Also, having 30 ~ 45 second
load times in between levels, as well as load times after turning your PSP back on from Sleep Mode, is unnacceptable.
The load times in between levels really should have been worked on before releasing it.
The only other minor issues I can think of are the occasional, lethargic
load times in between multiplayer matches, in particular.
Thankfully, players have unlimited lives, and just like progressing to a new level, there's
no loading times in between death and respawning, so the frustration doesn't get too out of hand.
Not exact matches
It is a
loaded subject, both because Jean - Georges Vongerichten is one of the few chefs equal to Boulud
in age, stature, and pedigree, and because the New York
Times critic Pete Wells has recently removed one of Restaurant Daniel's four stars —
in large part because of what he saw as a double standard
between the treatment of VIPs and anonymous diners.
Vandoorne and McLaren test driver Oliver Turvey will try a
load of new Honda concepts, ahead of a major upgrade package expected
in a few races
time (
between Spain and Canada).
The researchers found that the anti-cancer drug romidepsin increased the virus production
in HIV - infected cells
between 2.1 and 3.9
times above normal and that the viral
load in the blood increased to measurable levels
in five out of six patients with HIV infection.
The researchers conclude, «Further prospective studies of the relation
between reaction
time and mental health outcomes
in other samples are needed to gauge whether reaction
time is a true risk factor for mental disorders and to confirm the mediating roles played by smoking and allostatic
load.»
And it's also
load - balanced
in the sense that with brain imaging you can see the oxygenated blood being shunted
between different parts of the brain on a
time scale of a second or two as activity shifts — these are the «hot» spots.
I'm the kind of person who starts thinking about lunch while
loading the dishwasher with my breakfast bowl; the kind whose NYC tour when family and friends come to town consists of a string of food shops and restaurants, with a bit of walking
in between (true story: The first
time he came to visit, my dad had to remind me that he was also interested
in the Statue of Liberty and Central Park).
The individual durations of the first pull, transition, second pull, turnover, and catch phases of the snatch are around 0.45 — 0.55, 0.1 — 0.15, 0.15, 0.25, and 0.30 — 0.35 seconds, respectively (Gourgoulis et al. 2002; Campos et al. 2006; Gourgoulis et al. 2009; Harbili, 2012), with no differences
between successful and unsuccessful lifts (Gourgoulis et al. 2009) but with heavier athletes and heavier
loads spending a larger proportion of total lift
time in the first pull (Campos et al. 2006; Hadi et al. 2012).
They noted that squat jumps produced greater hip extension moment than back squats with a moderate
load (272 vs. 149Nm) and that the ratio
between hip extension moments
in these two exercises was smaller than the ratio
between knee extension moments (1.8 vs. 2.3
times).
Similar fructose increases have been reported
in healthy volunteers who consumed fructose
loads between 0.5 and 0.75 g / kg34 and
in individuals who consumed fructose - sweetened beverages with mixed meals.35 Leptin and ghrelin levels were indistinguishable following acute ingestion of glucose or fructose, a finding possibly attributable to the short
time interval of observation; leptin levels typically change 4 to 6 hours after glucose administration.36 Although fructose was previously reported to be less effective than glucose
in suppressing ghrelin, such differences may be attributable to the different conditions and
timing of ghrelin measurements.10 Little is known about the acute PYY response to fructose ingestion compared with glucose ingestion, although 1 study
in rats found higher rather than lower PYY levels after 24 hours of glucose but not fructose feeding.11 Whether such disparities are related to study design or species differences remains uncertain.
I guess I shouldn't bust him too hard because he did
in fact carve out
time to take blog photos for me
in between loading his truck with a barbeque pit and setting up for the event.
G and I soaked up
loads of
time together this weekend
in between a baby shower for G's cousin and an engagement soiree for my bestie Erica.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered
in the way of new content, for instance this
time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch
between them on the fly anytime you want, and you'll need to use each of their special abilities
in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the
loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend
time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning
in the days to come.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt
in HD — Improved
loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross
between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few
times and the green nodes on his head start to glow read — Expanded monster stamina system
in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used
in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button
in both versions lets you actually lock on to monsters
Doesn't help that
in the end it actually had
load times of up to 10 seconds
between load areas, which just makes the point of cartridges moot.
Martin adds: «When you think about the sheer scale of what an IT technician has to do — from
in - class support for teachers using ICT and proactive and reactive management and repair to monitoring security updates and
load times and everything
in between, it's becoming almost impossible for them to achieve everything on their list without the support of a third party.
At the elementary level, DCPS and many other schools have groups of children rotating
between stations
in a single classroom, with each group spending a third of their
time working at computers
loaded with software geared to their needs.
It's effective
in only a narrow window of
loads and engine speeds, necessitating spark ignition at other
times — and switching
between spark and compression ignition has proved complicated and expensive.
Launch the car using the Race Start function and the driveline seems to hesitate for the briefest of instants as you lift your left foot off the brake pedal — as if deciding afresh every
time exactly how many engine revs to use; how much torque to allow into the driveline
in the opening split - seconds of your run; how much to send to each axle; and finally, how to split what's under the
loaded rear axle
between the individual rear tyres.
The mouse wheel
in the center of the DPAD is fine, but navigating menus and
load times between screens made me want to fall asleep.
We set it side - by - side with Chrome on the HTC One X +, both on the same Wi - Fi network and we couldn't see any discernible difference
in loading times between the two devices.
okay here's my two cents worth folks im up for renewal and have just nagotiated a rate 5 yr variable1.75 persent or if i want a five yr fixed at 4.49 still quite a gap
between fixed and variable here i believe i have a little lee way here apparently i was only interesed
in variable and five yr fixed but i made it absulutly apparent to them that when lock
in from a variable i get the whosale discounted rate at that
time and written into the contract i kinda believe this the way the market is heading as we head out of ressesion and the bank of canada is going to make there move i believe coming up
in june and just to make this firm i do not believe the boc will raise rates
in fast mode far from it will be slow process i don't care what the ecconmists are thinking we have to remember manufactering sector is reallt taking a hit on the high dollar and don't forget our niegbours to the south how dependent our canada is with them i believe it will be a slow process a lot of people heve put themselves
in a debt
load over these enormously low interest rates but i may be wrong i think a variable is the way to go if you want to work on that princibal at least should i say the say the short to medium term and betting that the bond markets stay put for the short to medium term - i have given enough interest to the banks maybe i can pay a little less at least fot the short to mediun term here i have not completly decided yet put i think im going variable although i wish my mtge was up a year ago that would have been just great congradulations to all that did.
Flyball can be described as a
timed relay
between two teams of dogs (4 - 6 dogs per team) that race against each other
in parallel courses from a start line, over a series of four hurdles to a ball - dispensing box that releases tennis balls when dogs press the spring -
loaded pad, and then return over the hurdles back to their handlers while carrying the balls.
If anything, given this discrepancy
in advancement
between data size and hard drive speeds, it's actually a wonder that
load times haven't dramatically increased over the years.
Loading times are short and sweet, meaning you can move between shops, caves, and towns without having to waste any precious seconds in the loading
Loading times are short and sweet, meaning you can move
between shops, caves, and towns without having to waste any precious seconds
in the
loading loading screen.
Many
load screens are masked by a scene of Sherlock riding to a new location
in a coach, during which you are able to review case notes and attempt to find new connections
between clues which can make the usually short
load times seem entirely nonexistent.
By now you've read Jack's post regarding the exciting new update to PlayStation Home's core client, which will, among many other things, greatly improve
loading times as well as streamline navigation
in -
between spaces.
Seamless transitions
in and out buildings would be something We'd like to see, as ridding of the short
loading times between transitions would add to the feel of the town constantly being alive.
Likewise, new areas are
loaded from the hard - drive
in real
time as you travel from one area to the next, which can cause some slight stutters, but those are few and far
between.
Rather than having to place a figure on the portal and wait for them to
load in each
time you want to use them, once your Skylanders are imported into the game, switching
between them is made simple by tapping the console's touchscreen.
Game - breaking bugs — like not being able to
load certain saves — and the absurd
time in between actions and ends of turns really put a damper on my enjoyment of XCOM 2.
This wouldn't be quite so irritating if the
loading times weren't so drawn - out, but what's acceptable
in between ten - to - fifteen minute races stops being palatable when you're moving
between tests that take less than thirty seconds to complete.
You have to back out to the main menu to make control set up changes, including having to manually switch
between controller and wheel, you can't modify your assists while a track is
loaded, you have to wait
in the pits for all racers to finish before getting to see the finish
times, even when playing solo.
It must also be noted that
load times between matches and
between menu screens are long, and quite possibly the longest I've seen
in a Nintendo Switch title to date.
The courses are split
in to several stages that follow on from each other, no
loading times in -
between, just a satisfying blend
in to the next stage after the check point.
Despite
load times being reduced so much so that you're no longer able to practice combo's
between chapters, like you could
in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
Like the Demo beforehand, this allowed you to play moments
in the past and the
load times between these are, unfortunately, longer than they really should be.
It made a surprise return as a short mini-game to help pass the
loading time between fights
in the early PlayStation 3D fighting game Zero Divide.
Given an absolute standout,
load times are near non-existent here, with only a flicker of black screening
between scenes, an impressive feat given Arms is locked
in at 60 frames per second
in 1080p
in Docked mode.
The only
time you'll see a
loading screen is when the game first boots up,
in between campaign acts, and starting online games.
If the game can handle minimal
load times, switching
between three independent protagonists, each leading their own lives
in a massive open world, while on the PlayStation 3 and Xbox 360, then the majority of serious PC owners would be able to handle the game.
A dramatic event
in a cutscene will happen and then they'll switch to gameplay, or vice versa, and
in between that switch there'll be a
loading time where the screen goes black and you get the
loading symbol
in the corner.
The result is, after a rather lenghty initial caching, you'll never encounter
loading times longer than two seconds unless you
load a different save game or play another game
in between.
There will always be this battle
between the saline waters from the south and the freshwaters from the north, so swings
in the
time evolution of the overall freshwater
loading of the northern seas, as we see right now, should always be expected.
He is correct, as I understand it,
in pointing out that there are
times when the generated wind power
loads the SA grid to its limit, and that there will be a need for more interconnection
between SA and the eastern states if wind power is to expand much further.
In particular, the total
load time is considered as the difference
between
To compare memory usage, the atsy project was used to
load 30 pages, each
in its own tab, with 10 seconds
in between loads and 60 seconds of settle
time at the end.