Not exact matches
This is what I wore to the Getty Center with my friend Alanda to whom I owe a huge thank you for taking these photos and dealing with my neurosis... I'm sorry the pics are a
little blurry, we were having technical
difficulties without Roger there to help with the
settings and I am still learning.
Adding to the confusion are a few scattered CGI effects that can be detected with very
little difficulty and some fairly erratic cinematography that includes headache - inducing handheld shots and scenes that are so poorly lit that it looks as if the
sets were illuminated with a 40 - watt light bulb.
On that note, AI can be a
little lenient on lower
settings but fans of racing will get run for their money in the challenge factor when you tweak the
difficulty.
If you want to dodge some frustration you can turn the
difficulty level down by playing the «relaxed»
set of levels, but I found these a
little unexciting.
A natural born warrior, Maximus has
little difficulty winning matches and his ever - growing audiences» admiration, leading him back to Rome and
setting a collision course with Commodus and Commodus» sister, Lucilla (Connie Nielsen), who had a long - ago romance with Maximus.
The
difficulty level is
set, by default, so that you don't have to bang you head against a vertical
difficulty curve straight away but at the same time the lack of
difficulty in the early stages takes away a
little of the reward as you can just plough through it.
My girlfriend who has very
little experience in gaming beat the singles tournament mode (on the normal
difficulty setting) without losing a single match.
The levels just feel a
little pointless, mindless, and time consuming; especially so if you plan to play through story mode several times on each of the four
difficulty settings and with each of the six playable characters.
Today has been uneventful as we
set about establishing a shift system of three hours driving, three hours resting, and each of us found
little difficulty sleeping on the move.
Alright, for those of you who may experience extreme
difficulty in accessing the quick menu bar (and thus the
settings) while the Explore by Touch feature is on, here's my
little tip that might help.
It's definately a co-op orientated game, but solo players can still complete entire levels on the Bronze
difficulty, which is the lowest of the three
settings available, with a
little bit of effort.
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal
difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder
difficulties, there's
little incentive for doing it again.
While it does have different
difficulty settings, when you start you are
set on medium and you learn quickly that you really need to get
set up and upgraded a
little bit right away or you'll get over run and lose pretty fast.
The control scheme is competently handled, although movement can feel a
little clunky and those unfamiliar with this kind of game would be advised to start on a lower
difficulty setting until they feel comfortable juggling the tactical elements with the straightforward combat.
With a campaign around 4 hours, dependant upon
difficulty settings and your own skills, there some decent content here, though some may feel like it's a
little light.
There are
little bits of polish all throughout the game, such as objective markers so that you clearly know where to head next, the option to pick which partner character backs up you and your summoned demons in battle, and the ability to change your
difficulty at any time between the three default
settings.
Slay is a really nice
little strategy game with lots of maps to conquer and with different
difficulty settings from very easy to almost too hard.
This
difficulty can sometimes seem a
little unfair to new players who aren't familiar with the weaknesses of each enemy, but at no point does the game
set you up for guranteed failure.
The rest may have been from the fact that your
difficulty settings leave
little room for the various ethnic groupings within a race.
The game's options are
set up to show as much or as
little of this information as players want, with separate
difficulty settings for individual preferences players can toggle to their tastes.
You'll also find that sometimes this decreases their
difficulty setting a
little.
They're almost a variation on a
difficulty setting too with Diddy being your middle - grounder, Cranky requiring a
little expertise and practice, whilst Dixie is your instant - win dream machine, saving you from numerous pitfalls with her upward thrust, perfectly suited for newbies.
Difficulty settings are funny
little things, aren't they?
The enemy AI actually makes Forest Gump look like Einstein, standing around you in mass numbers and doing
little else of any real note (even on the hardest «hell «
difficulty setting which is unlocked upon completing the game).
I'm going to vote Space Pirates and Zombies as a decent starting point, just because you can
set the
difficulty to casual and just buzzsaw through the enemies and build up your
little fleet.
It makes fighting and grinding feel a
little more entertaining than what is usually the case with the genre, which is a great bonus as there is some heavy grinding required on the higher
difficulty settings.
Holobunnies: Pause Cafe has simple concepts and puzzles to solve but making any mistake is punished gruesomely not allowing much room for error, and only having no
difficulty setting is a
little «upsetting».
Little Fighter might be a good bet, Just keep in mind that the game is from China and therefore has some language
difficulties if you wish to change the
settings and so on.
So I'm playing on master
difficulty and staying away from sniper rifles
setting little challenges for myself.
Leaving aside his
little local
difficulties with ex-wives and the cops for the moment, shouldn't he be
setting out his vision of the masterplan for us all to see?
Number of commentators and even some scientists tend to dismiss the CET as irrelevant, a
little local «
difficulty» irrelevant to global temperature data -
set.