Remember,
your little indie studio will be going against gaming giants.
My name's Dan, and I run Zombie Cow Studios, a teeny - tiny
little indie studio in fashionable South London.
Not exact matches
Fred Armisen and Kirsten Bell wrote a song making fun of themselves for being a
little studio and a
little indie.
The film was met with much praise when it premiered at the 2013 Sundance Film Festival, and was picked up by Fox Searchlight, a
studio known for
indie hits like
Little Miss Sunshine, Juno, and, of course, The Descendants.
I would totally do a big
studio movie if it's the right fit and I would totally retreat back into the woods and make a
little indie with my friends.
Fast forward to
Little Miss Sunshine, which played last year to a festival audience that now numbers 50,000, including «industry» denizens from
studio -
indie divisions, giant stand - alone indies such as Lionsgate, and a scattering of valiant unaffiliated independent companies, plus assorted lawyers, agents, producers, pr people, journalists and gossip - peddlers, fashionistas and bottom - feeders — every one of them attuned to the synergy among movies, TV, and the Web (it's all entertainment) and how that synergy serves the bottom line.
The
indie studio clearly believes that the film can replicate the box office success of «
Little Miss Sunshine» (it even features two of the actors from that movie in Steve Carell and Toni Collete), and if the festival buzz is to be believed, an awards campaign might not be too far behind.
I'm hoping to shed a
little light on the subject with the help of a friend of mine, James Vermont, who has recently started his own
indie studio named Mutiny Media with his father.
In a hit - based industry like games where there is
little to no stability, having the right kind of structure can be vital to the survival of an
indie studio.
Without question, the monstrous success of the Switch has lead a majority of
indie devs seeing their colleagues in other
studios thrive on the system, having perhaps
little competition in the early months of the hybrids release.
This January I did a talk at the Central European Games Conference in Vienna about how small
indie studios with tight budgets and
little PR expertise can do PR on their own.
We ourselves are vastly more successful than 95 % of the
studios you've ever heard of, having made in excess of $ 1.5 m with «yet another iteration on something I've already played with
little to differentiate it from the last ten versions made by the last ten
indie devs».
It started getting a lot of traction, there was a lot of interest and buzz around it — I mean, a lot for a one person
indie studio with a
little game, don't imagine millions of crazed fans screaming for the game!
Speaking on the
Indie Games weblog podcast Team Meat co-founder Edmund McMillen spoke out about his feelings towards Microsoft after they released Super Meat Boy on XBLA, and plainly stated that there is very
little chance that the
studio will work with them again.
We're just a
little three - man
indie studio of good friends that wanted to build a silly game we could play together and recapture those countless hours in our childhoods spent imagining action movie scenarios.
This crazy
little collection of what's going on in our
studio and in the lives of our team was selected as one of the top 20
Indie Development blogs out there.
From
Indie studios Yellow Worm and Black Shell Media comes the cute
little «adventure platformer» Stone Tales.
I have always been a gamer, and have had a
little professional involvement in that industry specifically (if you count an internship at an
indie game
studio;)-RRB-- but most of our experience comes from working at a large consumer electronics company.
That's not to say I hate
indie titles but with so much time dedicated to smaller
studio pieces it really began to highlight just how
little Microsoft had in their exclusives bank for this E3.
But hey, if you're prepared to give a new French
indie studio a chance, and are prepared to look past the issues, then you'll find a well priced delightful
little game.