Too much CGI; too
little story development (not to mention the conclusion which felt a lot like «National Treasure: Book of Secrets.»)
Not exact matches
Missouri Synod theologians had traditionally affirmed the inerrancy of the Bible, and, although such a term can mean many things, in practice it meant certain rather specific things: harmonizing of the various biblical narratives; a somewhat ahistorical reading of the Bible in which there was
little room for growth or
development of theological understanding; a tendency to hold that God would not have used within the Bible literary forms such as myth, legend, or saga; an unwillingness to reckon with possible creativity on the part of the evangelists who tell the
story of Jesus in the Gospels or to consider what it might mean that they write that
story from a post-Easter perspective; a general reluctance to consider that the canons of historical exactitude which we take as givens might have been different for the biblical authors.
This
story in Mark 14 may have been not only the stimulus for the discovery
story, but the fact of its own
development adds a
little further support to the view that the women's attempt to anoint the body, resulting in the unexpected discovery, was a later
development.
Prytherch, Sandra FOOD FROM MOMMY self - published, 2001 Precious
story of a
little girl's
development from birth to weaning, describing the gradual progression from exclusive breastfeeding to first foods and on to a gradual weaning.
Nevertheless, moving from a situation where regular people had
little opportunity to tell their
story to a wider public, the diffusion of ICTs in China has spurred the
development of new opportunities for those seeking justice.
While the
story may have been successful in generating clicks with its salacious headline, it did
little to educate readers on the substance of the recently published audit of the Syracuse Industrial
Development Agency (SIDA) by the Office of the New York State Comptroller.
The full lineup of
stories, columns and radio interviews can be found here» State and local economic
development agencies in New York give away billions of dollars in subsidies to businesses every year but do
little to assess what taxpayers are getting for -LSB-...]
The 3:47 «Meet Katie» focuses on the
story of the furry
little yak who just steals her scenes in the film, as the creators talk about the
development of the character from a background drawing to full - fledged cult hero.
The game had
little to no character
development, had a generic
story, was not very interesting, had a broken battle system, and was sort of
Not only are the other characters in this
story little, they have minimal
development or purpose.
There isn't much in the way of character
development, and what
little story there is feels too simplistic to maintain a high interest level.
Yes it was all wrapped up just a
little to quickly, with not nearly enough
development for me to be fully involved in the
story.
With all of the
little side
stories and pressures, they carry the weight of all these
developments throughout, and it shows in subtle expressions.
A somewhat bland supporting cast offers
little to make anything but Brosnan interesting, save for a fiery Bill Smitrovich (Ted, Eagle Eye) turn and a scene in which Olga Kurylenko appears to dress up like Velma Kelly from Chicago to begin one of the film's most farfetched of
story developments.
A contemporary David and Goliath
story benefits from some added human scale in «
Little Pink House,» the fact - based account of a Connecticut woman's fight to stop a corporate
development project from forcing her out of her home.
Director François Girard (The Red Violin) tells the
story without regard for
little things like pacing, character
development and dramatic tension.
A feature commentary with director Paul Greengrass deals largely with the thinking behind the
development of the sequel
story, which takes
little from the Ludlum novel.
What doesn't: Without attending to
story, character
development or suspense, it doesn't build on the original at all, and thus does very
little to make a case for existing.
Yet she, too, has
little in the way of character
development, simply revealing new information about herself as the
story requires.
The chemistry between Tyler and Norton seemed a bit strained and unnatural but that may be a by - product of very
little back
story and / or in - depth character
development.
The
story is incredibly predictable (and once again, unrealistic) and with 14 main characters, there is
little time for character
development beyond the usual stereotypes.
-- P.H. Heilbron tells the
story of this
little - known car which was made from 1906 until W.W. I. / l93l Talbot 105 — Mark Gillies drove «GO 53» on the road and on the track at Silverstone / Hillman early history — In Part 1 of this article Michael Worthington - Williams recounts the
development of the company from 1907 - 1929 / Bentley performs for TV — How a 3 - litre Bentley took part in film - making for a TV series.
In the October 2017 issue of The Automobile... Douglas Blain describes his rôle in discovering an experimental Bentley coupé body long thought lost, while James Fack tells the
story of its design and
development in the 1930s in The Aero Bentley / For this months Auto - biography, Matthew Bell visits a converted Victorian gasworks in mid-Sussex to meet the larger - than - life author, windmill expert and passionate Vintage car owner Rodney de
Little / In Sprint Speciale, Richard Sutton tells the
story of the Alfa Romeo Giulietta SS and its brilliant stylist Franco Scaglione / Mick Walsh chooses his favourites from Pebble Beach, the famous concours d'elegance on the Monterey peninsula / Sébastien Faurès Fustel de Coulanges explores the pioneering work of Dutch engineer Alexander Holle, which may have inspired Vittorio Jano's greatest Grand Prix car design in Alfa Romeo and the 4wd Holle / An offshoot of Arrol - Johnston, the Galloway was designed with the woman motorist in mind.
Malcolm Robertson experiences a 1938/1939 example / 1904 single - cylinder Cadillac — Peter May writes about his restoration of and attachment to an early model B «one - lunger» / The Westcar and the Heron — Two
little - known 1920s makes — both produced by the same company — are described by Michael Worthington - Williams / BMW 328 — ahead of its time — This month the Editor samples a Frazer Nash version of what was perhaps the best sportscar of the 1930s / Maudslay history 1902 - 1914 — Nick Baldwin writes about the company that first introduced overhead camshaft engines and pressure lubrication / Three Vintage Sports - Car Club events — Tom Thelfall reports on driving tests at Brooklands the Pomeroy Trophy at Silverstone and the Exmoor trial / Non-skid & puncture - proof tyre covers — The
story of a remarkable invention that profoundly influenced the
development of vehicle road tyres.
The
story hurtles forward from scene to complex scene with Black Imagination pitted against White, but with relatively
little character
development.
While the issue itself does very
little to push the
story along until the final few pages of reveals, there's a solid bit of character
development here, allowing new readers a chance to work out the dynamics of the different teams.
It's here — and in the
story's hub location — that you can access ROM City Rampage; while it's neat to see this «prototype» NES version of the game, the lacking sound and slight bugginess make it
little more than a brief side - note, even if the process of its
development is ultimately more interesting.
With a
little water under the bridge, and the second episode of
story content on the way, we figured that now would be a good time to catch up with him and see what the reaction to the game has been like, and how it's affected the way the game's
development is continuing:
On paper, this type of
story could have worked quite well, but its
development is somewhat lackluster due to the writing, which is somewhat worse than what we have come to expect of BioWare, and the antagonists, who are the typical bad alien race with
little development and depth.
The unnerving part of Hello Neighbor's
development is that there are four early versions of a game with
little to no progress in both
story and mechanics, it is truly disheartening.
I didn't really care about the
story as it was generic and did
little for the game except provide a reason for the new
development «Pandora».
Though it lacks
development and can be a
little directionless at points, the
story presented is a nice change of pace compared to the previous games.
A fun campaign that's mostly designed to introduce you to the heros and worlds of Star Wars, even though it could have been absolutely incredible with a
little more character
development and cohesive
story telling.
It's one of the best looking next - gen titles to date, but the campaign has
little variation in
story and side quests, and secondary character
development was seemingly saved for — again, what a surprise — DLC.
The
story is pretty interesting, albeit a
little predictable at times, and if narrative
development is something you desire in a game's focus then you won't be disappointed.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the
developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the
story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a
little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Tales of Zestiria's
story is a
little simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater character
development.
's
story is a
little simpler than those of past games, but there's nothing inherently wrong with that; in a way, this is a nice return to basics that eschews plot complexity in favor of greater character
development.
After announcing the delay, CIG studio head Chris Roberts got a
little more specific, saying that many of Squadron 42's 28 -
story chapters are still in the preliminary stages of
development and testing.