Sentences with phrase «load game menu»

«Crash» is not specific, whereas (for example) «Game crashes when the load game menu opens» is.

Not exact matches

Loaded baked sweet potato fries covered in spicy chicken and blue cheese are the perfect addition to your Big Game menu, or even a weeknight dinner.
However, the menus, game loads, and switching between system applications are all noticeably sluggish, and often painfully slow.
The in - game menus are terribly slow to load, f» rinstance, and the era - specific theme music in Evolution mode will quickly drive you over the edge.
From the time you choose Lego City Undercover from the Wii U menu on start - up and then select your save game file and wait for that to load you've lost well over three minutes.
Nintendo will improve the Wii U system as well as the reduced time of loading the U's menu after quitting the game.
I'm just fed up with how long these consoles» OS's take to load, then you have to «choose» the game (that's in the drive already) and then most games have insanely long loading times, dozens of menus before you can even get into the game.
Without an option to blanket equip every character with their optimal load - out, dipping into endless nested menus after each battle is tiresome enough to spoil the game's broader flow.
Unlike other fighting games, Nemesis doesn't cram the menu with a load options that, when you get down to it, are basically the same or only slightly different.
Or, if you prefer, you can load up the game and it is detailed in the top - right corner of the main menu screen.
The menus load quicker, scrolling is more fluid, and all the tablet - related aspects are faster and smoother: games, videos, web browsing, even shopping the Nook store.
Just look at the Fifa menus, over half of the main menu screen the one you look at every time you load the game up is dedicated to UT regardless of whether you have ever even played the game mode or not.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Each time it would freeze on me either at the start menu, while loading the start menu, at the character creation screen or after creating my character and beginning a game.
He pops up during menus and loading bars to offer brief snippets of often irrelevant advice, such as telling you to use the handbrake to slide around corners despite the fact that almost no corners on any of the game's tracks require anything more than a little bit of braking to get around, or to state that a great deal of throttle control will be required to emerge victorious, which is again a complete lie as McGrath's Offroad requires all the subtle throttle control of a brick being thrown through a window.
When the game loads, the player has access to the menu which includes Race, Lockers, Records and Options.
the way to change that you must be on the main menu (before you load a save game) there is a VR menu, where you can only select between dualshock 4 controller or move controllers setup.
From the first time you load the game and hear the excellent narrative work of Stephen Fry, to the satisfying sound effect that plays when you press square to load up your Popit menu, LittleBigPlanet 3 looks, acts, and somehow even smells like a proper LittleBigPlanet sequel.
Shockingly it's possible to play the entire game from start to finish without a single loading screen, with even the menu screen leading directly into the game without taking a moment of your time to show a spinning wheel or expanding bar.
There are some apps and games that take 20 seconds or more just to get loaded to the title menu.
Loading the track I understand, it has to load the assets into memory and get everything sorted — but moving through the various menus you notice the game - saving all the time and taking it's time navigating.
It stores all the loading screen and context - sensitive tips • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu) • Added information to the in - game loot pickup UI that displays why an item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
By closing the game and returning to the HOME Menu, the game will be suspended at that point, though if the console is shut off while playing the game will reset when loaded up again.
On the issue of loading, the game does take a bit of time when first booting up, getting to the Main Menu, and loading a save file, but Vigil did a great job of keeping the game moving along once in.
However, instead of being woven into the core game, it feels like its own standalone entity, forcing players to scout through menus and loading screens.
The system then reboots, loads up the Wii menu and you can access Wii games or go to the original Wii Shop Channel where you can buy all the old Virtual Console games.
Gameplay itself is king, and is demonstrated as soon as you load up N + +, as hapless bots or replays of failure are shown in the main menu background, picking at random from the many levels in the game.
For this reason we have chosen to make sure that the game has no loading screens and in turn receives a seamless experience while playing and navigating between menus.
It can take up to a minute in some areas to get into the game while you wait for the load menu.
The Collection itself is very quick to navigate, though requires a reset to return to the menu once a game has been loaded.
When going from the main menu to live game play, around half a minute of loading times have been eliminated, and the slight stutter that occurs when travelling through the game map is no longer present.
To avoid this issue, decline the patch when it initially prompts you, allow the game to finish loading, then initiate the patch download by trying to access the multiplayer from the in - game menu (which triggers a PSN sign - in).
The game server was then kicking players because they had already died in that match, and the game became stuck on the loading screen instead of returning to the main menu.
Better yet, during missions, there's no retry button, which sticks out when you're forced to exit to the main menu, wait for your Vita to connect to the internet, and then finally the game modes load.
Gran Turismo 6 is a much faster title when it comes to loading times, and navigating the game's simple and intuitive menus.
Making a full JRPG includes XP and leveling systems, saving and loading of the game, lots of GUI code for the menus, basic animations and special effects, states for handling cutscenes, combat mechanics (such as sleep, posion, elemental bonuses and resistances), to name just a few things!
As I loaded up the game I was slightly nervous about if they could manage such a feat, but then I hit the main menu and I immediately sensed Telltale knew the gravity of the situation.
Players can get a lot of action out of a 20 - minute session on the bus, and the Story Memo feature, activated by pressing the R button while the menu is up, reminds you what's going on so you don't suffer that all too common RPG nightmare of loading up a game save after a little time away and completely forgetting what you were supposed to do next.
The latest update for Wii U gives players a nifty quick start menu, which allows you to load up some recent games you've been playing while the system boots up.
The presentation of the game is solid albeit the loading screens could have been far more imaginative with a great user interface across various menus such as the main menu, relics menu, outfits menu, settings menu and gameplay menus with support for navigation via the left analogue stick, directional pad, face buttons and touch screen on Vita, although it does not include support for navigation via the right analogue stick and rear touch pad, while the navigation through the menus on the PS4 version rather surprisingly does not include support for the touch pad given that the Vita's touch screen is supported.
Sure, there's a little bit of load time between the menu screen and the start of the game, but while you're actually playing the game, loading isn't really an issue.
As mentioned earlier, there is no rewind feature, but you can restart a race from the in - game menu, and thankfully the load time is only a few seconds before you are back in the thick of it.
Loading setups were a nice touch in 2015 - in 2016 it's just one thoughtful menu option in a game teeming with others, across all modes.
Loading screens and in - game menus use what looks like placeholder text.
If you mess up immediately — which, given the trial - and - error nature of some of the game's worst goals, is likely — you need to pause, push down like four times, enter a menu, confirm that you want to retry, then wait while the game hits a load screen and picks up from the «here's what this goal is» part of the previous process.
To access the download menu the best and easiest way is to just freshly load the game and start up from a save file.
If you do click on a Wii game from the main menu it will at least load the emulator, but you'll still have to click the game again from inside the emulator to start it.
Speaking more about the ads, on the menus you see basic ads for other apps or service, like JustEat and you also get pop - ups for games, which tend to appear as you initially load the app (before the menu screen really pops up) or just before you start the game; so far, in game there are no ads.
These load times all represent the time it takes to get to the main menu after booting the game without skipping any of the cutscenes.
Simply add them to your family in the setup menu and they will have access to load the games that you own to their Xbox.
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