The Batmobile in Arkham Knight will probably be traversing the same areas you can on foot, and it becomes an issue of
loading areas seamlessly.
Not exact matches
These regions are
seamlessly connected without
loading screens between
areas, while online multiplayer lets players call in friendly assistance mid-quest.
It's actually inbetween DAI and Skyrim by what the developer states in this interview: http://www.gamespot.com/vid... TL; DR: Different
areas like Dragon Age, all
seamlessly connected and explorable (Like Skyrim) through clever in game
loading e.g. Riding a boat along the sea, or waiting for a giant gate to open into an enormous kingdom full of NPCs etc....
In past Monster Hunter titles for example, the maps would have a small
loading screen between each numbered
area; in World, each map lets you traverse the entirety of it
seamlessly — no
loading screens at all.