Sentences with phrase «little replay value»

Four hours with little replay value make it a tough sell.
Despite the multiple endings you'll find very little replay value; it just isn't worth going through all five endings considering the poor gameplay and how disappointing some of those endings are.
Like any other single - player, narrative driven title, the game has little replay value once the campaign is complete.
It has little replay value except for the multiplayer, but that's only if you have a taste for buggy combat experiences.
Yes its free but all of a sudden the game is playable as the devs really wanted it to be at launch but you've already beat a game with little replay value.
The levels are simplistic and small, and extremely repetitive and there's little replay value here for most gamers.
While the singleplayer is indeed pretty lengthy there is nothing to unlock bar a few random pictures (of the pretty girls) and everything else is unlocked from the go leaving little replay value and many people may find themselves losing interest halfway through the game.
Little replay value besides finding all Kestral symbols and pretty short story wise.
Unfortunately, Blue Stinger offers very little replay value once the game is completed, although there are several cheats (such as unlimited ammunition) obtained by beating the game a second and third time.
Lifespan: 7.5 7 - 8 hours will see the singleplayer done with little replay value, the multiplayer will add time but is far from a classic.
[Cons]: The ending, boring online and little replay value..
It's not likely to keep you busy for too long, since there's little replay value to be found.
With poor a camera that is also permanently inverted, lack of depth, little replay value, poor platforming elements, and brutal difficulty in some boss battles, Afro Samurai is better off left alone.
The missions are shallow and repetitive, with little replay value or variety.
They had no artefact value or beauty and little replay value.
It also has very little replay value and no mp, so i'm surprised you would rebuy it and replay on XB1 X.
If I can explore the majority of what your game has to offer in less than two hours, has very little replay value, and it's more than a dollar, you deserve to get that game refunded.
The campaign will last around seven hours which is about average for a shooter with a little replay value, but unlike other shooters the multiplayer won't have you playing for long at all.
Lifespan: 6.5 The campaign will last around seven hours which is about average for a shooter with a little replay value, but unlike other shooters the multiplayer won't have you playing for long at all.
Lifespan: 7 A pretty chunky singleplayer will last you and there is the Xbox Live side of things but with realy unlockables it has little replay value and many may find themselves bored half way through.
If a singleplayer only game like South Park: The Stick of Truth can offer up a short 10 - hour campaign with little replay value, why can a multiplayer focused game which easily soak up 20 or 30 hours of your time ask the same?
People are wondering why games need all these dlc packs coming out for all these AAA $ 60 games coming out, and people have realized that, unlike old school games, most of these AAA games have little replay value.
There is a little replay value in the guise of rankings for each mission, collectable covers from the real - world TMNT comics, and the very rare instance of a boss being joined by another boss mid-fight.
While the game is short and on the surface it would seem there is little replay value, the aforementioned plot twist greatly changes that.
The Achievements add a little replay value as you try to do things like play levels without using weapons and beat all 128 levels, but really this game just is not that fun after a few levels.
While some may be drawn in by the challenge of making all «S» grades in every level or the Chao Garden (which is surprisingly interesting), it really doesn't take very long to complete the game, and unfortunately, has very little replay value, unless you are intent on a perfect score on every level.
The main adventure isn't long (about 8 - 10 hours) and the game has little replay value, getting from point A to point B stays interesting throughout and doesn't wear out its welcome.
Unfortunately, there are only three teams to choose from, resulting in very little replay value, one - dimensional matches that don't stretch beyond kicking and punching.
Star Wars: Episode 1 Racer is simply an empty racing game that has little replay value.
So why the Wii U installment, titled Game & Wario, decided to ditch that idea in favor of a small handful of slightly larger mini-games with little replay value is anyone's guess.
Once you've completed each world there is little replay value, aside from completionists who will want to search out all collectables and top every high scoreboard.
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