Not exact matches
The big
difference between Sleep Attack TD and other tower defence games is that you can rotate the battlefield to work in your favour, and this one change makes for a refreshing
gameplay experience in a genre that's now a
little old in the tooth.
There's zero
difference in cinematics, but things do look a
little sharper in
gameplay.
The one thing that stood out the most in the trailer was the seamless between
gameplay and cinematic with
little to no
difference in picture quality.
In terms of pure power, the Nintendo Switch has proven to be able to run games comparably well against the Playstation 4, as the comparison
gameplay between the two consoles running the same game have shown very
little differences — you can watch the Playstation 4 VS Switch comparison video here.
Because if you are not a huge fan and you are looking for a platformer type deal with a
little difference in
gameplay then this is not your game simply because after about 2 hours or so I had still only ran into four different enemy types.
Personally, I noticed
little difference in the actual
gameplay of the game — you time your jumps with what you've experienced of the game just as you would any new title, it's one of the fundamental, instinctive experiences of platform gaming that you just... do.