«Crash» is not specific, whereas (for example) «Game crashes when
the load game menu opens» is.
Not exact matches
Loaded baked sweet potato fries covered in spicy chicken and blue cheese are the perfect addition to your Big
Game menu, or even a weeknight dinner.
However, the
menus,
game loads, and switching between system applications are all noticeably sluggish, and often painfully slow.
The in -
game menus are terribly slow to
load, f» rinstance, and the era - specific theme music in Evolution mode will quickly drive you over the edge.
From the time you choose Lego City Undercover from the Wii U
menu on start - up and then select your save
game file and wait for that to
load you've lost well over three minutes.
Nintendo will improve the Wii U system as well as the reduced time of
loading the U's
menu after quitting the
game.
I'm just fed up with how long these consoles» OS's take to
load, then you have to «choose» the
game (that's in the drive already) and then most
games have insanely long
loading times, dozens of
menus before you can even get into the
game.
Without an option to blanket equip every character with their optimal
load - out, dipping into endless nested
menus after each battle is tiresome enough to spoil the
game's broader flow.
Unlike other fighting
games, Nemesis doesn't cram the
menu with a
load options that, when you get down to it, are basically the same or only slightly different.
Or, if you prefer, you can
load up the
game and it is detailed in the top - right corner of the main
menu screen.
The
menus load quicker, scrolling is more fluid, and all the tablet - related aspects are faster and smoother:
games, videos, web browsing, even shopping the Nook store.
Just look at the Fifa
menus, over half of the main
menu screen the one you look at every time you
load the
game up is dedicated to UT regardless of whether you have ever even played the
game mode or not.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in -
game controls and tooltips didn't match those in the options
menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of
loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Each time it would freeze on me either at the start
menu, while
loading the start
menu, at the character creation screen or after creating my character and beginning a
game.
He pops up during
menus and
loading bars to offer brief snippets of often irrelevant advice, such as telling you to use the handbrake to slide around corners despite the fact that almost no corners on any of the
game's tracks require anything more than a little bit of braking to get around, or to state that a great deal of throttle control will be required to emerge victorious, which is again a complete lie as McGrath's Offroad requires all the subtle throttle control of a brick being thrown through a window.
When the
game loads, the player has access to the
menu which includes Race, Lockers, Records and Options.
the way to change that you must be on the main
menu (before you
load a save
game) there is a VR
menu, where you can only select between dualshock 4 controller or move controllers setup.
From the first time you
load the
game and hear the excellent narrative work of Stephen Fry, to the satisfying sound effect that plays when you press square to
load up your Popit
menu, LittleBigPlanet 3 looks, acts, and somehow even smells like a proper LittleBigPlanet sequel.
Shockingly it's possible to play the entire
game from start to finish without a single
loading screen, with even the
menu screen leading directly into the
game without taking a moment of your time to show a spinning wheel or expanding bar.
There are some apps and
games that take 20 seconds or more just to get
loaded to the title
menu.
Loading the track I understand, it has to
load the assets into memory and get everything sorted — but moving through the various
menus you notice the
game - saving all the time and taking it's time navigating.
It stores all the
loading screen and context - sensitive tips • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options
menu) • Added information to the in -
game loot pickup UI that displays why an item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
By closing the
game and returning to the HOME
Menu, the
game will be suspended at that point, though if the console is shut off while playing the
game will reset when
loaded up again.
On the issue of
loading, the
game does take a bit of time when first booting up, getting to the Main
Menu, and
loading a save file, but Vigil did a great job of keeping the
game moving along once in.
However, instead of being woven into the core
game, it feels like its own standalone entity, forcing players to scout through
menus and
loading screens.
The system then reboots,
loads up the Wii
menu and you can access Wii
games or go to the original Wii Shop Channel where you can buy all the old Virtual Console
games.
Gameplay itself is king, and is demonstrated as soon as you
load up N + +, as hapless bots or replays of failure are shown in the main
menu background, picking at random from the many levels in the
game.
For this reason we have chosen to make sure that the
game has no
loading screens and in turn receives a seamless experience while playing and navigating between
menus.
It can take up to a minute in some areas to get into the
game while you wait for the
load menu.
The Collection itself is very quick to navigate, though requires a reset to return to the
menu once a
game has been
loaded.
When going from the main
menu to live
game play, around half a minute of
loading times have been eliminated, and the slight stutter that occurs when travelling through the
game map is no longer present.
To avoid this issue, decline the patch when it initially prompts you, allow the
game to finish
loading, then initiate the patch download by trying to access the multiplayer from the in -
game menu (which triggers a PSN sign - in).
The
game server was then kicking players because they had already died in that match, and the
game became stuck on the
loading screen instead of returning to the main
menu.
Better yet, during missions, there's no retry button, which sticks out when you're forced to exit to the main
menu, wait for your Vita to connect to the internet, and then finally the
game modes
load.
Gran Turismo 6 is a much faster title when it comes to
loading times, and navigating the
game's simple and intuitive
menus.
Making a full JRPG includes XP and leveling systems, saving and
loading of the
game, lots of GUI code for the
menus, basic animations and special effects, states for handling cutscenes, combat mechanics (such as sleep, posion, elemental bonuses and resistances), to name just a few things!
As I
loaded up the
game I was slightly nervous about if they could manage such a feat, but then I hit the main
menu and I immediately sensed Telltale knew the gravity of the situation.
Players can get a lot of action out of a 20 - minute session on the bus, and the Story Memo feature, activated by pressing the R button while the
menu is up, reminds you what's going on so you don't suffer that all too common RPG nightmare of
loading up a
game save after a little time away and completely forgetting what you were supposed to do next.
The latest update for Wii U gives players a nifty quick start
menu, which allows you to
load up some recent
games you've been playing while the system boots up.
The presentation of the
game is solid albeit the
loading screens could have been far more imaginative with a great user interface across various
menus such as the main
menu, relics
menu, outfits
menu, settings
menu and gameplay
menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the
menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
Sure, there's a little bit of
load time between the
menu screen and the start of the
game, but while you're actually playing the
game,
loading isn't really an issue.
As mentioned earlier, there is no rewind feature, but you can restart a race from the in -
game menu, and thankfully the
load time is only a few seconds before you are back in the thick of it.
Loading setups were a nice touch in 2015 - in 2016 it's just one thoughtful
menu option in a
game teeming with others, across all modes.
Loading screens and in -
game menus use what looks like placeholder text.
If you mess up immediately — which, given the trial - and - error nature of some of the
game's worst goals, is likely — you need to pause, push down like four times, enter a
menu, confirm that you want to retry, then wait while the
game hits a
load screen and picks up from the «here's what this goal is» part of the previous process.
To access the download
menu the best and easiest way is to just freshly
load the
game and start up from a save file.
If you do click on a Wii
game from the main
menu it will at least
load the emulator, but you'll still have to click the
game again from inside the emulator to start it.
Speaking more about the ads, on the
menus you see basic ads for other apps or service, like JustEat and you also get pop - ups for
games, which tend to appear as you initially
load the app (before the
menu screen really pops up) or just before you start the
game; so far, in
game there are no ads.
These
load times all represent the time it takes to get to the main
menu after booting the
game without skipping any of the cutscenes.
Simply add them to your family in the setup
menu and they will have access to
load the
games that you own to their Xbox.