Sentences with phrase «load times in between»

Also, having 30 ~ 45 second load times in between levels, as well as load times after turning your PSP back on from Sleep Mode, is unnacceptable.
The load times in between levels really should have been worked on before releasing it.
The only other minor issues I can think of are the occasional, lethargic load times in between multiplayer matches, in particular.
Thankfully, players have unlimited lives, and just like progressing to a new level, there's no loading times in between death and respawning, so the frustration doesn't get too out of hand.

Not exact matches

It is a loaded subject, both because Jean - Georges Vongerichten is one of the few chefs equal to Boulud in age, stature, and pedigree, and because the New York Times critic Pete Wells has recently removed one of Restaurant Daniel's four stars — in large part because of what he saw as a double standard between the treatment of VIPs and anonymous diners.
Vandoorne and McLaren test driver Oliver Turvey will try a load of new Honda concepts, ahead of a major upgrade package expected in a few races time (between Spain and Canada).
The researchers found that the anti-cancer drug romidepsin increased the virus production in HIV - infected cells between 2.1 and 3.9 times above normal and that the viral load in the blood increased to measurable levels in five out of six patients with HIV infection.
The researchers conclude, «Further prospective studies of the relation between reaction time and mental health outcomes in other samples are needed to gauge whether reaction time is a true risk factor for mental disorders and to confirm the mediating roles played by smoking and allostatic load
And it's also load - balanced in the sense that with brain imaging you can see the oxygenated blood being shunted between different parts of the brain on a time scale of a second or two as activity shifts — these are the «hot» spots.
I'm the kind of person who starts thinking about lunch while loading the dishwasher with my breakfast bowl; the kind whose NYC tour when family and friends come to town consists of a string of food shops and restaurants, with a bit of walking in between (true story: The first time he came to visit, my dad had to remind me that he was also interested in the Statue of Liberty and Central Park).
The individual durations of the first pull, transition, second pull, turnover, and catch phases of the snatch are around 0.45 — 0.55, 0.1 — 0.15, 0.15, 0.25, and 0.30 — 0.35 seconds, respectively (Gourgoulis et al. 2002; Campos et al. 2006; Gourgoulis et al. 2009; Harbili, 2012), with no differences between successful and unsuccessful lifts (Gourgoulis et al. 2009) but with heavier athletes and heavier loads spending a larger proportion of total lift time in the first pull (Campos et al. 2006; Hadi et al. 2012).
They noted that squat jumps produced greater hip extension moment than back squats with a moderate load (272 vs. 149Nm) and that the ratio between hip extension moments in these two exercises was smaller than the ratio between knee extension moments (1.8 vs. 2.3 times).
Similar fructose increases have been reported in healthy volunteers who consumed fructose loads between 0.5 and 0.75 g / kg34 and in individuals who consumed fructose - sweetened beverages with mixed meals.35 Leptin and ghrelin levels were indistinguishable following acute ingestion of glucose or fructose, a finding possibly attributable to the short time interval of observation; leptin levels typically change 4 to 6 hours after glucose administration.36 Although fructose was previously reported to be less effective than glucose in suppressing ghrelin, such differences may be attributable to the different conditions and timing of ghrelin measurements.10 Little is known about the acute PYY response to fructose ingestion compared with glucose ingestion, although 1 study in rats found higher rather than lower PYY levels after 24 hours of glucose but not fructose feeding.11 Whether such disparities are related to study design or species differences remains uncertain.
I guess I shouldn't bust him too hard because he did in fact carve out time to take blog photos for me in between loading his truck with a barbeque pit and setting up for the event.
G and I soaked up loads of time together this weekend in between a baby shower for G's cousin and an engagement soiree for my bestie Erica.
This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Doesn't help that in the end it actually had load times of up to 10 seconds between load areas, which just makes the point of cartridges moot.
Martin adds: «When you think about the sheer scale of what an IT technician has to do — from in - class support for teachers using ICT and proactive and reactive management and repair to monitoring security updates and load times and everything in between, it's becoming almost impossible for them to achieve everything on their list without the support of a third party.
At the elementary level, DCPS and many other schools have groups of children rotating between stations in a single classroom, with each group spending a third of their time working at computers loaded with software geared to their needs.
It's effective in only a narrow window of loads and engine speeds, necessitating spark ignition at other times — and switching between spark and compression ignition has proved complicated and expensive.
Launch the car using the Race Start function and the driveline seems to hesitate for the briefest of instants as you lift your left foot off the brake pedal — as if deciding afresh every time exactly how many engine revs to use; how much torque to allow into the driveline in the opening split - seconds of your run; how much to send to each axle; and finally, how to split what's under the loaded rear axle between the individual rear tyres.
The mouse wheel in the center of the DPAD is fine, but navigating menus and load times between screens made me want to fall asleep.
We set it side - by - side with Chrome on the HTC One X +, both on the same Wi - Fi network and we couldn't see any discernible difference in loading times between the two devices.
okay here's my two cents worth folks im up for renewal and have just nagotiated a rate 5 yr variable1.75 persent or if i want a five yr fixed at 4.49 still quite a gap between fixed and variable here i believe i have a little lee way here apparently i was only interesed in variable and five yr fixed but i made it absulutly apparent to them that when lock in from a variable i get the whosale discounted rate at that time and written into the contract i kinda believe this the way the market is heading as we head out of ressesion and the bank of canada is going to make there move i believe coming up in june and just to make this firm i do not believe the boc will raise rates in fast mode far from it will be slow process i don't care what the ecconmists are thinking we have to remember manufactering sector is reallt taking a hit on the high dollar and don't forget our niegbours to the south how dependent our canada is with them i believe it will be a slow process a lot of people heve put themselves in a debt load over these enormously low interest rates but i may be wrong i think a variable is the way to go if you want to work on that princibal at least should i say the say the short to medium term and betting that the bond markets stay put for the short to medium term - i have given enough interest to the banks maybe i can pay a little less at least fot the short to mediun term here i have not completly decided yet put i think im going variable although i wish my mtge was up a year ago that would have been just great congradulations to all that did.
Flyball can be described as a timed relay between two teams of dogs (4 - 6 dogs per team) that race against each other in parallel courses from a start line, over a series of four hurdles to a ball - dispensing box that releases tennis balls when dogs press the spring - loaded pad, and then return over the hurdles back to their handlers while carrying the balls.
If anything, given this discrepancy in advancement between data size and hard drive speeds, it's actually a wonder that load times haven't dramatically increased over the years.
Loading times are short and sweet, meaning you can move between shops, caves, and towns without having to waste any precious seconds in the loading Loading times are short and sweet, meaning you can move between shops, caves, and towns without having to waste any precious seconds in the loading loading screen.
Many load screens are masked by a scene of Sherlock riding to a new location in a coach, during which you are able to review case notes and attempt to find new connections between clues which can make the usually short load times seem entirely nonexistent.
By now you've read Jack's post regarding the exciting new update to PlayStation Home's core client, which will, among many other things, greatly improve loading times as well as streamline navigation in - between spaces.
Seamless transitions in and out buildings would be something We'd like to see, as ridding of the short loading times between transitions would add to the feel of the town constantly being alive.
Likewise, new areas are loaded from the hard - drive in real time as you travel from one area to the next, which can cause some slight stutters, but those are few and far between.
Rather than having to place a figure on the portal and wait for them to load in each time you want to use them, once your Skylanders are imported into the game, switching between them is made simple by tapping the console's touchscreen.
Game - breaking bugs — like not being able to load certain saves — and the absurd time in between actions and ends of turns really put a damper on my enjoyment of XCOM 2.
This wouldn't be quite so irritating if the loading times weren't so drawn - out, but what's acceptable in between ten - to - fifteen minute races stops being palatable when you're moving between tests that take less than thirty seconds to complete.
You have to back out to the main menu to make control set up changes, including having to manually switch between controller and wheel, you can't modify your assists while a track is loaded, you have to wait in the pits for all racers to finish before getting to see the finish times, even when playing solo.
It must also be noted that load times between matches and between menu screens are long, and quite possibly the longest I've seen in a Nintendo Switch title to date.
The courses are split in to several stages that follow on from each other, no loading times in - between, just a satisfying blend in to the next stage after the check point.
Despite load times being reduced so much so that you're no longer able to practice combo's between chapters, like you could in old versions of the game, you'll meet with enough enemies at both ends of the difficulty spectrum, that you'll quickly find your own way of ending battles.
Like the Demo beforehand, this allowed you to play moments in the past and the load times between these are, unfortunately, longer than they really should be.
It made a surprise return as a short mini-game to help pass the loading time between fights in the early PlayStation 3D fighting game Zero Divide.
Given an absolute standout, load times are near non-existent here, with only a flicker of black screening between scenes, an impressive feat given Arms is locked in at 60 frames per second in 1080p in Docked mode.
The only time you'll see a loading screen is when the game first boots up, in between campaign acts, and starting online games.
If the game can handle minimal load times, switching between three independent protagonists, each leading their own lives in a massive open world, while on the PlayStation 3 and Xbox 360, then the majority of serious PC owners would be able to handle the game.
A dramatic event in a cutscene will happen and then they'll switch to gameplay, or vice versa, and in between that switch there'll be a loading time where the screen goes black and you get the loading symbol in the corner.
The result is, after a rather lenghty initial caching, you'll never encounter loading times longer than two seconds unless you load a different save game or play another game in between.
There will always be this battle between the saline waters from the south and the freshwaters from the north, so swings in the time evolution of the overall freshwater loading of the northern seas, as we see right now, should always be expected.
He is correct, as I understand it, in pointing out that there are times when the generated wind power loads the SA grid to its limit, and that there will be a need for more interconnection between SA and the eastern states if wind power is to expand much further.
In particular, the total load time is considered as the difference between
To compare memory usage, the atsy project was used to load 30 pages, each in its own tab, with 10 seconds in between loads and 60 seconds of settle time at the end.
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