The first Red Dead Redemption 2 trailer is an almighty tease, and reveals
little gameplay details, though Sony claims it was captured from PS4 gameplay.
Not exact matches
Well, the
gameplay improved, and other very
little details.
Along with PlayStation's Don Mesa (director of product planning and platform software innovation, SCEA), the team will walk fans through the origins of the game, reveal
details on exciting new
gameplay features exclusive to PlayStation Vita, and include a
little sneak peek on what's to come for next chapter of The Walking Dead game series.
Could you go into a
little more
detail about how it makes use of both modern advancements and classic NES
gameplay?
If you want to see some
gameplay footage (and a few more
little extra
details), follow the link at the end of the article and enjoy the madness.
The announcement made no mention of drones (we just love those
little buggers), the
gameplay element that made Frontlines stand out, but we expect an answer to that and lots more, including
details on the multiplayer mode, next week at E3 as the game will be unveiled there.
I just want to experience the
gameplay, the
little details and the characters of MGS.
The
gameplay area is empty, cards have few
details and effects and there are
little to none animations or effects during
gameplay.
Little Orbit, a worldwide video game publisher, today unveils first
gameplay details for the upcoming title, Falling Skies: The Game!
The developers put a huge amount of work into every
little detail to make sure that the games world was as impressive as the
gameplay.
A swooshy camera, lots of minor graphical frippery, a few frivolous
details — all unnecessary fanciness with
little relation to
gameplay... all vital to making Crusader Kings II feel alive.
There was a lot of
gameplay revealed with neat
little details to see.
These
little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life - like, and the transitions from
gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
Today, however, we have a
little more
detail about the game as well as an early look at the
gameplay itself.
I don't remember being impressed by the
gameplay creativity in either Origins or Legends — they're both pretty straightforward, and the level design comes off as a
little sloppy sometimes, whereas Mario's feel like every
detail is positioned for a specific reason.
Overall story arc is a
little weak, but each level is a
detailed playground rich with
gameplay possibilities and backstory.
Another new feature (which had no bearing on
gameplay) was the
little details added to make character interaction more interesting, such as dialogs between characters and alternate prefight animations.