle
dialogue or even in the tone of how characters call each
other into battle, like the overwrought, slightly mocking way Spider - Man calls Frank West (whose original, true voice actor returns) in to tag.
Although he mostly shows it with snippy
dialogue and rigidly controlled schedules, Daniel Day - Lewis» Reynolds Woodcock is a fussy
little dude, something made especially clear in a deleted scene that Anderson recently released to promote the film's upcoming home release, showing the Woodcock siblings descend from prodding at each
other into a full - on food fight.
The
other is that Sean Penn, claiming second pre-title billing, has very
little screentime and hardly any onscreen
dialogue, as the grown - up version of the most focal son Jack.
Firstly, I was fan - girling a
little for the few seconds of screen time Sebastian Stan gets, but
other than that I loved the
dialogue Matt Damon had with himself.
Although
dialogue heavy, the nature of the work is cinematic chiffon, optimistic and a
little absurd (still
other qualities favoured by Violet).
There are some romantic moments as between Clint and Lucy to the chagrin of Lucy's regular b.f. but without a social message («Cooties» could have been an allegory of over-medicated children and parents strung out of prescription drugs) there is
little other than mayhem and stereotypical
dialogue in this derivative pic.
There were no standout characters however and what
little dialogue was exchanged seemed almost strained as they felt a need to explain a reason we're attacking a particular target
other than to save the world.
In February 2007, he participated with
other students in IDRA's Brown and Mendez Blueprints for Action Community
Dialogues in
Little Rock in which educators and community members held roundtables on improving educational opportunities for underrepresented communities, specifically African American and Latino students.
I found the modern characters a
little more interesting than the 19th century ones, and I think that there is not as much sparkle in the
dialogue in this book as in her
others.
That's impressive because The Last Day of June doesn't contain any form of
dialogue, rather its small cast of strangely eyeless characters communicate solely through sighs, moans, giggles and
other little sounds that work with the wonderful animations to give them more personality than most games with massive runtimes, budgets and voice actors ever manage.
There's some nice
little bits of comedy throughout, from the random phrases screamed by your future self as he is dragged away by the crab and shark, along with the cut scene
dialogue and
other references as you play.
On the negative side, however, BlazBlue's narratives make
little sense, characters talk over one another before fights,
others have long - winded
dialogue and a steep learning curve will frustrate a lot of casual fighting fans hoping to button mash their way to victory; you just can't walk into this game expecting to unleash insane combos ala Marvel Vs. Capcom 2.
The companions have the best
dialogue and voice acting out of all the characters, but
other than a couple of
little progression moments they don't have much interesting to say till then.
There were no standout characters however and what
little dialogue was exchanged seemed almost strained as they felt a need to explain a reason we're attacking a particular target
other than to save the world.
I mean the kid might have been a real snotty nosed brat that picked on
other people or even spat on my car in which case I would gladly get out and chase him with my shinai however I don't know that, with the
little to no
dialogue I can't even tell if the persons even there or some kids pretending to be them as they've just stuck up a cardboard cut - out and gone to lunch.