Sentences with phrase «load screens»

"Load screens" refers to the brief pauses or graphics that appear on a computer or video game screen while data or content is being loaded or prepared to be displayed. Full definition
The game's «chapters» are comprised of several of these single - screen stages, with a refreshing lack of loading screens between them.
Then you're finally allowed to race and you're met with loading screens.
There have actually been blocks of time I've spent with the game where I've spent more time on loading screens than game play.
However, not all of that was story missions and a disappointing amount of time was spent during loading screens which always require you to press start to continue.
Among the fixes was the highly anticipated remedy for the long loading screens between deaths.
There's far too much loading present, with a couple long loading screens for a few second cinematic moments which is annoying.
After you turn on the car, the main LCD shows an application load screen for a number of seconds before showing the main interface.
I'm not waiting at loading screens as often anymore, so that's a nice change.
That's insane, I remember how many complaints there were about the game having 40 - 50 second load screens when it first released.
Huge procedural world without loading screens, creative and progression gameplay modes, science - based resources and conversion formulas and a lot more — with full co-op multiplayer support.
Players are routinely given new environments to explore but I found myself immediately pulling up the map and heading back to the safe house via transportation by load screen.
There are only loading screens as you enter a town or city so essentially, it's a 2016 version of a world map.
But sometimes... sometimes, video game loading screens go crazy in the best possible way.
Hope you enjoy loading save games and sitting through loading screens!
From the beginning of the game you are greeted by lengthy load screens before you even get to the main menu.
It was possible to run from one end of the world to another without seeing a single loading screen while shifting between two map states.
Much of the stories appeal is through its graphics which help immerse you into the story and the world, with the occasional loading screen taking you out of that immersion.
You'll often face a lengthy loading screen just to get back to the main menu.
We live in a day and age where loading screens are a core problem affecting our attention span, appreciation for the content that comes after it, and overall smooth experience.
From there, again waiting in a lengthy loading screen, I was brought the season.
Each week, if you complete all of that week's challenges, you can unlock a new loading screen.
What I'm not fine with is the hints that are displayed on every single loading screen.
There's no open world to explore, here, instead you've got a series of fairly small environments linked together by brief loading screens.
Unfortunately a not very user - friendly interface and many loading screens dirty work otherwise flawless.
This is made worse by the constant loading screens.
It's also undoubtedly the coolest loading screen so far, so it's well worth completing the challenges for each week.
I must be lucky it stops either after a few minutes at the menu or as soon as the first loading screen starts.
The only time when loading screens appear is between the sessions and on player deaths.
Likewise I've not once had the black loading screen.
Many load the bulk of their worlds before you ever enter them, which is why those initial load screens can be so lengthy.
I would guess I spent more time watching loading screens than actual gameplay.
Even with the comparatively short loading screens, it's likely enough to turn off most gamers.
Good graphics and storytelling, but the frequent loading screens break the game and make it a huge chore to complete.
Much like the prior two entries, you'll find yourself waiting at quite a few loading screens throughout the course of the game, but considering its epic scale, it's understandable.
Why even bother including what amounts to an interactive loading screen as the game boots up the next area, where the real action is?
A large portion of the exposition about the game's background comes through one - liners or loading screen messages.
I tried again, and ended up staring at an endless loading screen.
If next - gen gaming means huge file sizes but never seeing an in - game loading screen again, then I'm with him - it's a price worth paying.
, the quests are vastly more interesting and there's a drastic reduction in the pace slowing loading screens.
Even the in - between mission load screens feel more informative and helpful than before.
Last week the company added a warning to the game's loading screen asking students not to play during class.
However, the dense learning curve and the perpetual loading screens often sent me packing early on.
One of the most common glitches is when the game gets stuck on the main loading screen connecting to the control tower.
Due to technical limitations, each area of the map is in segments, and all have individual loading screens as you pass through them.
The game's world is small, but split up into many, many smaller areas, each one coming with its own loading screen.
After it was done loading the screen went black and wont power on.
Having the songs locked in a boring campaign and the inclusion of long loading screens really took a lot of the fun away.
I think that the only way to notice it is with games that have long enough load screens where differences are easily noticeable.
In the game, you can freely explore the post-apocalyptic landscape without those pesky loading screens.
The extras menu doesn't have all that much just cool concept art and a story synopsis (campaign loading screens).
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