Sentences with phrase «loaded games during»

However, the way the arcade game loads screens is different from how Mame (a popular arcade game emulator) loaded games during that time era.

Not exact matches

Of course, if you apply the corporate angle to the game's two quarterbacks, that one isn't much of a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell Wilson.
To keep your kiddos entertained on long flights or during road trips, the obvious choice is to load movies and games onto a tablet computer and let the kids go wild.
Spieth keeps doing things that remind us of the best the game has had to offer and at a historically fast pace during a time when the fields have never been more loaded.
West Ham will get the headlines tho Fan grabs corner flag an carries aloft to the centre circle during game Another invades pitch so mark noble starts tussling with him A load ran to directors box.
This is particularly relevant during fixture congested periods or tournaments, when it is a challenge to ensure adequate recovery between games, whilst maintaining optimum training loads.
They found that simple messages, displayed during load screens, can have a big effect on player behaviour in the subsequent game.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
During pre-race moments, as the game loads from the hard drive, there are some slight framerate hitches on the Xbox One.
For some unknown reason, though, MXGP3 decides to show you this before all the game assets have finished loading, meaning most of the course looks like a blurry mess during with objects popping in abruptly or suddenly coming into focus.
As with past action games from Hideki Kamiya, you'll familiarize yourself with combos during loading screens and in the end the overall difficulty curve proves smoother and more satisfying in Bayonetta 2 than it did in the original game.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their weapons, not to mention the sound effects heard in the background during 100 different battle scenarios!
The tablet often didn't respond to taps; it was slow to load certain games (like The Dark Knight); and it was glitchy and laggy at times during use.
During a dive on the Protea Banks you can also see loads of game fish, dolphin, huge round ribbon - tail rays & more.
During my time with the game some glitches and problems did become apparent, including several crashes while loading into the game.
Switching gears, a save set later on in the game during a battle in 1914 between the Russians and Germans was loaded up to showcase, again, the intensity of a large - scale battle with German soldiers rushing the Russian trenches.
There is a big problem during online play, however; non-host players will often find themselves looking at loading screens during battles while their character remains tangible in the game world, meaning when the game finally catches up they'll probably be dead anyway.
Off the top of my head I can't honestly remember any game ever teaching me to reload between firefights, though I'm sure a few of the tips during loading screens mentioned it over the years and I've just not paid it much attention.
Don't get me wrong, the game looked great with an incredible atmosphere and detailed environments, but the in - game character models weren't anything super special and in stark contrast to the Final Fantasy: The Spirits Within-esque models shown during loading screens.
He pops up during menus and loading bars to offer brief snippets of often irrelevant advice, such as telling you to use the handbrake to slide around corners despite the fact that almost no corners on any of the game's tracks require anything more than a little bit of braking to get around, or to state that a great deal of throttle control will be required to emerge victorious, which is again a complete lie as McGrath's Offroad requires all the subtle throttle control of a brick being thrown through a window.
The game never falters during combat, and only on rare occasion pauses briefly as it loads a new in - game cutscene.
I will say this, though; I experienced far less framerate slowdown than I expected during battle and the load times are tolerable on a New 3DS system (I don't know if an OG 3DS would have significantly slower loading times, but looking at other games it is fair to assume that it might).
Players will be able to use their Xbox guide during the game loading without risk of losing their rank.
There are some minor framerate wobbles during the start of acts when the game is loading most heavily in the background, but I never saw that happen during any moment of consequence.
Fixed a persistent error message that could occur if the controller was disconnected during the initial loading of a new game.
After the prologue, Encased becomes an open - world game that consists of separately loaded areas, with random events that may occur during translocation.
I quickly got ahold of my tester and figured out what the issue which was the system memory was being loaded up during the course of the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's a good number of settings to choose from, plus you can manually assign a color to every key if you wish, maybe highlighting ones that get used all the time during your favorite games and then saving it to a profile that gets automatically loaded when you fire up that game.
It takes a few seconds for the textures to load on objects when you approach them, and this cuts down on the smoothness of the game during gameplay, but this is just a small thing that, depending on your tolerance, may or may not become annoying.
After completing your first battle with next to no tutorial you then stumble about some more levels before Dragon Ball Z's own Master Roshi, Korin and Bulma show you some more advanced moves during the games loading screens.
It's never a good sign when the group's motivation or what's happening in the plot only becomes knowable thanks to on screen text that appears during the loading screen for each of the game's chapters.
The load times during the races are what brings this game down.
- Load and save at any time during gameplay (you can still save using the in - game saving methods in trial).
If that is not cool enough, get a load of this — During the free weekend Overwatch's full roster of 22 heroes and every single map will be available to players along with game modes such as, Quick Play, Custom Games, and Weekly Brawl.
Couple it with loading hitches (which never occurred in the original game) and the occasional game crash during loading times, and you have a game in desperate need of a patch.
- Fixed an issue when game crashed and erased all save data while accepting invite during loading screen.
Better yet, during missions, there's no retry button, which sticks out when you're forced to exit to the main menu, wait for your Vita to connect to the internet, and then finally the game modes load.
The best - looking part of the game is actually the illustrations that show up during the loading screens.
What is annoying however are the in - level load times — where every now and then during a level the game would load for a few seconds before starting you right back where you left off.
During the game you are presented with numerous cutscenes that are short by themselves, but lengthened by a ridiculous disjointed loading system.
Things like the game loading after almost every scene during cutscenes puzzled me.
At the most fundamental level, what makes these sandbox games work is their ability to stream in world data on the fly as you play, with no loading whatsoever to disrupt the flow during traversal.
The game didn't explicitly point these key features out, which is in line with its somewhat mysterious tendency to only explicitly state controls during loading screens.
Most of the story takes place during text on loading screens and banter between the game's main characters during gameplay.
Final Fantasy XIII had a very front loaded launch with more than 1.5 million units sold on PlayStation 3 in Japan during the games first week but sales dropped off very quickly with only around 2 million being sold in total.
This week has seen me go gaming crazy after buying a boat load of games during the recent Steam sale.
You can load a saved game only during the opening sequence when the king is requesting your help.
Unity isn't the fastest game engine out there, of course, and this shows during the game's many loading screens.
Ease of use / Overall performance: In the early levels the game helps you understand what to do and why, and also provides tips during load screens.
a b c d e f g h i j k l m n o p q r s t u v w x y z