There is
loads of texture in each bite of this dish with the creamy rice, slight crunch from the onion and celery and tender asparagus, peas and wilted kale which add substance.
Not exact matches
It's a shame that so many cake recipes call for eggs, cream, and
loads of sugar, when the same
texture — fluffy, moist, flaky, and rich — can be matched sans the heavy ingredients and dangerous boost
in blood sugar levels.
This cake is quite the opposite
of what you normally see for a Spring dessert, so I decided to
load the top with fresh berries as a counter balance, both
in flavor and
texture.
Unfortunately, most
of the recipes that have mock meat are made with
textured vegetable protein which
in turn is made with soy protein isolate which is no doubt
loaded with GMO's.
This salad is
loaded with curly kale, Romaine lettuce, quinoa, Parmesan cheese, toasted almonds, golden raisins, and tossed
in a bright vinaigrette for
loads of flavor and
texture.
Round
in shape with a slightly nutty flavour similar to that
of pine nuts, they're soft
in texture and
loaded with nutrients.
Avocado
in Green Smoothies Avocados are perfect for smoothies because
of they are
loaded with health benefits, have a creamy
texture and subtle yet delicious flavours.
Urban Decay's eyeshadow palettes are legendary and this Naked Palette is
loaded with 12 bronze - hued eyeshadows
in an fabulous range
of textures including matte, satin, shimmer and sparkle.
there's
loads of texture (which is similar to bringing
in another color) between my suede boots, belt, and suede handbag that keeps this ootd looking modern, and fresh.
I went to Anh Tran
in LA and he chopped off over four inches and gave me a subtle A-line with
loads of texture.
In the event that you are intending to fire up a business or need to have a brilliant load of jute saree in shop, you can purchase texture discount from the entire merchan
In the event that you are intending to fire up a business or need to have a brilliant
load of jute saree
in shop, you can purchase texture discount from the entire merchan
in shop, you can purchase
texture discount from the entire merchant.
This is a feat
in and
of itself, given the dynamic lighting, shadows, environmental effects, and streaming
load times Shattered Memories has, but somehow Climax was able to cram the same experience into a pocket - sized UMD, with
in - game
loading,
textures, and models taking a slight hit.
The Xbox 360 version
of Dark Arisen also includes a second disc for installing an HD
texture pack, which greatly lowers
load times and eliminates a lot
of the strange graphical bugs that existed
in the original game.
Dynasty Warriors 9 also suffers from low resolution
textures being
loaded in memory thanks to the aggressive level -
of - detail.
Loaded with protein and natural flavor, these all - meat treats are created by a delicate freeze - drying process that «locks
in» the natural nutrition and taste
of fresh rabbit meat, preserving the freshness, aroma and
texture your pet instinctively craves.
While I only own Lego City on Wii U, the comparisons I've seen
of the Switch version vs the PS4 / Xbone make it look better, it
loads faster (still slow), has noticeably sharper
textures, a new lighting engine and all round more stable framerate (only
in docked), so overall it looks better, but it has some weird anomalies like glitchy self shadows.
To compensate for the amount
of area the game has to
load when your
in the sky, the game has some very low res
textures on the ground.
Unfortunately, the
texture pop -
in is still apparent, as are those miserably long lift sequences BioWare used to mask the
loading of new areas.
If you have less than 8 gbs
of Raam the game can't even fully
load textures in for minutes preventing you from entering houses.
The rendering is clearly affected by the sheer amount
of people
in the same environment, preventing
textures and parts
of levels from fully
loading.
This pop -
in is apparent
in all areas
of the game, take a walk down a town market street and you will see
loading textures absolutely everywhere.
Things like
texture and shadow pop -
in, long
load times, frame rate and sound issues, and low resolution paint jobs on cars are the things they tend to fix last
in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty
of reason to assume that they will fix them before they call the game «finished» and ship it.
Fallout 3 is a massive game and one
of the problems the game had back then was
loading times and
texture pop -
ins.
Sometimes, while wandering around,
textures will take a few extra seconds to
load meaning you'll have some random pop - up
in front
of you.
Don't get me wrong, the game looked nice and graphically ambitious — but pop -
in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to pla
in was pretty bad,
texture load speeds, framerate dips, jaggies, slight stutter etc...
In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to pla
In Movie mode the game felt more consistent and the quality
of the game looked much better — everything is sharper, there was less pop -
in and it just felt and looked better to pla
in and it just felt and looked better to play.
- the game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU
load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in - more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
One example
of this was when I was covering up against a brick wall and one part
of the wall looked fine and
textured with some detail and the other part just looked very pixelated and flat looking like it hadn't
loaded in the full
texture properly, it was pretty bad and something that became more noticeable as time went on
in the game, one minute the visuals would be fine and the game looked good and then the next minute it just looks downright terrible with ugly muddy
textured visuals.
There are occasionally a few minor graphical issues
in the game as well, such as
textures not
loading straight away, the camera not focusing quite where it should be
in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out
of The Exorcist.
Granted, one could argue that this is intentional design, given the game's subject nature, and I may be willing to buy that with the
texture pop -
in (a literal translation
of someone's memories slowly coming back to them, I suppose) but when looked at alongside the inexcusable
load times, I begin to suspect that there is nothing intentional here.
Dark Souls: Remastered isn't hugely changed over the original, sharpening up
textures, fancying up lighting, and making minor tweaks including adding Dark Souls III - style password matchmaking, building an extra bonfire near the skeletal blacksmith, increasing the online player limit to six, letting people pop a
load of consumables
in one go, and such.
The graphics have a comic book cel shaded effect to them that makes them unique with the characters and surrounding environments possessing an extra graphical flare, while the majority
of the minor visual performance issues from the prior releases have been ironed out to deliver the best experience
of the game as it is now presented
in 1080P resolution with better
textures and much faster
loading times.
There was a lot
of clipping with character models and the environment, some
textures would take a while to
load in, whilst seeing a citizen randomly floating
in the air was always possible.
Textures will take about a second or two to
load in, which isn't that long at all when you think about it, but noticeable due to the fact that the rest
of The Witcher 2's visuals are so wonderfully crafted.
The
textures not
loading in were subsequently reported to be happening by two
of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1 — as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.
On PlayStation 4 Pro and Xbox One S, the
load time for a new game takes roughly 33 to 35 seconds, whereas it's just 23 seconds on Xbox One X. Fast traveling from the same location to the homestead takes 20 seconds on Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop -
in of objects and offering more detail
in the
texture work.
- I don't have a problem with the visuals, again, it's a downloadable game, but I've also noticed a lot
of pop -
in and slow
texture loads.
While I almost had a flawless experience, I did have a few times where
textures popped
in after the scene had
loaded and a few camera pans that ended up with my view outside
of the map.
Kinsey will be exhibiting a series
of new paintings
in his noted abstract style alternating between form and
loaded paint - filled strokes affirming his ability to create expressionistic forms
of tonality,
texture, and emotion.
Texture and effects
load in with a delay and colors are sometimes incorrect on top
of that framerate issue, so this would hardly pass for an enjoyable gameplay experience, but hey, it's Red Dead Redemption running on a PC.
Adding
loads of texture through fabric is another signature way to heighten drama and lusciousness
in a room.