Despite featuring an open world environment that's seamless without
loading screens it really does guide you along.
Having the songs locked in a boring campaign and the inclusion of long
loading screens really took a lot of the fun away.
Not exact matches
Not sure if it is just my browser but as the photos are so big (size and quality) they take ages to
load on
screen and make the site become
really slow?
Boosting at high speed causes the
screen to go blurry and the landscape to zoom by
really fast which is absolutely exhilarating and the game maintains a rock solid frame rate and the
loading times are very short, making it game that's equally gorgeous and technically proficient.
However, the frame rate is more consistent in portable mode while even the PS4 Pro can't
really offer solid 30 fps stuttering when
loading a new area since the game runs without any major
loading screen unless you die.
«When your web page has
loaded, it's still too small to
really appreciate on the 7 - inch
screen.
My eyes get fried when looking at an LCD
screen for more than 5 minutes & a 13.3 ″ e-ink monitor / device would solve that issue... but I am waiting for one that has: A) Touchscreen for ease of scrolling & zooming, B) Bluetooth for attaching a keyboard & C) At least a Gig of RAM, as the browser (and
loading graphics) will be
really slow (and not be able to open several tabs) without enough memory.
Navigating around the menu system is
really fast and they seem to have minimized the
screen flash when
loading new pages.
Attack of the Earthlings is a game that
really grows on you; flavor dialogue, weird
loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
From there it was
really a combination of technology and narration coming together to create immersion — you're not going to see
loading screens in Spec Ops: The Line (unless you reload a section), and that was very important to us.
I
really like this because you don't have to sit at a
load screen.
Given the extra power the PS4 Pro and Xbox One X offer today,
loading screens of this length
really aren't acceptable.
More importantly, my dog
really hates the Lil» Reaper
loading icon, and watching my dog get defensive as Tubular Death rides across the
screen somehow improves the gameplay.
One of the issues I had was that the game has extremely long
load times (30 - 40 seconds a pop), so it
really sucks when players die and die again, only to stare at a black
screen for so long.
The only issue I
really had with the game was that anytime you move outside of the house there is a
load screen and a long one at that.
There are also sometimes annoyingly long
load times and the
loading screen as you enter a level often stutters — nothing to
really right home about, but lacking the true polish I expect from a flagship Nintendo game.
This might be exacerbated by a large
load time at the beginning of the game, but instead the developer chose to segment the city and make it
really off putting to travel between regions without meeting a long
loading splash
screen.
It's a
really useful and convenient feature because it eliminates the problem of having to frequently save the game at specific points and then reloading once things go wrong, forcing you to sit through a
loading screen.
I appreciate the fact that there are no
loading screens when moving from one area to the next, but these very noticeable technical issues
really broke up the immersion of an otherwise fine experience.
Speaking of flying; we can't
really see any point in customising your ship when you're just relegated to staring at it at the
loading screen.
Sure, there's a little bit of
load time between the menu
screen and the start of the game, but while you're actually playing the game,
loading isn't
really an issue.
The
load times were never
really a big deal, but im glad all of the issues are being addressed with the patch, but There should be an option to choose the A.I or at least make to wear it choose other mods other than UFGs in a race when you are doing split
screen o quick race etc..
The
loading screen, cutscenes and gameplay feature graphics and animation that are top notch, and the sound effects will have you believing that you're
really down on the farm.
What's
really cool is that the game provides an infinite procedurally generated universe that allows you to move around from planet to planet without any
loading screens, allowing you to completely immerse yourself in the game.
Speaking more about the ads, on the menus you see basic ads for other apps or service, like JustEat and you also get pop - ups for games, which tend to appear as you initially
load the app (before the menu
screen really pops up) or just before you start the game; so far, in game there are no ads.
The amount of
loading screens in the game
really bogs down the pace of it too and when you're just nipping between rooms to chat in order to speed the story along, you'll be seeing an awful lot of them.
It's
really the only way to avoid using
loads of home
screens, unless you don't use that many apps.
The smaller chipset generally nipped along fairly well when swiping between home
screens, but when waking up to the camera or
loading slightly larger apps, the Samsung Galaxy Fame struggled
really quite noticeably, to the point where we were feeling rather frustrated.
Ericsson Hazel comes
loaded with
really good features especially when it is slider type phone that too without a touch
screen display.