In the months since these top engineers have left, the 43 self - driving cars Uber had on the roads as of March 8 saw
little progress when it came to decreasing the frequency of disengagements — or how many times a safety driver would have to take back control of the system.
Not exact matches
Among widely followed indicators, we can see some of this in the declining number of individual stocks achieving new 52 - week highs
when the major market indices push higher, by the tendency for trading volume to become dull on advances and expand on declines (or what is a similar observation, the tendency for the market to make
little progress on heavy up - volume and substantial downside
progress on light down - volume), and in the recent explosion of insider selling.
♦ Then there's Sandy Newman, president of Voices for
Progress, writing to John Podesta in 2012
when the HHS mandate was announced: «This whole controversy with the bishops opposing contraceptive coverage even though 98 % of Catholic women (and their conjugal partners) have used contraception has me thinking... There needs to be a Catholic Spring, in which Catholics themselves demand the end of a middle ages dictatorship and the beginning of a
little democracy and respect for gender equality in the Catholic church.
I loved filling out the
little progress sheets the librarian handed out each May and taped to the walls each August, and I loved how she always raised her eyebrows with feigned surprise
when I showed her how much I read every week.
And what was once a
little quip or comment explodes, which is
when the yelling starts, and any hope of any actual communication,
progress or civility is tossed out the window.
When,
little more than a century ago, Man first discovered the abyss of time that lies behind him, and therefore the abyss that lies ahead, his first feeling was a tremendous hope, a sense of wonderment at the
progress our fathers had made.
No one could eat a whole sheep; therefore,
when all barbecues are in
progress, a certain place is sacredly set aside for the man who chops the meat in
little pieces.
If you're confused about
when to
progress to the next stage of feeding, and hoping that your
little one will give you some sort of sign that he's ready for solid food, you're not luck.
When your child becomes a
little more advanced they can
progress to different types of challenges in the app.
My
little one is about to turn 2 and He isnt potty trained yet, he does let me know
when he has made a «poo poo», but not before, at least it is a
progress.
At nine months, our
little guy is showing similar EC
progress / milestones / developmental skills (for lack of a better description) as his two older sisters
when they were his age.
Companies have been excluded for failing to provide Communications on
Progress, but as these reports are posted to the Global Compact site even
when they are misleading (as in the case of Nestlé), they are of
little value in any case.
Then, a lot of babies quickly
progress to army crawling which is
when they use their
little arms to shimmy along the floor.
Everyone breathed a sigh of relief
when the 2013 elections passed without serious incident, but that success will mean
little if the new government does not rule in an inclusive way and make
progress in the fight against corruption.
What about taking care of yourself during the mundane workdays
when you make
little or no
progress?
«Such compromises happen
when proprietary concerns get in the way of either of these responsibilities, as in delaying a student's
progress toward a degree or deflecting a research program from important, broad questions to questions of
little concern outside a company's specific development program.»
Yet
when SAC visited in September, there was
little progress on such a plan, a consequence they felt of excessive interference by the board.
Cancer researcher Banchob Sripa, a professor at Khon Kaen University, began engaging with villages still affected by liver flukes about 10 years ago,
when there was
little to no
progress in sight.
Now,
when i restarted working out i tried to get right into cutting because of the
little weight I gained during the pause, but ever since I haven't managed to keep making
progress because after a while I start having these sleep problems again.
Be forgiving
when need be and celebrate every
little gain in
progress.
I love the knotted detail on the back and can see myself pairing it with a
little lacy bralette peeking out as summer
progresses, or
when fall comes around again, a vivid print scarf.
I have never done a post revealing his room, so since it is finally looking cute I figured I'd snap some pictures while it was clean and pristine This is still very much a work in
progress and I imagine lots of drape and furniture changes
when we transition him fully to his
little boy room maybe late this summer?
Other potential issues adult singles face is
when you arrange a date with someone you've just met at a bar, if things don't
progress past the first or second date you are back to where you started with
little achieved.
Even
when taken as a whole, The Last Jedi does very
little to shake up or even
progress the story.
Typically, however, those kinds of stories work best
when they're short, and as the series has
progressed, the games have become increasingly focused on these
little vignettes to the point that they're generally more interesting than the main plot.
There are a few different Palico gadgets you can unlock as you
progress through the game, and most of them are given to you
when you help out the
little native tribes you find in different areas.
Unfortunately, the United States educates only a
little more than 6 percent of its students to an advanced level in math according to the National Assessment of Educational
Progress (NAEP), a small percentage
when compared to the proportion in many other countries that score at a comparable level on the international PISA test.
When a student receives the same low grade (for example, a grade of «D') year after year, they are given
little sense of the learning
progress they are actually making.
WASHINGTON —
When the President's commission on Hispanic education met here last week, it was an advisory body with
little advice offering a
progress report that found
little progress.
When teachers see their role as delivering the same curriculum to all students, and the onus for successful learning is placed solely on students themselves, there is
little incentive for teachers to go to the trouble of identifying where learners are in their long - term learning
progress.
When asked why test scores showed
little to no
progress even as other numbers improved, he replied, «It's counter-intuitive.
Of course it does
little good to administer formative assessments and track student
progress if plans aren't in place for timely intervention
when students struggle.
By the same token,
when under - funded and under - resourced public schools do not show «adequate yearly
progress,» our response should be to find out why these schools are struggling, and provide them with the materials and support they need to improve — not for the charter management companies that run these schools to walk away before the end of the school year, forcing families to scramble to get their kids placed into public schools with
little notice and no assistance.
The
little roadster is a hoot to drive but loses out to the GT86
when you go in search of that last tenths of performance where body roll curtails your confidence and thus
progress when you really push.
OK, it's not as cultured or as sonorous as the 911's engine, and it can seem a
little boomy
when cruising, but the Up's soundtrack is pleasant
when you're making
progress.
Little progress was made in the states in 2001
when it comes to passing new highway safety laws and strengthening the ones on the books.
There are times
when you need a
little wheelspin to maintain forward
progress.
When you're aiming for a lower target word count, a
little progress goes a long way.
As for Petroceltic, I think they are just a
little frustrated at the lack of
progress in the SP and if you happened to watch RTE prime time last week
when Brian O'Cathain spoke you could clearly see that he is annoyed at the valuation and hype Providence resources had
when as he said «they have yet to produce one barrel of Oil».
When the end of the month comes along, you realize that you have very
little desire to take stock of your
progress toward your various goals.
When you see that your dog is comfortable with this activity,
progress a
little further and start the engine, but still do not go anywhere.
Age is another factor to consider: loss of skin turgor
progresses with increasing age, and neonates exhibit very
little skin tenting even
when dehydrated.
«With persistence and incremental
progress, year after year, we will arrive at our goal — the day
when no «
Little New Yorkers» are killed simply because they don't have homes.»
I have made so much
progress from the scared
little pup I was
when I arrived, and with a patient home I will continue to blossom every day.
These
little scavenger hunts, mixed with a frequency - matching mini game used to break into lockers, are fun at first but get more than a
little tedious as the game
progresses, especially
when they send you through submerged passageways.
You need to submit yourself to the humdrum, day to day farm life to make
progress, but it can start to feel like you're spreading yourself a
little too thin, especially
when you add to that the relentless friendship grinding and film noir spying the plot demands.
Well, the small community means there's currently very
little in the way of active servers, and
when you log on its likely that almost all of them will already have matches in
progress, in which case you need to wait around for the end of the round, which is an understandable side - effect of battle royales.
By that, I mean
when they took all their pie charts and graphs of their companies
progress, and showed them by making a
Little Big Planet level.
[24] In late 2010,
when TimeGate started to focus their work on Colonial Marines, the company realized that very
little progress had been made to the game.
Creatures
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again
when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when walking out of the nest Birds don't stop anymore
when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they sense vibration, making them less annoying
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a
little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including
progress achievements Added a number of new achievements Tokidex completion is now a
progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp
when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning