Sentences with phrase «load game screens»

The game seems to not want to load game screens well..
Interactive loading game screens from the original game are also included, allowing players to earn bonus demon fangs which can be traded for in - game items.
Before, you could only load full saves from the Load Game screen.
Made the back button on the load game screen accessible with the new snappy gamepad cursor functionality

Not exact matches

Sony's Santa Monica Studios did something with «God of War» that's never been done before in a video game: It's made a complete video game that takes place in one continuous shot, in real time, with no loading screens at all.
They found that simple messages, displayed during load screens, can have a big effect on player behaviour in the subsequent game.
I enjoy playing this game, but I will uninstall it next week and throw it away if the load screens continue to take forever.
Game doesn't even get past the loading screen without crashing.
In summary the games lackluster single player, a frustrating but fun multiplayer and a buggy, cheap, tasteless loading screen will leave you wanting for more.
Besides that, progression in the game itself is slow, with countless save / load screens and arbitrary nonsense and busywork designed to lengthen game - play in an otherwise unremarkable game.
The inhumanly long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous games that makes the story feel a little incomplete.
The loading screens when you first start the game can throw you off, since I personally thought they were cutscenes at first that were flowing perfectly with the narrative.
Unlike the New Super Mario Bros series... The only two problems I have with this game is that the loading screens are a little longer than Returns, and there's no gamepad function, you can't even touch the gamepad screen to select anything.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
Furthermore, he said the game will have loading screens, most likely you will see those when you go to a different area, but no further information was provided.
The combination of diverse story missions, platforming challenges and boss fights keeps A Hat in Time from ever becoming dull, but it does mean you'll become pretty familiar with the game's loading screen by the time you fell the final boss.
In other areas, when trying to exit / enter an area, the game will load a black screen and will require another reset.
Very frequent and long loading screens can easily make a game unplayable, IMO.
In its default «Quality» mode — which runs at 1080p / 30 fps docked — the game ticks along nicely, with impressive visual effects and loads of enemies on - screen at any one time.
The game suffers from a few issues as there are some odd load times and screen stutters.
Though the game features hordes of enemies, there were instances where enemies seemingly loaded on screen due to draw distance issues.
Bandai Namco patented the concept of mini-games in loading screens, but video game lawyer David Hoppe noticed Bandai Namco's patent is about to expire.
-- Having grown accustomed to the likes of Limbo, Trials HD and Super Meat Boy (all games that thrive on player - failure) over recent years, it's beyond annoying that death in Warp is greeted by a five second loading screen followed by a little animation.
With each area being cordoned off from the rest of the stages, the pacing can feel a little off at times, with environmental transitions happening suddenly after a loading screen rather than dynamically occurring as in the Souls games, but this more concentrated focus on the levels also allows for condensed, goal based gameplay that is almost impossible to achieve in Dark Souls, which is certainly welcomed when you're short on time and just want to grind out a twilight mission or two.
While this doesn't sound like a lot of work, the game has a truly stunning number of activities to perform and tchotchkes to find, so anyone hoping to see all of Hong Kong can expect to spend a significant chunk of time on the save / load screen.
Boosting at high speed causes the screen to go blurry and the landscape to zoom by really fast which is absolutely exhilarating and the game maintains a rock solid frame rate and the loading times are very short, making it game that's equally gorgeous and technically proficient.
The reverence to Zelda is palpable; from the occasional bosses and the tactics needed to defeat them, to the loading screens and weapons, the whole game is a love letter to my favourite game franchise.
Because in - game none of them have very high load times, I think the only possibility is to compare the time the splash screen displays from the moment you press the button until the game boots (I seem to remember that Wind Waker's was sensibly longer).
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't really offer solid 30 fps stuttering when loading a new area since the game runs without any major loading screen unless you die.
I think that the only way to notice it is with games that have long enough load screens where differences are easily noticeable.
What I think it did, though, was making games load faster from the title screen.
Yes, the games now load faster from the OS main screen.
The game is still flick screen, but moving from one to the other involves a bafflingly long loading sequence, that's as frustrating as it is atmosphere - destroying.
Why even bother including what amounts to an interactive loading screen as the game boots up the next area, where the real action is?
Before any loading screens or cutscenes, the first choice you make in the game is a welcome one.
The loading screens for Double Fine's triple - fine Xbox Live Arcade mech game Trenched are spot - on parodies of early 20th - century pulp magazine covers.
Red Dead Redemption 2's reveal was also broadcast throughout GTA Online with an in - game loading screen ad, and we think that the game has brought more players in contact with Rockstar as a dev, who will continue to follow the developer's actions.
Dishonored 2 isn't quite an open world game — expect long loading screens between each area — but each level is meticulously designed with ample routes and strategies for success.
What's more, the game was initially designed as a spiritual sequel to the NES horror game Sweet Home, with the final version retaining several elements of that NES title (the mansion setting, environmental puzzles, scattered notes shedding light on the story, limited inventory, and the iconic door loading screen).
There were also many instances where I was progressing through a level and the game would abruptly cut to a black screen to load the rest of the world.
As with past action games from Hideki Kamiya, you'll familiarize yourself with combos during loading screens and in the end the overall difficulty curve proves smoother and more satisfying in Bayonetta 2 than it did in the original game.
After all, Star Wars game load screens and character textures were found buried in the files for Resident Evil: Operation Raccoon City, and Kotaku reported in 2010 that they were working on something called Star Wars: Battlefront Online.
The one annoying aspect is the damn loading screens, this will annoy most gamers sadly however if you can look past this then there is a real gem of a racer here.
Or, if you prefer, you can load up the game and it is detailed in the top - right corner of the main menu screen.
The vanilla game plays fine on PS4, with a truly staggering number of zombies on screen at once, decent loading times and a bunch of extra costumes.
Monster Hunter World feels like an open - world game to some extent, with fantastically large maps of a scale that we haven't seen before (both vertically and horizontally), no discernable game - pausing loading screens between zones in hunting areas, and a wealth of beautifully rendered environments to slaughter colossal monsters in.
This appears to be a racing game bigger than any other promising a «coast to coast» world for you and your friends to travel in with «no loading screens
Koei Tecmo's take on the rather excellent Attack on Titan series has launched on PlayStation in Japan and a load of screens taken from the game have flooded the internet.
That means that the overall flow of the game is similar — the game still features numbered map areas, for instance, but the different zones now no longer feature clunky loading screens between them.
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