Sentences with phrase «little difficulty which»

Not exact matches

True wisdom is true honor, and will gain a man a reputation, which is like a box of precious ointment, pleasing and very valuable... the reputation that is got with difficulty, and by a great deal of wisdom, may be easily lost, and by a little folly.
The normal woman should have little difficulty in knowing which bodily revelations can provoke men and stir up lust in them.
Nevertheless, the mention of them would have added a little more verisimilitude to the story and it may have been awareness of this difficulty which caused John to mention that Joseph was assisted by Nicodemus.
The finding of two things in particular, the Story of Creation and the Story of the Flood, stirred up a tempest which was long in subsiding, and which, even yet, in some circles, causes not a little difficulty.
Some firms can fend off acquisitions because families, universities or religious orders own them, but even they are affected by the workings of the «complex,» especially by the difficulties of selling through chain stores, which have little interest in books that, however high their quality, appeal to a limited audience.
Ussher, influenced by the fascination with millennia which had become an integral part of the Christian schema, had little difficulty in making a few minor corrections to Bede's calculations.
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
Skip * Hop's adorable Zoo collection now includes these adorable little rolling suitcases, and the only difficulty with these is deciding which one to get.
Their concern was not only the face, which again, I had little concern about and because I did see an adorable little nose I knew that if present, it would not be as significant as my father's, but because they had difficulty getting a good scan of the heart.
I think you're also failing to recognize the extent to which unrelieved pain and the difficulties inherent in childbirth by its very nature were major contributors to her bad experience, and that home birth without access to pain relief or cesarean section would have done little to improve her experience and might have made it far worse.
However, there is a difficulty of finding which one to go for as you go with the ambition of picking that of high - quality materials and comfortable option for your little child.
With the plethora of baby products available today, it's little wonder that a new mom may have some difficulty deciding which items are best for her baby.
«He buried the announcement on a Friday afternoon,» said McMahon, «which is basically a way to ensure it gets as little media coverage as possible and which is probably testimony to the political difficulty of this.»
«Despite decades of fieldwork, however, very little is known about how they make and use their foraging tools in the wild, which is largely owing to the difficulties in observing these shy forest birds.»
It is dense with information and I am now going back and making notes to try pull it together for my use — with a little difficulty at this early stage I have to admit (with a small added complication that we use kilojoules and kilograms here in Australia and have to convert from imperial, which of course is no big deal).
Normally hypothyroidism takes place as a result of iodine deficiency which causes thyroid to produce too little thyroid hormone and thus leading to fatigue or difficulty losing weight.
Even with some new touches and a increased difficulty, there are little changes in this sequel, which is probably the big problem here.
But sometimes, it seems, you can still have a little too much honesty; that's per a SiriusXM interview this week with Andy Cohen and the film's cast, which discussed some of the film's more distressing logistical difficulties, vis - à - vis star Armie Hammer's balls.
The other reviewers were also united in commenting on the boosted difficulty level, which at least one found a little offputting.
2:00 pm / 1:00 pm — TCM — Invasion of the Body Snatchers My favorite thing about this 1956 sci - fi classic is that it can be read either as pro-Left or pro-Right with very little difficulty (which shows just how close totalitarian Fascism and Communism end up being in practice).
It's perhaps a minor complaint but there's little or nothing until the very end of the piece about the difficulties that organizers have encountered in New York City when it comes to unionized charters (and no mention at all of the a well - publicized situation in which teachers at KIPP AMP voted to join the union then changed their minds).
The authors recommend four best practices in this area: (1) Get rid of the omnibus grade, which tells teachers little about the content measured or the difficulty level of the content; (2) If you can't get rid of the omnibus grade, provide scores on measurement topics in addition to the grade; (3) Expand the assessment options available to students; and (4) Allow students to continually update their scores on previous measurement topics.
This leaves parents with little choice outside of any existing choice system within their neighborhood schools, in which these families would face the same the typical difficulties of these systems, such as not being accepted to their desired choice school.
We can be almost 100 % sure that they will be showing up in the next three months, but beyond that there is little total certainty due to the expected overlapping release of the first Kindle Tablet and the difficulties inherent in trying to pick through the bits of information we have to determine which bit goes to which device.
Since in the last post I may have gone a little heavy on the potential financial and emotional difficulties that go along with having a dog, in this post I decided to get back to the truth of the matter, which is of course that having a dog is the best thing ever.
The difficulty comes in choosing which itinerary you will book as they both offer great destinations with little overlap.
It's definately a co-op orientated game, but solo players can still complete entire levels on the Bronze difficulty, which is the lowest of the three settings available, with a little bit of effort.
I just finished Tales of Berseria, the story keep me going, since the game design is inferior to past entries, while combat is more streamlined like with Nier you either make little to no effort or even just leave autoplay, OR you get constantly one shot which if it were playing coop it'll make sense, but constantly reviving the cpu allies, got tiresome, also I might not get it, but it doesn't make sense to me that you get more experience points in lower difficulties, especially when enemy levels are doubled on higher difficulties.
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little incentive for doing it again.
There are also some spiked plants that drop from vines when light shines on them, which can create added difficulty in your travels since it will be game over if those spiked plants touch the little candle.
There are no difficulty levels, although the difficulty curve provides a challenge from the very beginning as you will have to learn all of the little tricks in combat to be able to defeat another Exo - Rig before gaining enough tech scrap to upgrade the quality of your power core, weaponry, abilities and armour which are all essential to any genuine progress in the story as enemy Exo - Rigs quickly improve in their respective weaponry, armour, speed and abilities that will put your Exo - Rig on the back foot without a significant upgrade on a regular basis.
There are 5 difficulty levels including very easy, easy, medium, hard and realistic with the major differences between each of the difficulty levels from very easy up to realistic is that very easy A.I. will remain on a fixed racing line and are easier to overtake in comparison to realistic A.I. which provides far more aggressive A.I. that are much harder to overtake due to their faster pace and the ability to vary their racing lines to increase the possibility of overtaking their opposition, but most impressively of all is that they are equally as capable of pushing the boundaries of their pace just a little too much resulting in going off track or crashing.
There are little bits of polish all throughout the game, such as objective markers so that you clearly know where to head next, the option to pick which partner character backs up you and your summoned demons in battle, and the ability to change your difficulty at any time between the three default settings.
Experience is earned through battle and by completing side - quests, which means that anyone who does a few sidequests along the way should have little difficulty in clearing the game's main story.
There's little variety to be found though, an inconsistent difficulty level, a very basic and pointless story, and you'll see all that the game has to offer in no time at all, which is a real shame.
A little bit of difficulty tweaking and tightening up some of the core mechanics would make this platformer a lot more accessible to the people who don't want their backsides handed to them all the time, but right now it just stands as a game which can only be recommended to the hard - as - nails lovers.
Really enjoying playing but I have since discovered it's not as easy to pick up and play as previous Gran Turismo games, Gone are the cup championships and having to pass your licences to play the more advanced races, this is just a series of singles races, on single tracks and trying to beat 3 levels of difficulty and the tracks are unlocked as you earn experience and level up, also there aren't as many tracks or cars as any of the previous versions and seems a little like the limited Prologue game that was released at a cheaper price, I'm assuming it's more geared towards online racing, which I haven't tried yet because sometimes you just want to play your way without interfering with somebody else's game, nothing worse than going into a race and have some random person ruin your game by crashing into you or just cheating their way to win.
There are story missions which add a little structure and purpose beyond simply earning money for upgrades, but the difficulty of these missions increases dramatically, meaning you'll still need to spend hours making bank and increasing your capabilities before you can move onto the next one.
The one area where I had a little more difficulty was with My Park, which seemed to suffer a bit more from lag but not consistently.
The enemy AI actually makes Forest Gump look like Einstein, standing around you in mass numbers and doing little else of any real note (even on the hardest «hell «difficulty setting which is unlocked upon completing the game).
As per the tweet, the difficulty is tied solely to how Denuvo interfaces with the sport, which means there's little the consumer can do on their finish to repair the issue.
It makes fighting and grinding feel a little more entertaining than what is usually the case with the genre, which is a great bonus as there is some heavy grinding required on the higher difficulty settings.
Once you've completed the 6 campaigns, there's little incentive to replay anything (other than to increase the difficulty), whereby with the Windows version some of the best fun to be had with the series was the «Stonewall» mode, which saw you taking a small team and defending a position against increasingly desperate odds.
In our long running discourse (which oft times seems to get us frustratingly little «Ball Movement» upon the field), Humanity's great difficulty in getting any real grasp of matters Thermal, instructs.
Ralph Steinhardt has authored a case book on what he calls «intermestic law,» that is the «the variety of foreign, domestic, and international sources from which domestic courts derive a rule of decision, as well as the logistical difficulties they face when rules, attorneys, clients, and issues show little if any respect for physical or political borders.»
«Professional «witnesses often have little difficulty producing reports which comply with the strict requirements of Rule 11 - 6.
CAMPBELL: The difficulty in talking about the big cases, I look at the little cases, and part of my concern is that where you may see some of the court decisions that become problematic for the areas in which you are involved because, think of the companies, and they may be reasonable size but not huge, that don't have an in - house IT person, don't have an in - house counsel and maybe cloud computing for servers, and they have got a major piece of litigation and they don't have a policy.
The Court had little difficulty finding, in respect to the second sub-issue, that there was no serious concern about indeterminate liability, relying on the well - established legal principle that indeterminate liability will not be a concern where the auditor knows the identity of the plaintiff and where the defendant's statements are used for the specific purpose for which they were made.
However, regardless of the precise semantic difference between probable cause and reasonable suspicion, the reality is that, since their shameful and ultimately unsuccessful attempt to extradite Lofti Raissi, US prosecutors have had little difficulty in adducing cogent evidence which satisfies not only the probable cause test but also the older (and more difficult) prima facie test.
Yet this view needs to be balanced against the injustice that is caused to many individuals who are in cohabiting relationships which subsequently breakdown, leaving them with little redress or compensation and indeed in severe financial difficulty.
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