Sentences with phrase «little gameplay details»

The first Red Dead Redemption 2 trailer is an almighty tease, and reveals little gameplay details, though Sony claims it was captured from PS4 gameplay.

Not exact matches

Well, the gameplay improved, and other very little details.
Along with PlayStation's Don Mesa (director of product planning and platform software innovation, SCEA), the team will walk fans through the origins of the game, reveal details on exciting new gameplay features exclusive to PlayStation Vita, and include a little sneak peek on what's to come for next chapter of The Walking Dead game series.
Could you go into a little more detail about how it makes use of both modern advancements and classic NES gameplay?
If you want to see some gameplay footage (and a few more little extra details), follow the link at the end of the article and enjoy the madness.
The announcement made no mention of drones (we just love those little buggers), the gameplay element that made Frontlines stand out, but we expect an answer to that and lots more, including details on the multiplayer mode, next week at E3 as the game will be unveiled there.
I just want to experience the gameplay, the little details and the characters of MGS.
The gameplay area is empty, cards have few details and effects and there are little to none animations or effects during gameplay.
Little Orbit, a worldwide video game publisher, today unveils first gameplay details for the upcoming title, Falling Skies: The Game!
The developers put a huge amount of work into every little detail to make sure that the games world was as impressive as the gameplay.
A swooshy camera, lots of minor graphical frippery, a few frivolous details — all unnecessary fanciness with little relation to gameplay... all vital to making Crusader Kings II feel alive.
There was a lot of gameplay revealed with neat little details to see.
These little details are what separate Uncharted 4 from other games and lets it stand on its own as a perfect description of what video games can accomplish, as well as featuring some of the best and most realistic acting and motion capture any video game has ever achieved before, character animations both during and out of cutscenes are borderline life - like, and the transitions from gameplay to cutscene and vice-versa are impressively seamless and barely noticeable.
Today, however, we have a little more detail about the game as well as an early look at the gameplay itself.
I don't remember being impressed by the gameplay creativity in either Origins or Legends — they're both pretty straightforward, and the level design comes off as a little sloppy sometimes, whereas Mario's feel like every detail is positioned for a specific reason.
Overall story arc is a little weak, but each level is a detailed playground rich with gameplay possibilities and backstory.
Another new feature (which had no bearing on gameplay) was the little details added to make character interaction more interesting, such as dialogs between characters and alternate prefight animations.
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